Initial Commit
This commit is contained in:
272
thirdparty/SDL3-3.4.0/src/render/direct3d/D3D9_PixelShader_Palette.h
vendored
Normal file
272
thirdparty/SDL3-3.4.0/src/render/direct3d/D3D9_PixelShader_Palette.h
vendored
Normal file
@@ -0,0 +1,272 @@
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#if 0
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//
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// Generated by Microsoft (R) HLSL Shader Compiler 10.1
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//
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// Parameters:
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//
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// sampler2D image;
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// sampler1D palette;
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// float4 texel_size;
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// float texture_type;
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//
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//
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// Registers:
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//
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// Name Reg Size
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// ------------ ----- ----
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// texture_type c0 1
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// texel_size c1 1
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// image s0 1
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// palette s1 1
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//
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ps_2_0
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def c2, -1, 255, 0.5, 0.00390625
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def c3, -2, 0, 0, 0
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def c4, 1, 0, 0, 1
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dcl v0
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dcl t0.xy
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dcl_2d s0
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dcl_2d s1
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mov r0.xz, c2
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mad r1.x, t0.x, c1.z, r0.z
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mad r1.y, t0.y, c1.w, r0.z
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frc r0.yz, r1.zxyw
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add r1.xy, -r0.yzxw, r1
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add r1.zw, r1.wzyx, -c2.z
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add r1.xy, r1, c2.z
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mul r1.xy, r1, c1
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mul r2.xy, r1.wzyx, c1
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mov r3.x, r2.x
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mov r3.y, r1.y
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mov r4.y, r2.y
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mov r4.x, r1.x
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texld r3, r3, s0
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texld r2, r2, s0
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texld r1, r1, s0
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texld r4, r4, s0
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texld r5, t0, s0
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mad r0.w, r3.x, c2.y, c2.z
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mul r3.xy, r0.w, c2.w
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mad r0.w, r2.x, c2.y, c2.z
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mul r2.xy, r0.w, c2.w
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mad r0.w, r1.x, c2.y, c2.z
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mul r1.xy, r0.w, c2.w
