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thirdparty/miniaudio-0.11.24/examples/simple_mixing.c
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thirdparty/miniaudio-0.11.24/examples/simple_mixing.c
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/*
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Demonstrates one way to load multiple files and play them all back at the same time.
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When mixing multiple sounds together, you should not create multiple devices. Instead you should create only a single
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device and then mix your sounds together which you can do by simply summing their samples together. The simplest way to
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do this is to use floating point samples and use miniaudio's built-in clipper to handling clipping for you. (Clipping
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is when sample are clamped to their minimum and maximum range, which for floating point is -1..1.)
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```
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Usage: simple_mixing [input file 0] [input file 1] ... [input file n]
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Example: simple_mixing file1.wav file2.flac
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```
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*/
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#include "../miniaudio.c"
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#include <stdio.h>
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/*
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For simplicity, this example requires the device to use floating point samples.
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*/
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#define SAMPLE_FORMAT ma_format_f32
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#define CHANNEL_COUNT 2
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#define SAMPLE_RATE 48000
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ma_uint32 g_decoderCount;
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ma_decoder* g_pDecoders;
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ma_bool32* g_pDecodersAtEnd;
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ma_event g_stopEvent; /* <-- Signaled by the audio thread, waited on by the main thread. */
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ma_bool32 are_all_decoders_at_end(void)
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{
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ma_uint32 iDecoder;
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for (iDecoder = 0; iDecoder < g_decoderCount; ++iDecoder) {
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if (g_pDecodersAtEnd[iDecoder] == MA_FALSE) {
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return MA_FALSE;
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}
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}
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return MA_TRUE;
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}
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ma_uint32 read_and_mix_pcm_frames_f32(ma_decoder* pDecoder, float* pOutputF32, ma_uint32 frameCount)
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{
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/*
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The way mixing works is that we just read into a temporary buffer, then take the contents of that buffer and mix it with the
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contents of the output buffer by simply adding the samples together. You could also clip the samples to -1..+1, but I'm not
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doing that in this example.
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*/
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ma_result result;
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float temp[4096];
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ma_uint32 tempCapInFrames = ma_countof(temp) / CHANNEL_COUNT;
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ma_uint32 totalFramesRead = 0;
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while (totalFramesRead < frameCount) {
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ma_uint64 iSample;
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ma_uint64 framesReadThisIteration;
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ma_uint32 totalFramesRemaining = frameCount - totalFramesRead;
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ma_uint32 framesToReadThisIteration = tempCapInFrames;
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if (framesToReadThisIteration > totalFramesRemaining) {
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framesToReadThisIteration = totalFramesRemaining;
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}
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result = ma_decoder_read_pcm_frames(pDecoder, temp, framesToReadThisIteration, &framesReadThisIteration);
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if (result != MA_SUCCESS || framesReadThisIteration == 0) {
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break;
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}
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/* Mix the frames together. */
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for (iSample = 0; iSample < framesReadThisIteration*CHANNEL_COUNT; ++iSample) {
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pOutputF32[totalFramesRead*CHANNEL_COUNT + iSample] += temp[iSample];
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}
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totalFramesRead += (ma_uint32)framesReadThisIteration;
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if (framesReadThisIteration < (ma_uint32)framesToReadThisIteration) {
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break; /* Reached EOF. */
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}
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}
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return totalFramesRead;
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}
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void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
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{
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float* pOutputF32 = (float*)pOutput;
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ma_uint32 iDecoder;
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/* This example assumes the device was configured to use ma_format_f32. */
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for (iDecoder = 0; iDecoder < g_decoderCount; ++iDecoder) {
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if (!g_pDecodersAtEnd[iDecoder]) {
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ma_uint32 framesRead = read_and_mix_pcm_frames_f32(&g_pDecoders[iDecoder], pOutputF32, frameCount);
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if (framesRead < frameCount) {
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g_pDecodersAtEnd[iDecoder] = MA_TRUE;
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}
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}
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}
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/*
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If at the end all of our decoders are at the end we need to stop. We cannot stop the device in the callback. Instead we need to
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signal an event to indicate that it's stopped. The main thread will be waiting on the event, after which it will stop the device.
