Add ImGui
This commit is contained in:
21
thirdparty/imgui-1.92.5/misc/debuggers/README.txt
vendored
Normal file
21
thirdparty/imgui-1.92.5/misc/debuggers/README.txt
vendored
Normal file
@@ -0,0 +1,21 @@
|
||||
|
||||
HELPER FILES FOR POPULAR DEBUGGERS
|
||||
|
||||
imgui.gdb
|
||||
GDB: disable stepping into trivial functions.
|
||||
(read comments inside file for details)
|
||||
|
||||
imgui.natstepfilter
|
||||
Visual Studio Debugger: disable stepping into trivial functions.
|
||||
(read comments inside file for details)
|
||||
|
||||
imgui.natvis
|
||||
Visual Studio Debugger: describe Dear ImGui types for better display.
|
||||
With this, types like ImVector<> will be displayed nicely in the debugger.
|
||||
(read comments inside file for details)
|
||||
|
||||
imgui_lldb.py
|
||||
LLDB-based debuggers (*): synthetic children provider and summaries for Dear ImGui types.
|
||||
With this, types like ImVector<> will be displayed nicely in the debugger.
|
||||
(read comments inside file for details)
|
||||
(*) Xcode, Android Studio, may be used from VS Code, C++Builder, CLion, Eclipse etc.
|
||||
12
thirdparty/imgui-1.92.5/misc/debuggers/imgui.gdb
vendored
Normal file
12
thirdparty/imgui-1.92.5/misc/debuggers/imgui.gdb
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
# GDB configuration to aid debugging experience
|
||||
|
||||
# To enable these customizations edit $HOME/.gdbinit (or ./.gdbinit if local gdbinit is enabled) and add:
|
||||
# add-auto-load-safe-path /path/to/imgui.gdb
|
||||
# source /path/to/imgui.gdb
|
||||
#
|
||||
# More Information at:
|
||||
# * https://sourceware.org/gdb/current/onlinedocs/gdb/gdbinit-man.html
|
||||
# * https://sourceware.org/gdb/current/onlinedocs/gdb/Init-File-in-the-Current-Directory.html#Init-File-in-the-Current-Directory
|
||||
|
||||
# Disable stepping into trivial functions
|
||||
skip -rfunction Im(Vec2|Vec4|Strv|Vector|Span)::.+
|
||||
31
thirdparty/imgui-1.92.5/misc/debuggers/imgui.natstepfilter
vendored
Normal file
31
thirdparty/imgui-1.92.5/misc/debuggers/imgui.natstepfilter
vendored
Normal file
@@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
.natstepfilter file for Visual Studio debugger.
|
||||
Purpose: instruct debugger to skip some functions when using StepInto (F11)
|
||||
|
||||
Since Visual Studio 2022 version 17.6 Preview 2 (currently available as a "Preview" build on March 14, 2023)
|
||||
It is possible to add the .natstepfilter file to your project file and it will automatically be used.
|
||||
(https://developercommunity.visualstudio.com/t/allow-natstepfilter-and-natjmc-to-be-included-as-p/561718)
|
||||
|
||||
For older Visual Studio version prior to 2022 17.6 Preview 2:
|
||||
* copy in %USERPROFILE%\Documents\Visual Studio XXXX\Visualizers (current user)
|
||||
* or copy in %VsInstallDirectory%\Common7\Packages\Debugger\Visualizers (all users)
|
||||
If you have multiple VS version installed, the version that matters is the one you are using the IDE/debugger
|
||||
of (not the compiling toolset). This is supported since Visual Studio 2012.
|
||||
|
||||
More information at: https://docs.microsoft.com/en-us/visualstudio/debugger/just-my-code?view=vs-2019#BKMK_C___Just_My_Code
|
||||
-->
|
||||
|
||||
<StepFilter xmlns="http://schemas.microsoft.com/vstudio/debugger/natstepfilter/2010">
|
||||
|
||||
<!-- Disable stepping into trivial functions -->
|
||||
<Function>
|
||||
<Name>(ImVec2|ImVec4|ImStrv)::.+</Name>
|
||||
<Action>NoStepInto</Action>
|
||||
</Function>
|
||||
<Function>
|
||||
<Name>(ImVector|ImSpan).*::operator.+</Name>
|
||||
<Action>NoStepInto</Action>
|
||||
</Function>
|
||||
|
||||
</StepFilter>
|
||||
58
thirdparty/imgui-1.92.5/misc/debuggers/imgui.natvis
vendored
Normal file
58
thirdparty/imgui-1.92.5/misc/debuggers/imgui.natvis
vendored
Normal file
@@ -0,0 +1,58 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
.natvis file for Visual Studio debugger.