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mad r0.w, r4.x, c2.y, c2.z
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mul r4.xy, r0.w, c2.w
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mad r0.w, r5.x, c2.y, c2.z
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mul r5.xy, r0.w, c2.w
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texld r3, r3, s1
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texld r2, r2, s1
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texld r1, r1, s1
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texld r4, r4, s1
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texld r5, r5, s1
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lrp r6, r0.z, r3, r2
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lrp r2, r0.z, r1, r4
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lrp r1, r0.y, r2, r6
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mov r2.x, c0.x
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add r0.y, r2.x, c3.x
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mul r0.y, r0.y, r0.y
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cmp r1, -r0.y, r1, c4
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add r0.x, r0.x, c0.x
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mul r0.x, r0.x, r0.x
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cmp r0, -r0.x, r5, r1
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mul r0, r0, v0
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mov oC0, r0
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// approximately 45 instruction slots used (10 texture, 35 arithmetic)
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#endif
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const BYTE g_ps20_main[] =
|
||||
{
|
||||
0, 2, 255, 255, 254, 255,
|
||||
67, 0, 67, 84, 65, 66,
|
||||
28, 0, 0, 0, 223, 0,
|
||||
0, 0, 0, 2, 255, 255,
|
||||
4, 0, 0, 0, 28, 0,
|
||||
0, 0, 0, 1, 0, 0,
|
||||
216, 0, 0, 0, 108, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
1, 0, 0, 0, 116, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
132, 0, 0, 0, 3, 0,
|
||||
1, 0, 1, 0, 0, 0,
|
||||
140, 0, 0, 0, 0, 0,
|
||||
0, 0, 156, 0, 0, 0,
|
||||
2, 0, 1, 0, 1, 0,
|
||||
0, 0, 168, 0, 0, 0,
|
||||
0, 0, 0, 0, 184, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
1, 0, 0, 0, 200, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
105, 109, 97, 103, 101, 0,
|
||||
171, 171, 4, 0, 12, 0,
|
||||
1, 0, 1, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
112, 97, 108, 101, 116, 116,
|
||||
101, 0, 4, 0, 11, 0,
|
||||
1, 0, 1, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
116, 101, 120, 101, 108, 95,
|
||||
115, 105, 122, 101, 0, 171,
|
||||
1, 0, 3, 0, 1, 0,
|
||||
4, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 116, 101,
|
||||
120, 116, 117, 114, 101, 95,
|
||||
116, 121, 112, 101, 0, 171,
|
||||
171, 171, 0, 0, 3, 0,
|
||||
1, 0, 1, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
112, 115, 95, 50, 95, 48,
|
||||
0, 77, 105, 99, 114, 111,
|
||||
115, 111, 102, 116, 32, 40,
|
||||
82, 41, 32, 72, 76, 83,
|
||||
76, 32, 83, 104, 97, 100,
|
||||
101, 114, 32, 67, 111, 109,
|
||||
112, 105, 108, 101, 114, 32,
|
||||
49, 48, 46, 49, 0, 171,
|
||||
81, 0, 0, 5, 2, 0,
|
||||
15, 160, 0, 0, 128, 191,
|
||||
0, 0, 127, 67, 0, 0,
|
||||
0, 63, 0, 0, 128, 59,
|
||||
81, 0, 0, 5, 3, 0,
|
||||
15, 160, 0, 0, 0, 192,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
81, 0, 0, 5, 4, 0,
|
||||
15, 160, 0, 0, 128, 63,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 128, 63,
|
||||
31, 0, 0, 2, 0, 0,
|
||||
0, 128, 0, 0, 15, 144,
|
||||
31, 0, 0, 2, 0, 0,
|
||||
0, 128, 0, 0, 3, 176,
|
||||
31, 0, 0, 2, 0, 0,
|
||||
0, 144, 0, 8, 15, 160,
|
||||
31, 0, 0, 2, 0, 0,
|
||||
0, 144, 1, 8, 15, 160,
|
||||
1, 0, 0, 2, 0, 0,
|
||||
5, 128, 2, 0, 228, 160,
|
||||
4, 0, 0, 4, 1, 0,
|
||||
