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thirdparty/ode-0.16.5/ode/src/joints/piston.h
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thirdparty/ode-0.16.5/ode/src/joints/piston.h
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/*************************************************************************
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* *
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* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
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* All rights reserved. Email: russ@q12.org Web: www.q12.org *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of EITHER: *
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* (1) The GNU Lesser General Public License as published by the Free *
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* Software Foundation; either version 2.1 of the License, or (at *
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* your option) any later version. The text of the GNU Lesser *
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* General Public License is included with this library in the *
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* file LICENSE.TXT. *
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* (2) The BSD-style license that is included with this library in *
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* the file LICENSE-BSD.TXT. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
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* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
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* *
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*************************************************************************/
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#ifndef _ODE_JOINT_PISTON_H_
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#define _ODE_JOINT_PISTON_H_
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#include "joint.h"
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////////////////////////////////////////////////////////////////////////////////
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/// Component of a Piston joint
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/// <PRE>
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/// |- Anchor point
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/// Body_1 | Body_2
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/// +---------------+ V +------------------+
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/// / /| / /|
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/// / / + |-- ______ / / +
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/// / x /./........x.......(_____()..../ x /.......> axis
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/// +---------------+ / |-- +------------------+ /
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/// | |/ | |/
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/// +---------------+ +------------------+
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/// | |
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/// | |
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/// |------------------> <----------------------------|
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/// anchor1 anchor2
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///
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///
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/// </PRE>
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///
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/// When the prismatic joint as been elongated (i.e. dJointGetPistonPosition)
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/// return a value > 0
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/// <PRE>
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/// |- Anchor point
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/// Body_1 | Body_2
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/// +---------------+ V +------------------+
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/// / /| / /|
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/// / / + |-- ______ / / +
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/// / x /./........_____x.......(_____()..../ x /.......> axis
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/// +---------------+ / |-- +------------------+ /
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/// | |/ | |/
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/// +---------------+ +------------------+
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/// | |
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/// | |
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/// |------------------> <----------------------------|
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/// anchor1 |----| anchor2
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/// ^
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/// |-- This is what dJointGetPistonPosition will
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/// return
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/// </PRE>
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////////////////////////////////////////////////////////////////////////////////
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struct dxJointPiston : public dxJoint
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{
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dVector3 axis1; ///< Axis of the prismatic and rotoide w.r.t first body
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dVector3 axis2; ///< Axis of the prismatic and rotoide w.r.t second body
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dQuaternion qrel; ///< Initial relative rotation body1 -> body2
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/// Anchor w.r.t first body.
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/// This is the same as the offset for the Slider joint
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/// @note To find the position of the anchor when the body 1 has moved
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/// you must add the position of the prismatic joint
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/// i.e anchor = R1 * anchor1 + dJointGetPistonPosition() * (R1 * axis1)
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dVector3 anchor1;
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dVector3 anchor2; //< anchor w.r.t second body
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/// limit and motor information for the prismatic
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/// part of the joint
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dxJointLimitMotor limotP;
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/// limit and motor information for the rotoide
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/// part of the joint
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dxJointLimitMotor limotR;
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dxJointPiston( dxWorld *w );
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virtual void getSureMaxInfo( SureMaxInfo* info );
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virtual void getInfo1( Info1* info );
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virtual void getInfo2( dReal worldFPS, dReal worldERP,
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int rowskip, dReal *J1, dReal *J2,
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int pairskip, dReal *pairRhsCfm, dReal *pairLoHi,
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int *findex );
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virtual dJointType type() const;
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virtual sizeint size() const;
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virtual void setRelativeValues();
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void computeInitialRelativeRotation();
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};
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#endif
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