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@@ -11,6 +11,10 @@
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#include "world.h"
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#include "game_object.h"
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#include "soundsystem.h"
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#include "animation.h"
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#include "scenemanager.h"
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#include "game_world_objects.h"
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#include "actor_base.h"
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#include <pugixml.hpp>
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@@ -27,6 +31,7 @@ public:
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public:
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void PlaySound2D(const std::string& filename);
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void PlaySound3D(const std::string& filename, const glm::vec3& pos);
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void CacheSound(const std::string& filename);
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private:
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@@ -57,6 +62,24 @@ void GameSoundSystem::PlaySound2D(const std::string& filename)
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g_soundSystem.Play(it->second, false);
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}
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void GameSoundSystem::PlaySound3D(const std::string& filename, const glm::vec3& pos)
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{
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auto it = m_sounds.find(filename);
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if (it == m_sounds.end())
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{
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CacheSound(filename);
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it = m_sounds.find(filename);
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}
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SDL_assert(it != m_sounds.end());
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// .hack due unimplemented sound sources^
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if (g_soundSystem.IsPlaying(it->second))
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g_soundSystem.Stop(it->second);
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g_soundSystem.Play3D(it->second, pos.x, pos.y, pos.z, true);
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}
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void GameSoundSystem::CacheSound(const std::string& filename)
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{
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m_sounds.emplace(filename, g_soundSystem.LoadSound(filename.c_str()));
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@@ -82,6 +105,11 @@ void enginePlaySound(const char* filename)
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GameSoundSystem::GetInstance().PlaySound2D(filename);
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}
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void enginePlaySound3D(const char* filename, float x, float y, float z)
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{
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GameSoundSystem::GetInstance().PlaySound3D(filename, glm::vec3(x, y, z));
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}
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LuaPlus::LuaObject engineCreateEntity(const char* classname)
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{
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Entity* entity = static_cast<Entity*>(g_game->Lua_CreateEntity(classname));
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@@ -157,6 +185,7 @@ void registerEngine()
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engineTable.RegisterDirect("add_entity_to_world", &engineAddEntityToWorld);
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engineTable.RegisterDirect("get_entity_from_id", &engineGetEntityFromID);
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engineTable.RegisterDirect("play_sound", &enginePlaySound);
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engineTable.RegisterDirect("play_sound_3d", &enginePlaySound3D);
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engineTable.RegisterDirect("get_delta", &engineGetDelta);
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engineTable.RegisterDirect("trace_ray", &engineTraceRay);
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@@ -231,6 +260,20 @@ void registerInput()
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inputTable.RegisterDirect("get_lock_mouse", &inputGetLock);
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}
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void toggleNoclip()
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{
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static bool s_noclip = false;
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s_noclip = !s_noclip;
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LuaPlus::LuaObject player = GetLuaState().GetGlobal("g_player");
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if (player.IsTable())
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{
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ActorBase* actor = (ActorBase*)player["__object"].GetLightUserdata();
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actor->SetNoclip(s_noclip);
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}
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}
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int cameraGetPos(LuaPlus::LuaState* state)
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{
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glm::vec3 v = glm::vec3(0.0f);
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@@ -494,6 +537,16 @@ void Game::LoadLevelXML(const char* mapname)
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entity->LoadModel(filename);
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}
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pugi::xml_node animation = entitynode.child("Animation");
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if (animation)
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{
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const char* name = animation.attribute("name").as_string();
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int mode = animation.attribute("mode").as_int();
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SkeletonInstance* skeleton = entity->GetSkeletonInstance();
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if (skeleton)
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skeleton->PlayAnimation(skeleton->FindAnimation(name), mode);
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}
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pugi::xml_node physics = entitynode.child("Physics");
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if (physics)
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{
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@@ -502,6 +555,10 @@ void Game::LoadLevelXML(const char* mapname)
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entity->CreateTestBody();
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}
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Light* light = dynamic_cast<Light*>(entity); // BAD!!!
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if (light)
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light->InitFromXML(entitynode);
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entity->Init();
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//IEntityBase* entity = g_entityManager->CreateEntity(classname.as_string());
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