1, 128, 0, 0, 0, 176,
|
||||
1, 0, 170, 160, 0, 0,
|
||||
170, 128, 4, 0, 0, 4,
|
||||
1, 0, 2, 128, 0, 0,
|
||||
85, 176, 1, 0, 255, 160,
|
||||
0, 0, 170, 128, 19, 0,
|
||||
0, 2, 0, 0, 6, 128,
|
||||
1, 0, 210, 128, 2, 0,
|
||||
0, 3, 1, 0, 3, 128,
|
||||
0, 0, 201, 129, 1, 0,
|
||||
228, 128, 2, 0, 0, 3,
|
||||
1, 0, 12, 128, 1, 0,
|
||||
27, 128, 2, 0, 170, 161,
|
||||
2, 0, 0, 3, 1, 0,
|
||||
3, 128, 1, 0, 228, 128,
|
||||
2, 0, 170, 160, 5, 0,
|
||||
0, 3, 1, 0, 3, 128,
|
||||
1, 0, 228, 128, 1, 0,
|
||||
228, 160, 5, 0, 0, 3,
|
||||
2, 0, 3, 128, 1, 0,
|
||||
27, 128, 1, 0, 228, 160,
|
||||
1, 0, 0, 2, 3, 0,
|
||||
1, 128, 2, 0, 0, 128,
|
||||
1, 0, 0, 2, 3, 0,
|
||||
2, 128, 1, 0, 85, 128,
|
||||
1, 0, 0, 2, 4, 0,
|
||||
2, 128, 2, 0, 85, 128,
|
||||
1, 0, 0, 2, 4, 0,
|
||||
1, 128, 1, 0, 0, 128,
|
||||
66, 0, 0, 3, 3, 0,
|
||||
15, 128, 3, 0, 228, 128,
|
||||
0, 8, 228, 160, 66, 0,
|
||||
0, 3, 2, 0, 15, 128,
|
||||
2, 0, 228, 128, 0, 8,
|
||||
228, 160, 66, 0, 0, 3,
|
||||
1, 0, 15, 128, 1, 0,
|
||||
228, 128, 0, 8, 228, 160,
|
||||
66, 0, 0, 3, 4, 0,
|
||||
15, 128, 4, 0, 228, 128,
|
||||
0, 8, 228, 160, 66, 0,
|
||||
0, 3, 5, 0, 15, 128,
|
||||
0, 0, 228, 176, 0, 8,
|
||||
228, 160, 4, 0, 0, 4,
|
||||
0, 0, 8, 128, 3, 0,
|
||||
0, 128, 2, 0, 85, 160,
|
||||
2, 0, 170, 160, 5, 0,
|
||||
0, 3, 3, 0, 3, 128,
|
||||
0, 0, 255, 128, 2, 0,
|
||||
255, 160, 4, 0, 0, 4,
|
||||
0, 0, 8, 128, 2, 0,
|
||||
0, 128, 2, 0, 85, 160,
|
||||
2, 0, 170, 160, 5, 0,
|
||||
0, 3, 2, 0, 3, 128,
|
||||
0, 0, 255, 128, 2, 0,
|
||||
255, 160, 4, 0, 0, 4,
|
||||
0, 0, 8, 128, 1, 0,
|
||||
0, 128, 2, 0, 85, 160,
|
||||
2, 0, 170, 160, 5, 0,
|
||||
0, 3, 1, 0, 3, 128,
|
||||
0, 0, 255, 128, 2, 0,
|
||||
255, 160, 4, 0, 0, 4,
|
||||
0, 0, 8, 128, 4, 0,
|
||||
0, 128, 2, 0, 85, 160,
|
||||
2, 0, 170, 160, 5, 0,
|
||||
0, 3, 4, 0, 3, 128,
|
||||
0, 0, 255, 128, 2, 0,
|
||||
255, 160, 4, 0, 0, 4,
|
||||
0, 0, 8, 128, 5, 0,
|
||||
0, 128, 2, 0, 85, 160,
|
||||
2, 0, 170, 160, 5, 0,
|
||||
0, 3, 5, 0, 3, 128,
|
||||
0, 0, 255, 128, 2, 0,
|
||||
255, 160, 66, 0, 0, 3,
|
||||
3, 0, 15, 128, 3, 0,
|
||||
228, 128, 1, 8, 228, 160,
|
||||
66, 0, 0, 3, 2, 0,
|
||||
15, 128, 2, 0, 228, 128,
|
||||
1, 8, 228, 160, 66, 0,
|
||||
0, 3, 1, 0, 15, 128,
|
||||
1, 0, 228, 128, 1, 8,
|
||||
228, 160, 66, 0, 0, 3,
|
||||
4, 0, 15, 128, 4, 0,
|
||||
228, 128, 1, 8, 228, 160,
|
||||
66, 0, 0, 3, 5, 0,
|
||||
15, 128, 5, 0, 228, 128,
|
||||
1, 8, 228, 160, 18, 0,
|
||||
0, 4, 6, 0, 15, 128,
|
||||
0, 0, 170, 128, 3, 0,
|
||||
228, 128, 2, 0, 228, 128,
|
||||
18, 0, 0, 4, 2, 0,
|
||||
15, 128, 0, 0, 170, 128,
|
||||
1, 0, 228, 128, 4, 0,
|
||||
228, 128, 18, 0, 0, 4,
|
||||
1, 0, 15, 128, 0, 0,
|
||||
85, 128, 2, 0, 228, 128,
|
||||
6, 0, 228, 128, 1, 0,
|
||||
0, 2, 2, 0, 1, 128,
|
||||
0, 0, 0, 160, 2, 0,
|
||||
0, 3, 0, 0, 2, 128,
|
||||
2, 0, 0, 128, 3, 0,
|
||||
0, 160, 5, 0, 0, 3,
|
||||
0, 0, 2, 128, 0, 0,
|
||||
85, 128, 0, 0, 85, 128,
|
||||
88, 0, 0, 4, 1, 0,
|
||||
15, 128, 0, 0, 85, 129,
|
||||
1, 0, 228, 128, 4, 0,
|
||||
228, 160, 2, 0, 0, 3,
|
||||
0, 0, 1, 128, 0, 0,
|
||||
0, 128, 0, 0, 0, 160,
|
||||
5, 0, 0, 3, 0, 0,
|
||||
1, 128, 0, 0, 0, 128,
|
||||
0, 0, 0, 128, 88, 0,
|
||||
0, 4, 0, 0, 15, 128,
|
||||
0, 0, 0, 129, 5, 0,
|
||||
228, 128, 1, 0, 228, 128,
|
||||
5, 0, 0, 3, 0, 0,
|
||||
15, 128, 0, 0, 228, 128,
|
||||
0, 0, 228, 144, 1, 0,
|
||||
0, 2, 0, 8, 15, 128,
|
||||
0, 0, 228, 128, 255, 255,
|
||||
0, 0
|
||||
};
|
||||
49
thirdparty/SDL3-3.4.0/src/render/direct3d/D3D9_PixelShader_Palette.hlsli
vendored
Normal file
49
thirdparty/SDL3-3.4.0/src/render/direct3d/D3D9_PixelShader_Palette.hlsli
vendored
Normal file
@@ -0,0 +1,49 @@
|
||||
|
||||
cbuffer Constants
|
||||
{
|
||||
float4 texel_size;
|
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};
|
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|
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uniform sampler2D image;
|
