Big update
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@@ -36,6 +36,8 @@ public:
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SDL_GLContext GetGLContext() { return m_pGLContext; }
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void ToggleShowStats();
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private:
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glm::mat4 m_viewMatrix;
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glm::mat4 m_projectionMatrix;
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@@ -46,6 +48,7 @@ private:
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GPUBuffer* m_pStretchedPicVBuf;
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bool m_usingVAO;
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bool m_showStats;
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};
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extern Render* g_render;
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