Add skinning

This commit is contained in:
2026-03-05 14:19:46 +03:00
parent d57ac17b69
commit 65cf326f25
21 changed files with 1305 additions and 117 deletions

View File

@@ -14,33 +14,9 @@ uniform mat4 u_viewMatrix;
uniform mat4 u_projectionMatrix;
uniform mat4 u_modelViewProjection;
vec3 CalcOmniLight()
{
vec3 lightPos = vec3(0.1, 2.1, 0.1);
float d = distance(lightPos, v_position);
vec3 L = normalize(lightPos-v_position);
vec3 N = normalize(v_normal);
vec3 col = vec3( max(0, dot(N, L) / d) );
col = col * 0.8 + 0.2;
return col;
}
vec3 CalcDirLight()
{
vec3 lightPos = vec3(5.0, 10.0, 1.0);
//lightPos = -lightPos;
vec3 L = normalize(lightPos);
vec3 N = normalize(v_normal);
vec3 col = vec3( max(0, dot(N, L)) );
col = col * 0.8 + 0.2;
return col;
}
void main() {
v_position = vec3( u_modelMatrix * vec4(a_position, 1.0) );
v_normal = vec3( mat3(u_modelMatrix) * a_normal );
v_texcoord = a_texcoord;
v_finalColor = CalcDirLight();
gl_Position = u_modelViewProjection * vec4(a_position, 1);
}