Upd
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@@ -1,16 +1,4 @@
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<Scene>
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<StaticMesh filename="graveyard_fence.obj" shader="lightmapped"/>
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<StaticMesh filename="graveyard_fence_001.obj" shader="lightmapped"/>
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<StaticMesh filename="graveyard_fence_002.obj" shader="lightmapped"/>
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<StaticMesh filename="graveyard_fence_003.obj" shader="lightmapped"/>
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<StaticMesh filename="graveyard_fence_004.obj" shader="lightmapped"/>
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<StaticMesh filename="graveyard_fence_005.obj" shader="lightmapped"/>
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<StaticMesh filename="graveyard_fence_006.obj" shader="lightmapped"/>
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<StaticMesh filename="graveyard_fence_007.obj" shader="lightmapped"/>
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<StaticMesh filename="graveyard_fence_008.obj" shader="lightmapped"/>
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<StaticMesh filename="graveyard_fence_009.obj" shader="lightmapped"/>
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<StaticMesh filename="graveyard_fence_010.obj" shader="lightmapped"/>
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<StaticMesh filename="graveyard_fence_011.obj" shader="lightmapped"/>
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<StaticMesh filename="graveyard_fence_012.obj" shader="lightmapped"/>
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<StaticMesh filename="graveyard_fence_013.obj" shader="lightmapped"/>
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<StaticMesh filename="graveyard_terrain.obj" shader="lightmapped"/>
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</Scene>
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@@ -5,7 +5,8 @@
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</LevelDescription>
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<Entities>
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<Entity classname="TempPlayer">
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<Entity classname="actor_player">
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<Position x="1.0" y="5.0" z="1.0" />
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<IsDisableled value="false" />
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</Entity>
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</Entities>
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BIN
data/levels/cemetery/graveyard_fence.wmb
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BIN
data/levels/cemetery/graveyard_fence.wmb
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13
data/levels/cemetery/graveyard_terrain.mtl
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13
data/levels/cemetery/graveyard_terrain.mtl
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@@ -0,0 +1,13 @@
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl graveyard_terrain
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Ns 225.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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map_Kd data\\textures\\scenes\\cemetery\\grass_01.png
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1237
data/levels/cemetery/graveyard_terrain.obj
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1237
data/levels/cemetery/graveyard_terrain.obj
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File diff suppressed because it is too large
Load Diff
BIN
data/levels/cemetery/graveyard_terrain.wmb
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BIN
data/levels/cemetery/graveyard_terrain.wmb
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@@ -5,10 +5,7 @@
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</LevelDescription>
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<Entities>
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<Entity classname="TempPlayer">
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<IsDisableled value="false" />
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</Entity>
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<Entity classname="game_object">
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<Entity classname="actor_player">
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<IsDisableled value="false" />
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</Entity>
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</Entities>
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