This commit is contained in:
2026-03-07 07:48:16 +03:00
parent a998771486
commit 95daf12fc5
48 changed files with 4613 additions and 66 deletions

View File

@@ -5,7 +5,8 @@
REGISTER_ENTITY(ActorBase);
ActorBase::ActorBase()
ActorBase::ActorBase() :
m_noclip(false)
{
}
@@ -242,6 +243,40 @@ bool ActorBase::OnGround()
return false;
}
void ActorBase::SetNoclip(bool noclip)
{
static int mask1 = -1, mask2 = -1;
m_noclip = noclip;
if (noclip)
{
if (mask1 == -1)
{
mask1 = m_rigidBody->getBroadphaseHandle()->m_collisionFilterGroup;
mask2 = m_rigidBody->getBroadphaseHandle()->m_collisionFilterMask;
}
m_rigidBody->getBroadphaseHandle()->m_collisionFilterGroup = 0;
m_rigidBody->getBroadphaseHandle()->m_collisionFilterMask = 0;
g_PhysicsWorld->GetWorld()->getPairCache()->cleanProxyFromPairs(m_rigidBody->getBroadphaseHandle(), g_PhysicsWorld->GetWorld()->getDispatcher());
m_rigidBody->setCollisionFlags(m_rigidBody->getCollisionFlags() |/* btCollisionObject::CF_KINEMATIC_OBJECT |*/ btCollisionObject::CF_NO_CONTACT_RESPONSE);
m_rigidBody->setGravity(btVector3(0.0f, 0.f, 0.f));
}
else
{
m_rigidBody->getBroadphaseHandle()->m_collisionFilterGroup = mask1;
m_rigidBody->getBroadphaseHandle()->m_collisionFilterMask = mask2;
// m_rigidBody->setCollisionFlags(m_rigidBody->getCollisionFlags() & ~btCollisionObject::CF_KINEMATIC_OBJECT);
m_rigidBody->setCollisionFlags(m_rigidBody->getCollisionFlags() & ~btCollisionObject::CF_NO_CONTACT_RESPONSE);
m_rigidBody->setGravity(g_PhysicsWorld->GetWorld()->getGravity());
}
}
void ActorBase::RegisterFunctions()
{
m_luaObject.Register("activate_camera", *this, &ActorBase::Lua_ActivateCamera);
@@ -253,6 +288,7 @@ void ActorBase::RegisterFunctions()
m_luaObject.Register("get_action", *this, &ActorBase::Lua_GetAction);
m_luaObject.Register("get_movement", *this, &ActorBase::Lua_GetMovement);
m_luaObject.Register("on_ground", *this, &ActorBase::Lua_OnGround);
m_luaObject.Register("is_noclip", *this, &ActorBase::Lua_IsNoclip);
//m_luaObject.RegisterDirect("activate_camera", &ActorBase_ActivateCamera);
//m_luaObject.RegisterDirect("update_camera_look", &ActorBase_UpdateCameraLook);
@@ -332,6 +368,12 @@ int ActorBase::Lua_OnGround(LuaPlus::LuaState* state)
return 1;
}
int ActorBase::Lua_IsNoclip(LuaPlus::LuaState* state)
{
state->PushBoolean(m_noclip);
return 1;
}
int ActorBase::GenAction()
{
int action = -1;

View File

@@ -37,6 +37,8 @@ public:
bool OnGround();
void SetNoclip(bool noclip);
// Lua bindings
virtual void RegisterFunctions();
@@ -50,6 +52,7 @@ public:
int Lua_GetAction(LuaPlus::LuaState* state);
int Lua_GetMovement(LuaPlus::LuaState* state);
int Lua_OnGround(LuaPlus::LuaState* state);
int Lua_IsNoclip(LuaPlus::LuaState* state);
private:
int GenAction();
@@ -58,7 +61,7 @@ private:
private:
Camera m_camera;
bool m_noclip;
};

