Fixes
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@@ -15,6 +15,7 @@ class Texture2D;
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struct ModelData_t
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{
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Texture2D* m_AlbedoTexture;
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GPUBuffer* vb;
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GPUBuffer* ib;
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uint32_t vbcount;
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@@ -34,7 +35,7 @@ public:
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void LoadIqm(const char* filename);
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void LoadObj(const char* filename);
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void LoadMtl(const char* filename);
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Texture2D* LoadMtl(const char* filename);
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void Draw(const glm::mat4& model, SkeletonInstance* instance = nullptr);
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@@ -69,7 +70,6 @@ private:
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std::vector<ModelData_t> m_meshes;
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BoundingBox m_boundingBox;
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Texture2D* m_AlbedoTexture;
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int m_numPoses;
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};
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