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uniform sampler1D palette;
|
||||
|
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struct PixelShaderInput
|
||||
{
|
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float4 pos : SV_POSITION;
|
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float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
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|
||||
static const float TEXTURETYPE_NONE = 0;
|
||||
static const float TEXTURETYPE_PALETTE_NEAREST = 1;
|
||||
static const float TEXTURETYPE_PALETTE_LINEAR = 2;
|
||||
|
||||
float4 SamplePaletteNearest(float2 uv)
|
||||
{
|
||||
float index = tex2D(image, uv).r * 255;
|
||||
return tex1D(palette, (index + 0.5) / 256);
|
||||
}
|
||||
|
||||
// Implementation with thanks from bgolus:
|
||||
// https://discussions.unity.com/t/how-to-make-data-shader-support-bilinear-trilinear/598639/8
|
||||
float4 SamplePaletteLinear(float2 uv)
|
||||
{
|
||||
// scale & offset uvs to integer values at texel centers
|
||||
float2 uv_texels = uv * texel_size.zw + 0.5;
|
||||
|
||||
// get uvs for the center of the 4 surrounding texels by flooring
|
||||
float4 uv_min_max = float4((floor(uv_texels) - 0.5) * texel_size.xy, (floor(uv_texels) + 0.5) * texel_size.xy);
|
||||
|
||||
// blend factor
|
||||
float2 uv_frac = frac(uv_texels);
|
||||
|
||||
// sample all 4 texels
|
||||
float4 texelA = SamplePaletteNearest(uv_min_max.xy);
|
||||
float4 texelB = SamplePaletteNearest(uv_min_max.xw);
|
||||
float4 texelC = SamplePaletteNearest(uv_min_max.zy);
|
||||
float4 texelD = SamplePaletteNearest(uv_min_max.zw);
|
||||
|
||||
// bilinear interpolation
|
||||
return lerp(lerp(texelA, texelB, uv_frac.y), lerp(texelC, texelD, uv_frac.y), uv_frac.x);
|
||||
}
|
||||
|
||||
209
thirdparty/SDL3-3.4.0/src/render/direct3d/D3D9_PixelShader_Palette_Linear.h
vendored
Normal file
209
thirdparty/SDL3-3.4.0/src/render/direct3d/D3D9_PixelShader_Palette_Linear.h
vendored
Normal file
@@ -0,0 +1,209 @@
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// sampler2D image;
|
||||
// sampler1D palette;
|
||||
// float4 texel_size;
|
||||
//
|
||||
//
|
||||
// Registers:
|
||||
//
|
||||
// Name Reg Size
|
||||
// ------------ ----- ----
|
||||
// texel_size c0 1
|
||||
// image s0 1
|
||||
// palette s1 1
|
||||
//
|
||||
|
||||
ps_2_0
|
||||
def c1, 0.5, -0.5, 255, 0.00390625
|
||||
dcl t0.xy
|
||||
dcl v0
|
||||
dcl_2d s0
|
||||
dcl_2d s1
|
||||
mov r0.w, c1.x
|
||||
mad r0.x, t0.x, c0.z, r0.w
|
||||
mad r0.y, t0.y, c0.w, r0.w
|
||||
frc r0.zw, r0.wzyx
|
||||
add r0.xy, -r0.wzyx, r0
|
||||
add r1.xy, r0, c1.y
|
||||
add r0.xy, r0, c1.x
|
||||
mul r0.xy, r0, c0
|
||||
mul r1.xy, r1, c0
|
||||
mov r2.x, r1.x
|
||||
mov r2.y, r0.y
|
||||
mov r3.y, r1.y
|
||||
mov r3.x, r0.x
|
||||
texld r2, r2, s0
|
||||
texld r1, r1, s0
|
||||
texld r4, r0, s0
|
||||
texld r3, r3, s0
|
||||
mad r0.x, r2.x, c1.z, c1.x
|
||||
mul r0.xy, r0.x, c1.w
|
||||
mad r1.x, r1.x, c1.z, c1.x
|
||||
mul r1.xy, r1.x, c1.w
|
||||
mad r1.z, r4.x, c1.z, c1.x
|
||||
mul r2.xy, r1.z, c1.w
|
||||
mad r1.z, r3.x, c1.z, c1.x
|
||||
mul r3.xy, r1.z, c1.w
|
||||
texld r4, r0, s1
|
||||
texld r1, r1, s1
|
||||
texld r2, r2, s1
|
||||
texld r3, r3, s1
|
||||
lrp r5, r0.z, r4, r1
|
||||
lrp r1, r0.z, r2, r3
|
||||
lrp r2, r0.w, r1, r5
|
||||
mul r0, r2, v0
|
||||
mov oC0, r0
|
||||
|
||||
// approximately 34 instruction slots used (8 texture, 26 arithmetic)
|
||||
#endif
|
||||
|
||||
const BYTE g_ps20_main[] =
|
||||
{
|
||||
0, 2, 255, 255, 254, 255,
|
||||
54, 0, 67, 84, 65, 66,
|
||||
28, 0, 0, 0, 171, 0,
|
||||
0, 0, 0, 2, 255, 255,
|
||||
3, 0, 0, 0, 28, 0,
|
||||
0, 0, 0, 1, 0, 0,
|
||||
164, 0, 0, 0, 88, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
1, 0, 0, 0, 96, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
112, 0, 0, 0, 3, 0,
|
||||
1, 0, 1, 0, 0, 0,
|
||||
120, 0, 0, 0, 0, 0,
|
||||
0, 0, 136, 0, 0, 0,
|
||||