View File

@@ -11,6 +11,10 @@
#include "world.h"
#include "game_object.h"
#include "soundsystem.h"
#include "animation.h"
#include "scenemanager.h"
#include "game_world_objects.h"
#include "actor_base.h"
#include <pugixml.hpp>
@@ -27,6 +31,7 @@ public:
public:
void PlaySound2D(const std::string& filename);
void PlaySound3D(const std::string& filename, const glm::vec3& pos);
void CacheSound(const std::string& filename);
private:
@@ -57,6 +62,24 @@ void GameSoundSystem::PlaySound2D(const std::string& filename)
g_soundSystem.Play(it->second, false);
}
void GameSoundSystem::PlaySound3D(const std::string& filename, const glm::vec3& pos)
{
auto it = m_sounds.find(filename);
if (it == m_sounds.end())
{
CacheSound(filename);
it = m_sounds.find(filename);
}
SDL_assert(it != m_sounds.end());
// .hack due unimplemented sound sources^
if (g_soundSystem.IsPlaying(it->second))
g_soundSystem.Stop(it->second);
g_soundSystem.Play3D(it->second, pos.x, pos.y, pos.z, true);
}
void GameSoundSystem::CacheSound(const std::string& filename)
{
m_sounds.emplace(filename, g_soundSystem.LoadSound(filename.c_str()));
@@ -82,6 +105,11 @@ void enginePlaySound(const char* filename)
GameSoundSystem::GetInstance().PlaySound2D(filename);
}
void enginePlaySound3D(const char* filename, float x, float y, float z)
{
GameSoundSystem::GetInstance().PlaySound3D(filename, glm::vec3(x, y, z));
}
LuaPlus::LuaObject engineCreateEntity(const char* classname)
{
Entity* entity = static_cast<Entity*>(g_game->Lua_CreateEntity(classname));
@@ -157,6 +185,7 @@ void registerEngine()
engineTable.RegisterDirect("add_entity_to_world", &engineAddEntityToWorld);
engineTable.RegisterDirect("get_entity_from_id", &engineGetEntityFromID);
engineTable.RegisterDirect("play_sound", &enginePlaySound);
engineTable.RegisterDirect("play_sound_3d", &enginePlaySound3D);
engineTable.RegisterDirect("get_delta", &engineGetDelta);
engineTable.RegisterDirect("trace_ray", &engineTraceRay);
@@ -231,6 +260,20 @@ void registerInput()
inputTable.RegisterDirect("get_lock_mouse", &inputGetLock);
}
void toggleNoclip()
{
static bool s_noclip = false;
s_noclip = !s_noclip;
LuaPlus::LuaObject player = GetLuaState().GetGlobal("g_player");
if (player.IsTable())
{
ActorBase* actor = (ActorBase*)player["__object"].GetLightUserdata();
actor->SetNoclip(s_noclip);
}
}
int cameraGetPos(LuaPlus::LuaState* state)
{
glm::vec3 v = glm::vec3(0.0f);
@@ -494,6 +537,16 @@ void Game::LoadLevelXML(const char* mapname)
entity->LoadModel(filename);
}
pugi::xml_node animation = entitynode.child("Animation");
if (animation)
{
const char* name = animation.attribute("name").as_string();
int mode = animation.attribute("mode").as_int();
SkeletonInstance* skeleton = entity->GetSkeletonInstance();
if (skeleton)
skeleton->PlayAnimation(skeleton->FindAnimation(name), mode);
}
pugi::xml_node physics = entitynode.child("Physics");
if (physics)
{
@@ -502,6 +555,10 @@ void Game::LoadLevelXML(const char* mapname)
entity->CreateTestBody();
}
Light* light = dynamic_cast<Light*>(entity); // BAD!!!
if (light)
light->InitFromXML(entitynode);
entity->Init();
//IEntityBase* entity = g_entityManager->CreateEntity(classname.as_string());

View File

@@ -23,8 +23,9 @@ public:
extern Game* g_game;
void registerCamera();
void registerInput();
void toggleNoclip();
#endif
void registerCamera();
void registerInput();

View File

@@ -134,6 +134,11 @@ bool Entity::GetVisible()
return true;
}
SkeletonInstance* Entity::GetSkeletonInstance()
{
return m_skeleton;
}
void Entity::UpdateSkeleton(float dt)
{
if (m_model && m_skeleton)

View File

@@ -77,6 +77,7 @@ public:
void SetVisible(bool visible);
bool GetVisible();
SkeletonInstance* GetSkeletonInstance();
void UpdateSkeleton(float dt);
void Init();

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@@ -0,0 +1,51 @@
#include "core.h"
#include "game_world_objects.h"
#include "debugrender.h"
#include "scenemanager.h" // BAD!
bool g_debugDrawLights = false;
REGISTER_ENTITY(Light);
Light::Light()
{
m_dlight = nullptr;
}
Light::~Light()
{
}
void Light::Render()
{
if (!m_dlight)
return;
m_dlight->position = m_position;
if (g_debugDrawLights)
{
g_debugRender->DrawSphere(m_dlight->position, m_dlight->radius, m_dlight->color);
}
}
void Light::InitFromXML(const pugi::xml_node& node)
{
m_dlight = DLightManager::GetInstance()->AllocLight();
SDL_assert_always(m_dlight);
m_dlight->position = m_position;
pugi::xml_node color = node.child("Color");
if (color)
{
m_dlight->color.r = color.attribute("r").as_float();
m_dlight->color.g = color.attribute("g").as_float();
m_dlight->color.b = color.attribute("b").as_float();
}
pugi::xml_node radius = node.child("Radius");
if (radius)
{
m_dlight->radius = radius.attribute("value").as_float();
}
}

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@@ -0,0 +1,26 @@
#ifndef GAME_WORLD_OBJECTS_H
#define GAME_WORLD_OBJECTS_H
#include <pugixml.hpp>
#include "game_object.h"
struct DLight;
// #TODO: Inheritance from Entity is needed for expose to lua, but did
// light need to have a animation stuff?
class Light : public Entity
{
public:
Light();
~Light();
void Render() override;
void InitFromXML(const pugi::xml_node& node);
private:
DLight* m_dlight;
};
#endif // !GAME_WORLD_OBJECTS_H