Patch
This commit is contained in:
@@ -43,6 +43,7 @@ vec3 CalcPhongLighting( vec3 worldPos, vec3 normal, vec3 lightPos ) {
|
||||
void main() {
|
||||
v_position = vec3( u_modelMatrix * vec4(a_position, 1.0) );
|
||||
v_normal = vec3( mat3(u_modelMatrix) * a_normal );
|
||||
v_normal = normalize(v_normal);
|
||||
v_texcoord = a_texcoord;
|
||||
|
||||
v_finalColor = CalcPhongLighting( v_position, v_normal, u_ligthPosition );
|
||||
|
||||
Reference in New Issue
Block a user