-- тестовый класс test_object = inherit_table(game_object) function test_object:on_init() game_object.on_init(self) self:load_model("data/models/scene_walls.obj") self.m_test = 0.0 end function test_object:on_update(dt) game_object.on_update(self, dt) self:set_position(self.m_test, 0.0, 0.0) self.m_test = self.m_test + ( 0.2 * dt ) end