|
||||
Purpose: provide nicer views on data types used by Dear ImGui.
|
||||
|
||||
To enable:
|
||||
* include file in your VS project (most recommended: not intrusive and always kept up to date!)
|
||||
* or copy in %USERPROFILE%\Documents\Visual Studio XXXX\Visualizers (current user)
|
||||
* or copy in %VsInstallDirectory%\Common7\Packages\Debugger\Visualizers (all users)
|
||||
|
||||
More information at: https://docs.microsoft.com/en-us/visualstudio/debugger/create-custom-views-of-native-objects?view=vs-2019
|
||||
-->
|
||||
|
||||
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
|
||||
|
||||
<Type Name="ImVector<*>">
|
||||
<DisplayString>{{Size={Size} Capacity={Capacity}}}</DisplayString>
|
||||
<Expand>
|
||||
<ArrayItems>
|
||||
<Size>Size</Size>
|
||||
<ValuePointer>Data</ValuePointer>
|
||||
</ArrayItems>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="ImSpan<*>">
|
||||
<DisplayString>{{Size={DataEnd-Data} }}</DisplayString>
|
||||
<Expand>
|
||||
<ArrayItems>
|
||||
<Size>DataEnd-Data</Size>
|
||||
<ValuePointer>Data</ValuePointer>
|
||||
</ArrayItems>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="ImVec2">
|
||||
<DisplayString>{{x={x,g} y={y,g}}}</DisplayString>
|
||||
</Type>
|
||||
|
||||
<Type Name="ImVec4">
|
||||
<DisplayString>{{x={x,g} y={y,g} z={z,g} w={w,g}}}</DisplayString>
|
||||
</Type>
|
||||
|
||||
<Type Name="ImRect">
|
||||
<DisplayString>{{Min=({Min.x,g} {Min.y,g}) Max=({Max.x,g} {Max.y,g}) Size=({Max.x-Min.x,g} {Max.y-Min.y,g})}}</DisplayString>
|
||||
<Expand>
|
||||
<Item Name="Min">Min</Item>
|
||||
<Item Name="Max">Max</Item>
|
||||
<Item Name="[Width]">Max.x - Min.x</Item>
|
||||
<Item Name="[Height]">Max.y - Min.y</Item>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="ImGuiWindow">
|
||||
<DisplayString>{{Name {Name,s} Active {(Active||WasActive)?1:0,d} Child {(Flags & 0x01000000)?1:0,d} Popup {(Flags & 0x04000000)?1:0,d} Hidden {(Hidden)?1:0,d}}</DisplayString>