2, 0, 0, 0, 1, 0,
|
||||
0, 0, 148, 0, 0, 0,
|
||||
0, 0, 0, 0, 105, 109,
|
||||
97, 103, 101, 0, 171, 171,
|
||||
4, 0, 12, 0, 1, 0,
|
||||
1, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 112, 97,
|
||||
108, 101, 116, 116, 101, 0,
|
||||
4, 0, 11, 0, 1, 0,
|
||||
1, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 116, 101,
|
||||
120, 101, 108, 95, 115, 105,
|
||||
122, 101, 0, 171, 1, 0,
|
||||
3, 0, 1, 0, 4, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 112, 115, 95, 50,
|
||||
95, 48, 0, 77, 105, 99,
|
||||
114, 111, 115, 111, 102, 116,
|
||||
32, 40, 82, 41, 32, 72,
|
||||
76, 83, 76, 32, 83, 104,
|
||||
97, 100, 101, 114, 32, 67,
|
||||
111, 109, 112, 105, 108, 101,
|
||||
114, 32, 49, 48, 46, 49,
|
||||
0, 171, 81, 0, 0, 5,
|
||||
1, 0, 15, 160, 0, 0,
|
||||
0, 63, 0, 0, 0, 191,
|
||||
0, 0, 127, 67, 0, 0,
|
||||
128, 59, 31, 0, 0, 2,
|
||||
0, 0, 0, 128, 0, 0,
|
||||
3, 176, 31, 0, 0, 2,
|
||||
0, 0, 0, 128, 0, 0,
|
||||
15, 144, 31, 0, 0, 2,
|
||||
0, 0, 0, 144, 0, 8,
|
||||
15, 160, 31, 0, 0, 2,
|
||||
0, 0, 0, 144, 1, 8,
|
||||
15, 160, 1, 0, 0, 2,
|
||||
0, 0, 8, 128, 1, 0,
|
||||
0, 160, 4, 0, 0, 4,
|
||||
0, 0, 1, 128, 0, 0,
|
||||
0, 176, 0, 0, 170, 160,
|
||||
0, 0, 255, 128, 4, 0,
|
||||
0, 4, 0, 0, 2, 128,
|
||||
0, 0, 85, 176, 0, 0,
|
||||
255, 160, 0, 0, 255, 128,
|
||||
19, 0, 0, 2, 0, 0,
|
||||
12, 128, 0, 0, 27, 128,
|
||||
2, 0, 0, 3, 0, 0,
|
||||
3, 128, 0, 0, 27, 129,
|
||||
0, 0, 228, 128, 2, 0,
|
||||
0, 3, 1, 0, 3, 128,
|
||||
0, 0, 228, 128, 1, 0,
|
||||
85, 160, 2, 0, 0, 3,
|
||||
0, 0, 3, 128, 0, 0,
|
||||
228, 128, 1, 0, 0, 160,
|
||||
5, 0, 0, 3, 0, 0,
|
||||
3, 128, 0, 0, 228, 128,
|
||||
0, 0, 228, 160, 5, 0,
|
||||
0, 3, 1, 0, 3, 128,
|
||||
1, 0, 228, 128, 0, 0,
|
||||
228, 160, 1, 0, 0, 2,
|
||||
2, 0, 1, 128, 1, 0,
|
||||
0, 128, 1, 0, 0, 2,
|
||||
2, 0, 2, 128, 0, 0,
|
||||
85, 128, 1, 0, 0, 2,
|
||||
3, 0, 2, 128, 1, 0,
|
||||
85, 128, 1, 0, 0, 2,
|
||||
3, 0, 1, 128, 0, 0,
|
||||
0, 128, 66, 0, 0, 3,
|
||||
2, 0, 15, 128, 2, 0,
|
||||
228, 128, 0, 8, 228, 160,
|
||||
66, 0, 0, 3, 1, 0,
|
||||
15, 128, 1, 0, 228, 128,
|
||||
0, 8, 228, 160, 66, 0,
|
||||
0, 3, 4, 0, 15, 128,
|
||||
0, 0, 228, 128, 0, 8,
|
||||
228, 160, 66, 0, 0, 3,
|
||||
3, 0, 15, 128, 3, 0,
|
||||
228, 128, 0, 8, 228, 160,
|
||||
4, 0, 0, 4, 0, 0,
|
||||
1, 128, 2, 0, 0, 128,
|
||||
1, 0, 170, 160, 1, 0,
|
||||
0, 160, 5, 0, 0, 3,
|
||||
0, 0, 3, 128, 0, 0,
|
||||
0, 128, 1, 0, 255, 160,
|
||||
4, 0, 0, 4, 1, 0,
|
||||
1, 128, 1, 0, 0, 128,
|
||||
1, 0, 170, 160, 1, 0,
|
||||
0, 160, 5, 0, 0, 3,
|
||||
1, 0, 3, 128, 1, 0,
|
||||
0, 128, 1, 0, 255, 160,
|
||||
4, 0, 0, 4, 1, 0,
|
||||
4, 128, 4, 0, 0, 128,
|
||||
1, 0, 170, 160, 1, 0,
|
||||
0, 160, 5, 0, 0, 3,
|
||||
2, 0, 3, 128, 1, 0,
|
||||
170, 128, 1, 0, 255, 160,
|
||||
4, 0, 0, 4, 1, 0,
|
||||
4, 128, 3, 0, 0, 128,
|
||||
1, 0, 170, 160, 1, 0,
|
||||
0, 160, 5, 0, 0, 3,
|
||||
3, 0, 3, 128, 1, 0,
|
||||
170, 128, 1, 0, 255, 160,
|
||||
66, 0, 0, 3, 4, 0,
|
||||
15, 128, 0, 0, 228, 128,
|
||||
1, 8, 228, 160, 66, 0,
|
||||
0, 3, 1, 0, 15, 128,
|
||||
1, 0, 228, 128, 1, 8,
|
||||
228, 160, 66, 0, 0, 3,
|
||||
2, 0, 15, 128, 2, 0,
|
||||
228, 128, 1, 8, 228, 160,
|
||||
66, 0, 0, 3, 3, 0,
|
||||
15, 128, 3, 0, 228, 128,
|
||||
1, 8, 228, 160, 18, 0,
|
||||
0, 4, 5, 0, 15, 128,
|
||||
0, 0, 170, 128, 4, 0,
|
||||
228, 128, 1, 0, 228, 128,
|
||||
18, 0, 0, 4, 1, 0,
|
||||
15, 128, 0, 0, 170, 128,
|
||||
2, 0, 228, 128, 3, 0,
|
||||
228, 128, 18, 0, 0, 4,
|
||||
2, 0, 15, 128, 0, 0,
|
||||
255, 128, 1, 0, 228, 128,
|
||||
5, 0, 228, 128, 5, 0,
|
||||
0, 3, 0, 0, 15, 128,
|
||||
2, 0, 228, 128, 0, 0,
|
||||
228, 144, 1, 0, 0, 2,
|
||||
0, 8, 15, 128, 0, 0,
|
||||
228, 128, 255, 255, 0, 0
|
||||
};
|
||||
7
thirdparty/SDL3-3.4.0/src/render/direct3d/D3D9_PixelShader_Palette_Linear.hlsl
vendored
Normal file
7
thirdparty/SDL3-3.4.0/src/render/direct3d/D3D9_PixelShader_Palette_Linear.hlsl
