Add ImGui
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@@ -3,6 +3,7 @@
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#include <vector>
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#include "boundingbox.h"
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#include "render_shared.h"
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#include <glm/glm.hpp>
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@@ -35,12 +36,12 @@ public:
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void Draw(const glm::mat4& model, bool isTransparent = false);
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//BoundingBox GetBoundingBox() { return m_boundingBox; }
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const BoundingBox& GetBoundingBox() { return m_boundingBox; }
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private:
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std::vector<StaticMeshVertex> m_Vertices;
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ModelData_t m_data;
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//BoundingBox m_boundingBox;
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BoundingBox m_boundingBox;
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Texture2D* m_AlbedoTexture;
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};
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