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@@ -62,8 +62,8 @@ void World::Render()
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// Render entities
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for (int i = 0; i < m_entities.size(); i++)
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{
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if (frustum.CullBoundingBox(m_entities[i]->GetBoundingBox()))
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continue;
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//if (frustum.CullBoundingBox(m_entities[i]->GetBoundingBox()))
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// continue;
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m_entities[i]->Render();
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}
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