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
|
||||
#include "D3D9_PixelShader_Palette.hlsli"
|
||||
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
return SamplePaletteLinear(input.tex) * input.color;
|
||||
}
|
||||
95
thirdparty/SDL3-3.4.0/src/render/direct3d/D3D9_PixelShader_Palette_Nearest.h
vendored
Normal file
95
thirdparty/SDL3-3.4.0/src/render/direct3d/D3D9_PixelShader_Palette_Nearest.h
vendored
Normal file
@@ -0,0 +1,95 @@
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// sampler2D image;
|
||||
// sampler1D palette;
|
||||
//
|
||||
//
|
||||
// Registers:
|
||||
//
|
||||
// Name Reg Size
|
||||
// ------------ ----- ----
|
||||
// image s0 1
|
||||
// palette s1 1
|
||||
//
|
||||
|
||||
ps_2_0
|
||||
def c0, 255, 0.5, 0.00390625, 0
|
||||
dcl t0.xy
|
||||
dcl v0
|
||||
dcl_2d s0
|
||||
dcl_2d s1
|
||||
texld r0, t0, s0
|
||||
mad r0.x, r0.x, c0.x, c0.y
|
||||
mul r0.xy, r0.x, c0.z
|
||||
texld r0, r0, s1
|
||||
mul r0, r0, v0
|
||||
mov oC0, r0
|
||||
|
||||
// approximately 6 instruction slots used (2 texture, 4 arithmetic)
|
||||
#endif
|
||||
|
||||
const BYTE g_ps20_main[] =
|
||||
{
|
||||
0, 2, 255, 255, 254, 255,
|
||||
42, 0, 67, 84, 65, 66,
|
||||
28, 0, 0, 0, 123, 0,
|
||||
0, 0, 0, 2, 255, 255,
|
||||
2, 0, 0, 0, 28, 0,
|
||||
0, 0, 0, 1, 0, 0,
|
||||
116, 0, 0, 0, 68, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
1, 0, 0, 0, 76, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
92, 0, 0, 0, 3, 0,
|
||||
1, 0, 1, 0, 0, 0,
|
||||
100, 0, 0, 0, 0, 0,
|
||||
0, 0, 105, 109, 97, 103,
|
||||
101, 0, 171, 171, 4, 0,
|
||||
12, 0, 1, 0, 1, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 112, 97, 108, 101,
|
||||
116, 116, 101, 0, 4, 0,
|
||||
11, 0, 1, 0, 1, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 112, 115, 95, 50,
|
||||
95, 48, 0, 77, 105, 99,
|
||||
114, 111, 115, 111, 102, 116,
|
||||
32, 40, 82, 41, 32, 72,
|
||||
76, 83, 76, 32, 83, 104,
|
||||
97, 100, 101, 114, 32, 67,
|
||||
111, 109, 112, 105, 108, 101,
|
||||
114, 32, 49, 48, 46, 49,
|
||||
0, 171, 81, 0, 0, 5,
|
||||
0, 0, 15, 160, 0, 0,
|
||||
127, 67, 0, 0, 0, 63,
|
||||
0, 0, 128, 59, 0, 0,
|
||||
0, 0, 31, 0, 0, 2,
|
||||
0, 0, 0, 128, 0, 0,
|
||||
3, 176, 31, 0, 0, 2,
|
||||
0, 0, 0, 128, 0, 0,
|
||||
15, 144, 31, 0, 0, 2,
|
||||
0, 0, 0, 144, 0, 8,
|
||||
15, 160, 31, 0, 0, 2,
|
||||
0, 0, 0, 144, 1, 8,
|
||||
15, 160, 66, 0, 0, 3,
|
||||
0, 0, 15, 128, 0, 0,
|
||||
228, 176, 0, 8, 228, 160,
|
||||
4, 0, 0, 4, 0, 0,
|
||||
1, 128, 0, 0, 0, 128,
|
||||
0, 0, 0, 160, 0, 0,
|
||||
85, 160, 5, 0, 0, 3,
|
||||
0, 0, 3, 128, 0, 0,
|
||||
0, 128, 0, 0, 170, 160,
|
||||
66, 0, 0, 3, 0, 0,
|
||||
15, 128, 0, 0, 228, 128,
|
||||
1, 8, 228, 160, 5, 0,
|
||||
0, 3, 0, 0, 15, 128,
|
||||
0, 0, 228, 128, 0, 0,
|
||||
228, 144, 1, 0, 0, 2,
|
||||
0, 8, 15, 128, 0, 0,
|
||||
228, 128, 255, 255, 0, 0
|
||||
};
|
||||
7
thirdparty/SDL3-3.4.0/src/render/direct3d/D3D9_PixelShader_Palette_Nearest.hlsl
vendored
Normal file
7
thirdparty/SDL3-3.4.0/src/render/direct3d/D3D9_PixelShader_Palette_Nearest.hlsl
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
|
||||
#include "D3D9_PixelShader_Palette.hlsli"
|
||||
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
return SamplePaletteNearest(input.tex) * input.color;
|
||||
}
|
||||
164
thirdparty/SDL3-3.4.0/src/render/direct3d/D3D9_PixelShader_YUV.h
vendored
Normal file
164
thirdparty/SDL3-3.4.0/src/render/direct3d/D3D9_PixelShader_YUV.h
vendored
Normal file
@@ -0,0 +1,164 @@
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
||||
//
|
||||
// Parameters:
|
||||
//
|
||||
// float4 Bcoeff;
|
||||
// float4 Gcoeff;
|
||||
// float4 Rcoeff;
|
||||
// float4 Yoffset;
|
||||
// Texture2D theSampler+theTextureU;
|
||||
// Texture2D theSampler+theTextureV;
|
||||
// Texture2D theSampler+theTextureY;
|
||||
//
|
||||
//
|
||||
// Registers:
|
||||
//
|
||||
// Name Reg Size
|
||||
// ---------------------- ----- ----
|
||||
