#ifndef RENDER_H #define RENDER_H // Render windowing management enum KEY_ACTION { UNPRESSED, PRESSED, HOLDING }; void* WND_CreateWindow(int x, int y, int width, int height, const char* title); void WND_DestroyWindow(void* window); void WND_GetWindowSize(void* window, int* x, int* y); bool WND_GetWindowGrab(void* window); void WND_SetWindowSize(void* window, int x, int y); void WND_SetRelativeMouseMode(int value); class Render { public: Render(); ~Render(); void Init(); void Shutdown(); void BeginFrame(); void EndFrame(); void DrawFrame(); void* GetRenderWindow(); private: void BuildRenderView(); private: void* m_window; }; extern Render* g_render; #endif // !RENDER_H