|
||||
</Type>
|
||||
|
||||
</AutoVisualizer>
|
||||
189
thirdparty/imgui-1.92.5/misc/debuggers/imgui_lldb.py
vendored
Normal file
189
thirdparty/imgui-1.92.5/misc/debuggers/imgui_lldb.py
vendored
Normal file
@@ -0,0 +1,189 @@
|
||||
# This file implements synthetic children providers and summaries for various Dear ImGui types for LLDB.
|
||||
# LLDB is used by Xcode, Android Studio, and may be used from VS Code, C++Builder, CLion, Eclipse etc.
|
||||
|
||||
#
|
||||
# Useful links/documentation related to the feature:
|
||||
# - https://lldb.llvm.org/use/variable.html#summary-strings
|
||||
# - https://lldb.llvm.org/use/variable.html#synthetic-children
|
||||
# - https://lldb.llvm.org/python_reference/lldb-module.html
|
||||
#
|
||||
# To use it in a debug session:
|
||||
# > (lldb) command script import <path-to-this-file>
|
||||
#
|
||||
# Alternatively you may include the above command in your ~/.lldbinit file to have the formatters
|
||||
# available in all future sessions
|
||||
|
||||
import lldb
|
||||
|
||||
class ArraySynthBase(object):
|
||||
"""
|
||||
Helper baseclass aimed to reduce the boilerplate needed for "array-like" containers
|
||||
"""
|
||||
|
||||
def __init__(self, valobj, internal_dict):
|
||||
self.valobj = valobj
|
||||
|
||||
def bind_to(self, pointer, size):
|
||||
array_p = pointer.GetType().GetPointeeType().GetArrayType(size).GetPointerType()
|
||||
self.array = pointer.Cast(array_p).Dereference()
|
||||
|
||||
def update(self):
|
||||
self.array = self.valobj
|
||||
|
||||
def num_children(self, max_children):
|
||||
return self.array.GetNumChildren(max_children)
|
||||
|
||||
def get_child_index(self, name):
|
||||
return self.array.GetIndexOfChildWithName(name)
|
||||
|
||||
def get_child_at_index(self, index):
|
||||
return self.array.GetChildAtIndex(index)
|
||||
|
||||
def has_children(self):
|
||||
return self.array.MightHaveChildren()
|
||||
|
||||
def get_value(self):
|
||||
return self.array
|
||||
|
||||
class ImVectorSynth(ArraySynthBase):
|
||||
def update(self):
|
||||
self.size = self.valobj.GetChildMemberWithName("Size").GetValueAsUnsigned()
|
||||
self.capacity = self.valobj.GetChildMemberWithName("Capacity").GetValueAsUnsigned()
|
||||
|
||||
data = self.valobj.GetChildMemberWithName("Data")
|
||||
|
||||
self.bind_to(data, self.size)
|
||||
|
||||
def get_summary(self):
|
||||
return f"Size={self.size} Capacity={self.capacity}"
|
||||
|
||||
class ImSpanSynth(ArraySynthBase):
|
||||
def update(self):
|
||||
data = self.valobj.GetChildMemberWithName("Data")
|
||||
end = self.valobj.GetChildMemberWithName("DataEnd")
|
||||
|
||||
element_size = data.GetType().GetPointeeType().GetByteSize()
|
||||
array_size = end.GetValueAsUnsigned() - data.GetValueAsUnsigned()
|
||||
|
||||
self.size = int(array_size / element_size)
|
||||
|
||||
self.bind_to(data, self.size)
|
||||
|
||||
def get_summary(self):
|
||||
return f"Size={self.size}"
|
||||
|
||||
class ImRectSummary(object):
|
||||
def __init__(self, valobj, internal_dict):
|
||||
self.valobj = valobj
|
||||
|
||||
def update(self):
|
||||
pass
|
||||
|
||||
def get_summary(self):
|
||||
min = self.valobj.GetChildMemberWithName("Min")
|
||||
max = self.valobj.GetChildMemberWithName("Max")
|
||||
|
||||
minX = float(min.GetChildMemberWithName("x").GetValue())
|
||||
minY = float(min.GetChildMemberWithName("y").GetValue())
|
||||
|
||||
maxX = float(max.GetChildMemberWithName("x").GetValue())
|
||||
maxY = float(max.GetChildMemberWithName("y").GetValue())
|
||||
|
||||
return f"Min=({minX}, {minY}) Max=({maxX}, {maxY}) Size=({maxX - minX}, {maxY - minY})"
|
||||
|
||||
def get_active_enum_flags(valobj):
|
||||
flag_set = set()
|
||||
|
||||
enum_name = valobj.GetType().GetName() + "_"
|
||||
