Initial Commit

This commit is contained in:
2026-02-12 11:46:06 +03:00
commit b044c8d1a5
3973 changed files with 1599881 additions and 0 deletions

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include $(call all-subdir-makefiles)

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# Uncomment this if you're using STL in your project
# You can find more information here:
# https://developer.android.com/ndk/guides/cpp-support
# APP_STL := c++_shared
APP_ABI := armeabi-v7a arm64-v8a x86 x86_64
# Min runtime API level
APP_PLATFORM=android-21

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cmake_minimum_required(VERSION 3.6)
project(GAME)
# SDL sources are in a subfolder named "SDL"
add_subdirectory(SDL)
# Compilation of companion libraries
#add_subdirectory(SDL_image)
#add_subdirectory(SDL_mixer)
#add_subdirectory(SDL_ttf)
# Your game and its CMakeLists.txt are in a subfolder named "src"
add_subdirectory(src)

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LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := main
# Add your application source files here...
LOCAL_SRC_FILES := \
YourSourceHere.c
SDL_PATH := ../SDL # SDL
LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include # SDL
LOCAL_SHARED_LIBRARIES := SDL3
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid # SDL
include $(BUILD_SHARED_LIBRARY)

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cmake_minimum_required(VERSION 3.6)
project(my_app)
if(NOT TARGET SDL3::SDL3)
find_package(SDL3 CONFIG REQUIRED)
endif()
add_library(main SHARED
YourSourceHere.c
)
target_link_libraries(main PRIVATE SDL3::SDL3)

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#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
/* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
/* */
/* Remove this source, and replace with your SDL sources */
/* */
/* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
int main(int argc, char *argv[]) {
(void)argc;
(void)argv;
if (!SDL_Init(SDL_INIT_EVENTS | SDL_INIT_VIDEO)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init failed (%s)", SDL_GetError());
return 1;
}
if (!SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Hello World",
"!! Your SDL project successfully runs on Android !!", NULL)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_ShowSimpleMessageBox failed (%s)", SDL_GetError());
return 1;
}
SDL_Quit();
return 0;
}