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*/
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if (are_all_decoders_at_end()) {
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ma_event_signal(&g_stopEvent);
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}
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(void)pInput;
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(void)pDevice;
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}
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int main(int argc, char** argv)
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{
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ma_result result;
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ma_decoder_config decoderConfig;
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ma_device_config deviceConfig;
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ma_device device;
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ma_uint32 iDecoder;
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if (argc < 2) {
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printf("No input files.\n");
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return -1;
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}
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g_decoderCount = argc-1;
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g_pDecoders = (ma_decoder*)malloc(sizeof(*g_pDecoders) * g_decoderCount);
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g_pDecodersAtEnd = (ma_bool32*) malloc(sizeof(*g_pDecodersAtEnd) * g_decoderCount);
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/* In this example, all decoders need to have the same output format. */
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decoderConfig = ma_decoder_config_init(SAMPLE_FORMAT, CHANNEL_COUNT, SAMPLE_RATE);
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for (iDecoder = 0; iDecoder < g_decoderCount; ++iDecoder) {
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result = ma_decoder_init_file(argv[1+iDecoder], &decoderConfig, &g_pDecoders[iDecoder]);
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if (result != MA_SUCCESS) {
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ma_uint32 iDecoder2;
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for (iDecoder2 = 0; iDecoder2 < iDecoder; ++iDecoder2) {
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ma_decoder_uninit(&g_pDecoders[iDecoder2]);
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}
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free(g_pDecoders);
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free(g_pDecodersAtEnd);
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printf("Failed to load %s.\n", argv[1+iDecoder]);
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return -3;
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}
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g_pDecodersAtEnd[iDecoder] = MA_FALSE;
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}
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/* Create only a single device. The decoders will be mixed together in the callback. In this example the data format needs to be the same as the decoders. */
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deviceConfig = ma_device_config_init(ma_device_type_playback);
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deviceConfig.playback.format = SAMPLE_FORMAT;
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deviceConfig.playback.channels = CHANNEL_COUNT;
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deviceConfig.sampleRate = SAMPLE_RATE;
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deviceConfig.dataCallback = data_callback;
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deviceConfig.pUserData = NULL;
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if (ma_device_init(NULL, &deviceConfig, &device) != MA_SUCCESS) {
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for (iDecoder = 0; iDecoder < g_decoderCount; ++iDecoder) {
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ma_decoder_uninit(&g_pDecoders[iDecoder]);
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}
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free(g_pDecoders);
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free(g_pDecodersAtEnd);
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printf("Failed to open playback device.\n");
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return -3;
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}
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/*
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We can't stop in the audio thread so we instead need to use an event. We wait on this thread in the main thread, and signal it in the audio thread. This
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needs to be done before starting the device. We need a context to initialize the event, which we can get from the device. Alternatively you can initialize
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a context separately, but we don't need to do that for this example.
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*/
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ma_event_init(&g_stopEvent);
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/* Now we start playback and wait for the audio thread to tell us to stop. */
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if (ma_device_start(&device) != MA_SUCCESS) {
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ma_device_uninit(&device);
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for (iDecoder = 0; iDecoder < g_decoderCount; ++iDecoder) {
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ma_decoder_uninit(&g_pDecoders[iDecoder]);
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}
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free(g_pDecoders);
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free(g_pDecodersAtEnd);
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printf("Failed to start playback device.\n");
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return -4;
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}
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printf("Waiting for playback to complete...\n");
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ma_event_wait(&g_stopEvent);
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/* Getting here means the audio thread has signaled that the device should be stopped. */
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ma_device_uninit(&device);
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for (iDecoder = 0; iDecoder < g_decoderCount; ++iDecoder) {
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ma_decoder_uninit(&g_pDecoders[iDecoder]);
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}
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free(g_pDecoders);
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free(g_pDecodersAtEnd);
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return 0;
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}
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