Big big update
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@@ -4,7 +4,8 @@ local BLUE_COLOR = { 0.0, 0.0, 1.0, 1.0 }
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local BLACK_COLOR = { 0.0, 0.0, 0.0, 1.0 }
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local WHITE_COLOR = { 1.0, 1.0, 1.0, 1.0 }
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local draw_test_hud = false
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local draw_test_hud = true
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local draw_example_test_hud = true
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local draw_debug_string = false
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local debug_string_text = ""
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local debug_string_time = 0.0
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@@ -15,14 +16,16 @@ function game_hud_draw( )
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return
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end
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-- example of color
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local color = { 0.5, 0.5, 0.1, 1.0 }
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if draw_example_test_hud then
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-- example of color
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local color = { 0.5, 0.5, 0.1, 1.0 }
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-- example of drawing
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ui.draw_rect(100.0, 100.0, 400.0, 400.0, BLUE_COLOR)
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ui.draw_image("data/textures/koshka1.jpg", 110.0, 110.0, 390.0, 390.0, WHITE_COLOR)
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ui.draw_text("Hello, world!", 200.0, 200.0, GREEN_COLOR)
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end
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-- example of drawing
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ui.draw_rect(150.0, 150.0, 350.0, 350.0, BLUE_COLOR)
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ui.draw_image("data/textures/koshka1.jpg", 160.0, 160.0, 340.0, 340.0, WHITE_COLOR)
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ui.draw_text("Hello, world!", 200.0, 200.0, GREEN_COLOR)
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if g_player then
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game_player_hud_draw()
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end
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