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pke/data/levels/cemetery/cemetery.scene
2026-02-26 14:46:29 +03:00

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1006 B
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<Scene>
<StaticMesh filename="graveyard_fence.obj" shader="lightmapped"/>
<StaticMesh filename="graveyard_fence_001.obj" shader="lightmapped"/>
<StaticMesh filename="graveyard_fence_002.obj" shader="lightmapped"/>
<StaticMesh filename="graveyard_fence_003.obj" shader="lightmapped"/>
<StaticMesh filename="graveyard_fence_004.obj" shader="lightmapped"/>
<StaticMesh filename="graveyard_fence_005.obj" shader="lightmapped"/>
<StaticMesh filename="graveyard_fence_006.obj" shader="lightmapped"/>
<StaticMesh filename="graveyard_fence_007.obj" shader="lightmapped"/>
<StaticMesh filename="graveyard_fence_008.obj" shader="lightmapped"/>
<StaticMesh filename="graveyard_fence_009.obj" shader="lightmapped"/>
<StaticMesh filename="graveyard_fence_010.obj" shader="lightmapped"/>
<StaticMesh filename="graveyard_fence_011.obj" shader="lightmapped"/>
<StaticMesh filename="graveyard_fence_012.obj" shader="lightmapped"/>
<StaticMesh filename="graveyard_fence_013.obj" shader="lightmapped"/>
</Scene>