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105
thirdparty/SDL3-3.4.0/src/main/gdk/SDL_sysmain_runapp.cpp
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105
thirdparty/SDL3-3.4.0/src/main/gdk/SDL_sysmain_runapp.cpp
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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extern "C" {
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#include "../../core/gdk/SDL_gdk.h"
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#include "../../core/windows/SDL_windows.h"
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#include "../../events/SDL_events_c.h"
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#include "../SDL_main_callbacks.h"
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}
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#include <XGameRuntime.h>
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#include <xsapi-c/services_c.h>
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#include <shellapi.h> // CommandLineToArgvW()
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#include <appnotify.h>
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extern "C"
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int SDL_RunApp(int argc, char **argv, SDL_main_func mainFunction, void *reserved)
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{
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(void)reserved;
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void *heap_allocated = NULL;
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const char *args_error = WIN_CheckDefaultArgcArgv(&argc, &argv, &heap_allocated);
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if (args_error) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", args_error, NULL);
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return -1;
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}
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int result = -1;
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XTaskQueueHandle taskQueue;
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HRESULT hr = XGameRuntimeInitialize();
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if (SUCCEEDED(hr) && SDL_GetGDKTaskQueue(&taskQueue)) {
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Uint32 titleid = 0;
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char scidBuffer[64];
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XblInitArgs xblArgs;
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XTaskQueueSetCurrentProcessTaskQueue(taskQueue);
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// Try to get the title ID and initialize Xbox Live
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hr = XGameGetXboxTitleId(&titleid);
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if (SUCCEEDED(hr)) {
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SDL_zero(xblArgs);
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xblArgs.queue = taskQueue;
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SDL_snprintf(scidBuffer, 64, "00000000-0000-0000-0000-0000%08X", titleid);
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xblArgs.scid = scidBuffer;
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hr = XblInitialize(&xblArgs);
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} else {
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SDL_SetError("[GDK] Unable to get titleid. Will not call XblInitialize. Check MicrosoftGame.config!");
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}
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if (!GDK_RegisterChangeNotifications()) {
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return -1;
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}
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// Run the application main() code
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result = SDL_CallMainFunction(argc, argv, mainFunction);
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GDK_UnregisterChangeNotifications();
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// !!! FIXME: This follows the docs exactly, but for some reason still leaks handles on exit?
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// Terminate the task queue and dispatch any pending tasks
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XTaskQueueTerminate(taskQueue, false, nullptr, nullptr);
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while (XTaskQueueDispatch(taskQueue, XTaskQueuePort::Completion, 0))
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;
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XTaskQueueCloseHandle(taskQueue);
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XGameRuntimeUninitialize();
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} else {
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#ifdef SDL_PLATFORM_WINGDK
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if (hr == E_GAMERUNTIME_DLL_NOT_FOUND) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "[GDK] Gaming Runtime library not found (xgameruntime.dll)", NULL);
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} else {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "[GDK] Could not initialize - aborting", NULL);
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}
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#else
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SDL_assert_always(0 && "[GDK] Could not initialize - aborting");
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#endif
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}
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if (heap_allocated) {
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HeapFree(GetProcessHeap(), 0, heap_allocated);
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}
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return result;
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}
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