-- Game initialization script -- загружаем скрипты load_script("game_utils.lua") load_script("game_object.lua") load_script("test_object.lua") load_script("actors/actor_player.lua") -- глобальная таблица сущностей g_entity_table = { -- Lua class -- CPP class -- Description { "actor_player", "ActorBase", "Player entity" }, -- Simple entity { "test_object", "Entity", "Test entity" }, }