-- Game initialization script -- загружаем скрипты load_script("game_utils.lua") load_script("game_hud.lua") load_script("game_object.lua") load_script("test_object.lua") load_script("weapons/weapon_base.lua") load_script("weapons/weapon_ump.lua") load_script("actors/actor_base.lua") load_script("actors/actor_player.lua") load_script("triggers/trigger_deleter.lua") -- глобальные переменные g_player = nil -- глобальная таблица сущностей g_entity_table = { -- Lua class -- CPP class -- Description -- Actors { "actor_player", "ActorBase", "Player entity" }, -- Weapons { "weapon_ump", "WeaponBase", "Weapon UMP" }, -- Triggers { "trigger_deleter", "TriggerBase", "Example trigger" }, -- Simple entity { "test_object", "Entity", "Test entity" }, } function sv_game_init( ) console.print("--- Game initialization ---") end function sv_on_game_start( ) console.print("Welcome to our Engine") end