#include "core.h" #include "log.h" #include "ifilesystem.h" #include "texture2d.h" #include "texturesmanager.h" #include "gl_shared.h" #include static const char* g_texFileExtensions[] = { ".png", ".jpeg", ".jpg", ".tga", ".bmp" }; const int kTexFileExtensionsSize = sizeof(g_texFileExtensions) / sizeof(g_texFileExtensions[0]); TexturesManager* g_texturesManager = nullptr; static std::string getFileExtension(const std::string& filename) { size_t whereIsDot = filename.find_last_of('.'); if (whereIsDot != std::string::npos) { return filename.substr(whereIsDot); } return ""; } static std::string getFileNameWithoutExtension(const std::string& filename) { size_t lastindex = filename.find_last_of("."); if (lastindex != std::string::npos) { return filename.substr(0, lastindex); } return filename; } static std::string getFilenameWithoutPathAndExtension(const std::string& filename) { size_t whereIsDot = filename.find_last_of('.'); size_t whereIsSlash = filename.find_last_of('/'); if (whereIsSlash == std::string::npos) { whereIsSlash = filename.find_last_of('\\'); } if (whereIsDot == std::string::npos && whereIsSlash == std::string::npos) { return filename; } std::string string = filename.substr(whereIsSlash + 1); whereIsDot = string.find_last_of('.'); string = string.substr(0, whereIsDot); return string; } TexturesManager::TexturesManager() { m_notex = nullptr; } TexturesManager::~TexturesManager() { } void TexturesManager::Init() { stbi_set_flip_vertically_on_load(false); m_notex = LoadTexture2D("data/textures/notex.png", true); if (!m_notex) { Core::Error("TexturesManager::Init: Failed to initialize system texture! 'system/notex.png' is not exist."); } } void TexturesManager::Shutdown() { if (!m_textures.empty()) { Msg("--- unfreed textures ---"); for (std::vector::iterator it = m_textures.begin(); it != m_textures.end(); ++it) { Msg("%s", (*it)->m_textureFileName.c_str()); delete* it; *it = nullptr; } m_textures.clear(); } } void TexturesManager::SetTexture(int slot, Texture2D* texture) { glActiveTexture(GL_TEXTURE0 + slot); glBindTexture(GL_TEXTURE_2D, texture ? texture->GetHandle() : 0); } Texture2D* TexturesManager::CreateManual2D(const char* name, uint32_t width, uint32_t height, PixelFormat format, void* pData, bool useAsRenderTarget) { for (std::vector::iterator it = m_textures.begin(); it != m_textures.end(); ++it) { if ((*it)->m_textureFileName == name) { Msg("TexturesManager::CreateManual2D: texture %s is already created!", name); return nullptr; } } // allocate Texture2D* texture = Texture2D::Create(); texture->CreateRaw(pData, width, height, format); texture->m_textureFileName = name; if (useAsRenderTarget) Msg("Created rt texture [%s]", name); m_textures.push_back(texture); return texture; } bool IsSupportedExtension(const char* filename) { std::string ext = getFileExtension(filename); for (int i = 0; i < kTexFileExtensionsSize; i++) { if (ext == g_texFileExtensions[i]) { return true; } } return false; } Texture2D* TexturesManager::LoadTexture2D(const char* texturename, bool useMipmaps /*= false*/) { int texturesNbr = m_textures.size(); for (int i = 0; i < texturesNbr; i++) { if (m_textures[i]->m_textureFileName == texturename) return m_textures[i]; } if (strcmp(texturename, "$white$") == 0) { Texture2D* tex = Texture2D::Create(); tex->m_textureFileName = "$white$"; tex->CreateWhiteTexture(16, 16, 3); m_textures.push_back(tex); return tex; } if (strcmp(texturename, "$black$") == 0) { Texture2D* tex = Texture2D::Create(); tex->m_textureFileName = "$black$"; tex->CreateBlackTexture(16, 16, 3); m_textures.push_back(tex); return tex; } if (strcmp(texturename, "$gray$") == 0) { Texture2D* tex = Texture2D::Create(); tex->m_textureFileName = "$gray$"; tex->CreateGrayTexture(16, 16, 3); m_textures.push_back(tex); return tex; } if (strlen(texturename) <= 0) { return m_notex; } std::string texnamebuf; // find texture from disk for (int i = 0; i < kTexFileExtensionsSize; i++) { std::string textureFilename = getFileNameWithoutExtension(texturename); textureFilename += g_texFileExtensions[i]; if (GetFileSystem()->IsExist(textureFilename.c_str())) { texnamebuf = textureFilename; break; } } if (!texnamebuf.empty()) { Texture2D* texture = Texture2D::Create(); texture->CreateFromFile(texnamebuf.c_str()); if (useMipmaps) texture->GenerateMipmaps(); Msg("loaded %s", getFilenameWithoutPathAndExtension(texturename).c_str()); m_textures.push_back(texture); return texture; } else if (texnamebuf.empty() && m_notex) { Msg("not found %s", getFilenameWithoutPathAndExtension(texturename).c_str()); return m_notex; } return nullptr; }