Big big update
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@@ -17,14 +17,16 @@ weapon_ump.m_fsm[WEAPON_FSM_STATE_IDLE] = {
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weapon_ump.m_fsm[WEAPON_FSM_STATE_ATTACK] = {
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anim = "shoot1", -- имя анимации
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anim_playback = ANIM_PLAYBACK_NONE,
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anim_speed = 1.0 -- обычная скорость анимации
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anim_speed = 1.0, -- обычная скорость анимации
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anim_sound = "data/sounds/weapons/ump45_shoot.wav"
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}
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-- перезарядка
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weapon_ump.m_fsm[WEAPON_FSM_STATE_RELOAD] = {
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anim = "reload", -- имя анимации
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anim_playback = ANIM_PLAYBACK_NONE,
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anim_speed = 1.0 -- обычная скорость анимации
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anim_speed = 1.0, -- обычная скорость анимации
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anim_sound = "data/sounds/weapons/ump45_reload.wav"
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}
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function weapon_ump:on_init()
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