trigger_use_area = inherit_table(game_object) function trigger_use_area:on_init() game_object.on_init(self) self:create_box_body(0.4, 0.4, 0.4, 0.0, 0.0, 0.0, true, false) end function trigger_use_area:on_shutdown() game_object.on_shutdown(self) end function trigger_use_area:on_update(dt) game_object.on_shutdown(self, dt) end function trigger_use_area:on_collide(other) end function trigger_use_area:use() end