Patch
This commit is contained in:
@@ -14,6 +14,15 @@ EMovementDir_Left = 8
|
||||
EMovementDir_Right = 16
|
||||
EMovementDir_Jump = 32
|
||||
|
||||
PhysicsFilter_None = 64
|
||||
PhysicsFilter_Player = 128
|
||||
PhysicsFilter_Triggers = 256
|
||||
PhysicsFilter_Usable = 512
|
||||
PhysicsFilter_NPC = 1024
|
||||
PhysicsFilter_Obstacle = 2048
|
||||
kPhysicsFilter_AllAux = PhysicsFilter_Player | PhysicsFilter_Triggers | PhysicsFilter_Usable
|
||||
|
||||
|
||||
engine.error(string message)
|
||||
engine.warning(string message)
|
||||
engine.create_entity(string classname) -- return an table to the new entity
|
||||
@@ -88,6 +97,10 @@ has_rigid_body() -- return boolean
|
||||
create_box_body(float sizex, float sizey, float sizez, float mass, float friction, float damping, bool is_trigger, bool use_parameters)
|
||||
create_sphere_body(float radius, float mass, float friction, float damping, bool is_trigger, bool use_parameters)
|
||||
ForceBodyTransformUpdate() -- hack for forcing entity world transform to the rigid body
|
||||
set_body_filter_group(integer group) -- set an physics group to the body
|
||||
set_body_filter_mask(integer mask) -- set an physics group to the body
|
||||
get_body_filter_group() -- return an current body group
|
||||
get_body_filter_mask() -- return an current body mask
|
||||
|
||||
|
||||
find_animation(string name) -- find an animation in the model
|
||||
@@ -103,12 +116,13 @@ ActorBase methods:
|
||||
activate_camera()
|
||||
update_camera_look()
|
||||
update_camera_movement(float nubmer)
|
||||
create_player_body()
|
||||
update_body_movement(float nubmer)
|
||||
get_action() -- return a current action mode (ACTION_FIRE, ACTION_ALT_FIRE, ACTION_RELOAD, ACTION_USE)
|
||||
get_movement() -- return a current movement mode (EMovementDir_None, ...)
|
||||
on_ground() -- return boolean
|
||||
is_noclip() -- return boolean
|
||||
create_player_body(float radius, float height, float mass, float friction, float damping)
|
||||
create_player_body_box(float x, float y, float z, float mass, float friction, float damping)
|
||||
|
||||
|
||||
Light methods:
|
||||
|
||||
Reference in New Issue
Block a user