enum_type = valobj.GetTarget().FindFirstType(enum_name)
|
||||
|
||||
if not enum_type.IsValid():
|
||||
return flag_set
|
||||
|
||||
enum_members = enum_type.GetEnumMembers()
|
||||
value = valobj.GetValueAsUnsigned()
|
||||
|
||||
for i in range(0, enum_members.GetSize()):
|
||||
member = enum_members.GetTypeEnumMemberAtIndex(i)
|
||||
|
||||
if value & member.GetValueAsUnsigned():
|
||||
flag_set.add(member.GetName().removeprefix(enum_name))
|
||||
|
||||
return flag_set
|
||||
|
||||
class ImGuiWindowSummary(object):
|
||||
def __init__(self, valobj, internal_dict):
|
||||
self.valobj = valobj
|
||||
|
||||
def update(self):
|
||||
pass
|
||||
|
||||
def get_summary(self):
|
||||
name = self.valobj.GetChildMemberWithName("Name").GetSummary()
|
||||
|
||||
active = self.valobj.GetChildMemberWithName("Active").GetValueAsUnsigned() != 0
|
||||
was_active = self.valobj.GetChildMemberWithName("WasActive").GetValueAsUnsigned() != 0
|
||||
hidden = self.valobj.GetChildMemberWithName("Hidden") != 0
|
||||
|
||||
flags = get_active_enum_flags(self.valobj.GetChildMemberWithName("Flags"))
|
||||
|
||||
active = 1 if active or was_active else 0
|
||||
child = 1 if "ChildWindow" in flags else 0
|
||||
popup = 1 if "Popup" in flags else 0
|
||||
hidden = 1 if hidden else 0
|
||||
|
||||
return f"Name {name} Active {active} Child {child} Popup {popup} Hidden {hidden}"
|
||||
|
||||
|
||||
def __lldb_init_module(debugger, internal_dict):
|
||||
"""
|
||||
This function will be automatically called by LLDB when the module is loaded, here
|
||||
we register the various synthetics/summaries we have build before
|
||||
"""
|
||||
|
||||
category_name = "imgui"
|
||||
category = debugger.GetCategory(category_name)
|
||||
|
||||
# Make sure we don't accidentally keep accumulating languages or override the user's
|
||||
# category enablement in Xcode, where lldb-rpc-server loads this file once for eac
|
||||
# debugging session
|
||||
if not category.IsValid():
|
||||
category = debugger.CreateCategory(category_name)
|
||||
category.AddLanguage(lldb.eLanguageTypeC_plus_plus)
|
||||
category.SetEnabled(True)
|
||||
|
||||
def add_summary(typename, impl):
|
||||
summary = None
|
||||
|
||||
if isinstance(impl, str):
|
||||
summary = lldb.SBTypeSummary.CreateWithSummaryString(impl)
|
||||
summary.SetOptions(lldb.eTypeOptionCascade)
|
||||
else:
|
||||
# Unfortunately programmatic summary string generation is an entirely different codepath
|
||||
# in LLDB. Register a convenient trampoline function which makes it look like it's part
|
||||
# of the SyntheticChildrenProvider contract
|
||||
summary = lldb.SBTypeSummary.CreateWithScriptCode(f'''
|
||||
synth = {impl.__module__}.{impl.__qualname__}(valobj.GetNonSyntheticValue(), internal_dict)
|
||||
synth.update()
|
||||
|
||||
return synth.get_summary()
|
||||
''')
|
||||
summary.SetOptions(lldb.eTypeOptionCascade | lldb.eTypeOptionFrontEndWantsDereference)
|
||||
|
||||
category.AddTypeSummary(lldb.SBTypeNameSpecifier(typename, True), summary)
|
||||
|
||||
def add_synthetic(typename, impl):
|
||||
add_summary(typename, impl)
|
||||
|
||||
synthetic = lldb.SBTypeSynthetic.CreateWithClassName(f"{impl.__module__}.{impl.__qualname__}")
|
||||
synthetic.SetOptions(lldb.eTypeOptionCascade | lldb.eTypeOptionFrontEndWantsDereference)
|
||||
|
||||
category.AddTypeSynthetic(lldb.SBTypeNameSpecifier(typename, True), synthetic)
|
||||
|
||||
add_synthetic("^ImVector<.+>$", ImVectorSynth)
|
||||
add_synthetic("^ImSpan<.+>$", ImSpanSynth)
|
||||
|
||||
add_summary("^ImVec2$", "x=${var.x} y=${var.y}")
|
||||
add_summary("^ImVec4$", "x=${var.x} y=${var.y} z=${var.z} w=${var.w}")
|
||||
add_summary("^ImRect$", ImRectSummary)
|
||||
add_summary("^ImGuiWindow$", ImGuiWindowSummary)
|
||||
Reference in New Issue
Block a user