// Yoffset c0 1
|
||||
// Rcoeff c1 1
|
||||
// Gcoeff c2 1
|
||||
// Bcoeff c3 1
|
||||
// theSampler+theTextureY s0 1
|
||||
// theSampler+theTextureU s1 1
|
||||
// theSampler+theTextureV s2 1
|
||||
//
|
||||
|
||||
ps_2_0
|
||||
def c4, 1, 0, 0, 0
|
||||
dcl t0.xy
|
||||
dcl v0
|
||||
dcl_2d s0
|
||||
dcl_2d s1
|
||||
dcl_2d s2
|
||||
texld r0, t0, s0
|
||||
texld r1, t0, s1
|
||||
texld r2, t0, s2
|
||||
mov r0.y, r1.x
|
||||
mov r0.z, r2.x
|
||||
add r0.xyz, r0, c0
|
||||
dp3 r1.x, r0, c1
|
||||
dp3 r1.y, r0, c2
|
||||
dp3 r1.z, r0, c3
|
||||
mov r1.w, c4.x
|
||||
mul r0, r1, v0
|
||||
mov oC0, r0
|
||||
|
||||
// approximately 12 instruction slots used (3 texture, 9 arithmetic)
|
||||
#endif
|
||||
|
||||
const BYTE g_ps20_main[] =
|
||||
{
|
||||
0, 2, 255, 255, 254, 255,
|
||||
97, 0, 67, 84, 65, 66,
|
||||
28, 0, 0, 0, 87, 1,
|
||||
0, 0, 0, 2, 255, 255,
|
||||
7, 0, 0, 0, 28, 0,
|
||||
0, 0, 0, 1, 0, 0,
|
||||
80, 1, 0, 0, 168, 0,
|
||||
0, 0, 2, 0, 3, 0,
|
||||
1, 0, 0, 0, 176, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
192, 0, 0, 0, 2, 0,
|
||||
2, 0, 1, 0, 0, 0,
|
||||
176, 0, 0, 0, 0, 0,
|
||||
0, 0, 199, 0, 0, 0,
|
||||
2, 0, 1, 0, 1, 0,
|
||||
0, 0, 176, 0, 0, 0,
|
||||
0, 0, 0, 0, 206, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
1, 0, 0, 0, 176, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
214, 0, 0, 0, 3, 0,
|
||||
1, 0, 1, 0, 0, 0,
|
||||
240, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 1, 0, 0,
|
||||
3, 0, 2, 0, 1, 0,
|
||||
0, 0, 24, 1, 0, 0,
|
||||
0, 0, 0, 0, 40, 1,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
1, 0, 0, 0, 64, 1,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
66, 99, 111, 101, 102, 102,
|
||||
0, 171, 1, 0, 3, 0,
|
||||
1, 0, 4, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
71, 99, 111, 101, 102, 102,
|
||||
0, 82, 99, 111, 101, 102,
|
||||
102, 0, 89, 111, 102, 102,
|
||||
115, 101, 116, 0, 116, 104,
|
||||
101, 83, 97, 109, 112, 108,
|
||||
101, 114, 43, 116, 104, 101,
|
||||
84, 101, 120, 116, 117, 114,
|
||||
101, 85, 0, 171, 171, 171,
|
||||
4, 0, 7, 0, 1, 0,
|
||||
4, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 116, 104,
|
||||
101, 83, 97, 109, 112, 108,
|
||||
101, 114, 43, 116, 104, 101,
|
||||
84, 101, 120, 116, 117, 114,
|
||||
101, 86, 0, 171, 4, 0,
|
||||
7, 0, 1, 0, 4, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 116, 104, 101, 83,
|
||||
97, 109, 112, 108, 101, 114,
|
||||
43, 116, 104, 101, 84, 101,
|
||||
120, 116, 117, 114, 101, 89,
|
||||
0, 171, 4, 0, 7, 0,
|
||||
1, 0, 4, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
112, 115, 95, 50, 95, 48,
|
||||
0, 77, 105, 99, 114, 111,
|
||||
115, 111, 102, 116, 32, 40,
|
||||
82, 41, 32, 72, 76, 83,
|
||||
76, 32, 83, 104, 97, 100,
|
||||
101, 114, 32, 67, 111, 109,
|
||||
112, 105, 108, 101, 114, 32,
|
||||
49, 48, 46, 49, 0, 171,
|
||||
81, 0, 0, 5, 4, 0,
|
||||
15, 160, 0, 0, 128, 63,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
31, 0, 0, 2, 0, 0,
|
||||
0, 128, 0, 0, 3, 176,
|
||||
31, 0, 0, 2, 0, 0,
|
||||
0, 128, 0, 0, 15, 144,
|
||||
31, 0, 0, 2, 0, 0,
|
||||
0, 144, 0, 8, 15, 160,
|
||||
31, 0, 0, 2, 0, 0,
|
||||
0, 144, 1, 8, 15, 160,
|
||||
31, 0, 0, 2, 0, 0,
|
||||
0, 144, 2, 8, 15, 160,
|
||||
66, 0, 0, 3, 0, 0,
|
||||
15, 128, 0, 0, 228, 176,
|
||||
0, 8, 228, 160, 66, 0,
|
||||
0, 3, 1, 0, 15, 128,
|
||||
0, 0, 228, 176, 1, 8,
|
||||
228, 160, 66, 0, 0, 3,
|
||||
2, 0, 15, 128, 0, 0,
|
||||
228, 176, 2, 8, 228, 160,
|
||||
1, 0, 0, 2, 0, 0,
|
||||
2, 128, 1, 0, 0, 128,
|
||||
1, 0, 0, 2, 0, 0,
|
||||
4, 128, 2, 0, 0, 128,
|
||||
2, 0, 0, 3, 0, 0,
|
||||
7, 128, 0, 0, 228, 128,
|
||||
0, 0, 228, 160, 8, 0,
|
||||
0, 3, 1, 0, 1, 128,
|
||||
0, 0, 228, 128, 1, 0,
|
||||
228, 160, 8, 0, 0, 3,
|
||||
1, 0, 2, 128, 0, 0,
|
||||
228, 128, 2, 0, 228, 160,
|
||||
8, 0, 0, 3, 1, 0,
|
||||
4, 128, 0, 0, 228, 128,
|
||||
3, 0, 228, 160, 1, 0,
|
||||
0, 2, 1, 0, 8, 128,
|
||||
