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thirdparty/SDL3-3.4.0/docs/README-ps2.md
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PS2
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======
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SDL port for the Sony Playstation 2 contributed by:
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- Francisco Javier Trujillo Mata
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Credit to
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- The guys that ported SDL to PSP & Vita because I'm taking them as reference.
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- David G. F. for helping me with several issues and tests.
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## Building
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To build SDL library for the PS2, make sure you have the latest PS2Dev status and run:
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```bash
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export PS2DEV=/usr/local/ps2dev # or wherever your ps2dev installation is
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export PS2SDK=$PS2DEV/ps2sdk
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export PATH=$PATH:$PS2DEV/bin:$PS2DEV/ee/bin:$PS2DEV/iop/bin:$PS2DEV/dvp/bin:$PS2SDK/bin
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cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=$PS2DEV/share/ps2dev.cmake
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cmake --build build
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cmake --install build
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```
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## Hints
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- `SDL_HINT_PS2_GS_WIDTH`: Width of the framebuffer. Defaults to 640.
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- `SDL_HINT_PS2_GS_HEIGHT`: Height of the framebuffer. Defaults to 448.
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- `SDL_HINT_PS2_GS_PROGRESSIVE`: Whether to use progressive, instead of interlaced. Defaults to 0.
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- `SDL_HINT_PS2_GS_MODE`: Regional standard of the signal. "NTSC" (60hz), "PAL" (50hz) or "" (the console's region, default).
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## Notes
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If you trying to debug a SDL app through [ps2client](https://github.com/ps2dev/ps2client) you need to avoid the IOP reset, otherwise you will lose the connection with your computer.
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So to avoid the reset of the IOP CPU, you need to call to the macro `SDL_PS2_SKIP_IOP_RESET();`.
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It could be something similar as:
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```c
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.....
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SDL_PS2_SKIP_IOP_RESET();
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int main(int argc, char *argv[])
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{
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.....
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```
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For a release binary is recommendable to reset the IOP always.
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Remember to do a clean compilation every time you enable or disable the `SDL_PS2_SKIP_IOP_RESET` otherwise the change won't be reflected.
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## Getting PS2 Dev
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[Installing PS2 Dev](https://github.com/ps2dev/ps2dev)
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## Running on PCSX2 Emulator
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[PCSX2](https://github.com/PCSX2/pcsx2)
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[More PCSX2 information](https://pcsx2.net/)
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## To Do
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- PS2 Screen Keyboard
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- Dialogs
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- Others
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