Engine update
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@@ -11,7 +11,8 @@ uniform vec4 u_customColor;
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void main() {
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//gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
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//gl_FragColor = u_customColor * vec4(v_finalColor, 1.0) * texture2D(u_albedoTexture, v_texcoord);
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gl_FragColor = vec4(v_finalColor, 1.0) * texture2D(u_albedoTexture, v_texcoord);
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//gl_FragColor = vec4(v_finalColor, 1.0) * texture2D(u_albedoTexture, v_texcoord);
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gl_FragColor = texture2D(u_albedoTexture, v_texcoord);
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//gl_FragColor = vec4( v_normal, 1.0 );
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//gl_FragColor = texture2D(u_albedoTexture, v_texcoord);
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}
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