-- тестовый класс trigger_deleter = inherit_table(game_object) function trigger_deleter:on_init() game_object.on_init(self) self:create_box_body(1.0, 1.0, 1.0, 0.0, 0.0, 0.0, true, false) end function trigger_deleter:on_shutdown() game_object.on_shutdown(self) end function trigger_deleter:on_update(dt) game_object.on_shutdown(self, dt) end function trigger_deleter:on_collide(other) console.print(string.format("trigger_deleter:on_collide: %s", other:get_classname())) put_debug_string_to_screen(string.format("trigger_deleter:on_collide: %s", other:get_classname()), 4) -- FOR TEST other:mark_for_delete() end