4, 0, 0, 160, 5, 0,
|
||||
0, 3, 0, 0, 15, 128,
|
||||
1, 0, 228, 128, 0, 0,
|
||||
228, 144, 1, 0, 0, 2,
|
||||
0, 8, 15, 128, 0, 0,
|
||||
228, 128, 255, 255, 0, 0
|
||||
};
|
||||
47
thirdparty/SDL3-3.4.0/src/render/direct3d/D3D9_PixelShader_YUV.hlsl
vendored
Normal file
47
thirdparty/SDL3-3.4.0/src/render/direct3d/D3D9_PixelShader_YUV.hlsl
vendored
Normal file
@@ -0,0 +1,47 @@
|
||||
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureU : register(t1);
|
||||
Texture2D theTextureV : register(t2);
|
||||
|
||||
SamplerState theSampler = sampler_state
|
||||
{
|
||||
addressU = Clamp;
|
||||
addressV = Clamp;
|
||||
mipfilter = NONE;
|
||||
minfilter = LINEAR;
|
||||
magfilter = LINEAR;
|
||||
};
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
cbuffer Constants : register(b0)
|
||||
{
|
||||
float4 Yoffset;
|
||||
float4 Rcoeff;
|
||||
float4 Gcoeff;
|
||||
float4 Bcoeff;
|
||||
};
|
||||
|
||||
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
|
||||
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
|
||||
|
||||
yuv += Yoffset.xyz;
|
||||
Output.r = dot(yuv, Rcoeff.xyz);
|
||||
Output.g = dot(yuv, Gcoeff.xyz);
|
||||
Output.b = dot(yuv, Bcoeff.xyz);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
||||
1989
thirdparty/SDL3-3.4.0/src/render/direct3d/SDL_render_d3d.c
vendored
Normal file
1989
thirdparty/SDL3-3.4.0/src/render/direct3d/SDL_render_d3d.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
58
thirdparty/SDL3-3.4.0/src/render/direct3d/SDL_shaders_d3d.c
vendored
Normal file
58
thirdparty/SDL3-3.4.0/src/render/direct3d/SDL_shaders_d3d.c
vendored
Normal file
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_VIDEO_RENDER_D3D
|
||||
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
|
||||
#include <d3d9.h>
|
||||
|
||||
#include "SDL_shaders_d3d.h"
|
||||
|
||||
// The shaders here were compiled with compile_shaders.bat
|
||||
|
||||
#define g_ps20_main D3D9_PixelShader_Palette_Nearest
|
||||
#include "D3D9_PixelShader_Palette_Nearest.h"
|
||||
#undef g_ps20_main
|
||||
|
||||
#define g_ps20_main D3D9_PixelShader_Palette_Linear
|
||||
#include "D3D9_PixelShader_Palette_Linear.h"
|
||||
#undef g_ps20_main
|
||||
|
||||
#define g_ps20_main D3D9_PixelShader_YUV
|
||||
#include "D3D9_PixelShader_YUV.h"
|
||||
#undef g_ps20_main
|
||||
|
||||
static const BYTE *D3D9_shaders[] = {
|
||||
NULL,
|
||||
D3D9_PixelShader_Palette_Nearest,
|
||||
D3D9_PixelShader_Palette_Linear,
|
||||
D3D9_PixelShader_YUV
|
||||
};
|
||||
SDL_COMPILE_TIME_ASSERT(D3D9_shaders, SDL_arraysize(D3D9_shaders) == NUM_SHADERS);
|
||||
|
||||
HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader, IDirect3DPixelShader9 **pixelShader)
|
||||
{
|
||||
return IDirect3DDevice9_CreatePixelShader(d3dDevice, (const DWORD *)D3D9_shaders[shader], pixelShader);
|
||||
}
|
||||
|
||||
#endif // SDL_VIDEO_RENDER_D3D
|
||||
34
thirdparty/SDL3-3.4.0/src/render/direct3d/SDL_shaders_d3d.h
vendored
Normal file
34
thirdparty/SDL3-3.4.0/src/render/direct3d/SDL_shaders_d3d.h
vendored
Normal file
@@ -0,0 +1,34 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
// D3D9 shader implementation
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SHADER_NONE,
|
||||
SHADER_PALETTE_NEAREST,
|
||||
SHADER_PALETTE_LINEAR,
|
||||
SHADER_YUV,
|
||||
NUM_SHADERS
|
||||
} D3D9_Shader;
|
||||
|
||||
extern HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader, IDirect3DPixelShader9 **pixelShader);
|
||||
3
thirdparty/SDL3-3.4.0/src/render/direct3d/compile_shaders.bat
vendored
Normal file
3
thirdparty/SDL3-3.4.0/src/render/direct3d/compile_shaders.bat
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fxc /T ps_2_0 /Fh D3D9_PixelShader_Palette_Nearest.h D3D9_PixelShader_Palette_Nearest.hlsl
|
||||
fxc /T ps_2_0 /Fh D3D9_PixelShader_Palette_Linear.h D3D9_PixelShader_Palette_Linear.hlsl
|
||||
fxc /T ps_2_0 /Fh D3D9_PixelShader_YUV.h D3D9_PixelShader_YUV.hlsl
|
||||
Reference in New Issue
Block a user