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605
thirdparty/ode-0.16.5/ode/demo/demo_trimesh.cpp
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605
thirdparty/ode-0.16.5/ode/demo/demo_trimesh.cpp
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/*************************************************************************
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* *
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* Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
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* All rights reserved. Email: russ@q12.org Web: www.q12.org *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of EITHER: *
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* (1) The GNU Lesser General Public License as published by the Free *
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* Software Foundation; either version 2.1 of the License, or (at *
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* your option) any later version. The text of the GNU Lesser *
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* General Public License is included with this library in the *
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* file LICENSE.TXT. *
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* (2) The BSD-style license that is included with this library in *
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* the file LICENSE-BSD.TXT. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
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* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
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* *
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*************************************************************************/
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// TriMesh test by Erwin de Vries
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#include <ode/ode.h>
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#include <drawstuff/drawstuff.h>
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#include "texturepath.h"
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#ifdef _MSC_VER
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#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
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#endif
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//<---- Convex Object
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static const dReal planes[] = // planes for a cube
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{
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1.0f ,0.0f ,0.0f ,0.25f,
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0.0f ,1.0f ,0.0f ,0.25f,
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0.0f ,0.0f ,1.0f ,0.25f,
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0.0f ,0.0f ,-1.0f,0.25f,
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0.0f ,-1.0f,0.0f ,0.25f,
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-1.0f,0.0f ,0.0f ,0.25f
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/*
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1.0f ,0.0f ,0.0f ,2.0f,
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0.0f ,1.0f ,0.0f ,1.0f,
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0.0f ,0.0f ,1.0f ,1.0f,
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0.0f ,0.0f ,-1.0f,1.0f,
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0.0f ,-1.0f,0.0f ,1.0f,
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-1.0f,0.0f ,0.0f ,0.0f
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*/
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};
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static const unsigned int planecount=6;
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static const dReal points[] = // points for a cube
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{
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0.25f,0.25f,0.25f,
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-0.25f,0.25f,0.25f,
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0.25f,-0.25f,0.25f,
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-0.25f,-0.25f,0.25f,
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0.25f,0.25f,-0.25f,
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-0.25f,0.25f,-0.25f,
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0.25f,-0.25f,-0.25f,
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-0.25f,-0.25f,-0.25f,
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};
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static const unsigned int pointcount=8;
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static const unsigned int polygons[] = //Polygons for a cube (6 squares)
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{
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4,0,2,6,4, // positive X
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4,1,0,4,5, // positive Y
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4,0,1,3,2, // positive Z
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4,3,1,5,7, // negative X
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4,2,3,7,6, // negative Y
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4,5,4,6,7, // negative Z
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};
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//----> Convex Object
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// select correct drawing functions
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#ifdef dDOUBLE
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#define dsDrawBox dsDrawBoxD
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#define dsDrawSphere dsDrawSphereD
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#define dsDrawCylinder dsDrawCylinderD
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#define dsDrawCapsule dsDrawCapsuleD
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#define dsDrawLine dsDrawLineD
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#define dsDrawTriangle dsDrawTriangleD
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#define dsDrawConvex dsDrawConvexD
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#endif
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// some constants
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#define NUM 200 // max number of objects
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#define DENSITY (5.0) // density of all objects
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#define GPB 3 // maximum number of geometries per body
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#define MAX_CONTACTS 40 // maximum number of contact points per body
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// dynamics and collision objects
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struct MyObject {
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dBodyID body; // the body
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dGeomID geom[GPB]; // geometries representing this body
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};
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static int num=0; // number of objects in simulation
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static int nextobj=0; // next object to recycle if num==NUM
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static dWorldID world;
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static dSpaceID space;
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static MyObject obj[NUM];
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static dJointGroupID contactgroup;
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static int selected = -1; // selected object
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static int show_aabb = 0; // show geom AABBs?
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static int show_contacts = 0; // show contact points?
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static int random_pos = 1; // drop objects from random position?
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#define VertexCount 5
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#define IndexCount 12
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static dVector3 Size;
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static float Vertices[VertexCount][3];
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static dTriIndex Indices[IndexCount];
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static dGeomID TriMesh;
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static dGeomID Ray;
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// this is called by dSpaceCollide when two objects in space are
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// potentially colliding.
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static void nearCallback (void *, dGeomID o1, dGeomID o2)
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{
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int i;
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// if (o1->body && o2->body) return;
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// exit without doing anything if the two bodies are connected by a joint
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dBodyID b1 = dGeomGetBody(o1);
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dBodyID b2 = dGeomGetBody(o2);
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if (b1 && b2 && dAreConnectedExcluding (b1,b2,dJointTypeContact)) return;
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dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box
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for (i=0; i<MAX_CONTACTS; i++) {
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contact[i].surface.mode = dContactBounce | dContactSoftCFM;
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contact[i].surface.mu = dInfinity;
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contact[i].surface.mu2 = 0;
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contact[i].surface.bounce = 0.1;
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contact[i].surface.bounce_vel = 0.1;
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contact[i].surface.soft_cfm = 0.01;
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}
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if (int numc = dCollide (o1,o2,MAX_CONTACTS,&contact[0].geom,
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sizeof(dContact))) {
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dMatrix3 RI;
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dRSetIdentity (RI);
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const dReal ss[3] = {0.02,0.02,0.02};
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for (i=0; i<numc; i++) {
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if (dGeomGetClass(o1) == dRayClass || dGeomGetClass(o2) == dRayClass){
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dMatrix3 Rotation;
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dRSetIdentity(Rotation);
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dsDrawSphere(contact[i].geom.pos, Rotation, REAL(0.01));
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dVector3 End;
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End[0] = contact[i].geom.pos[0] + (contact[i].geom.normal[0] * contact[i].geom.depth);
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End[1] = contact[i].geom.pos[1] + (contact[i].geom.normal[1] * contact[i].geom.depth);
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End[2] = contact[i].geom.pos[2] + (contact[i].geom.normal[2] * contact[i].geom.depth);
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End[3] = contact[i].geom.pos[3] + (contact[i].geom.normal[3] * contact[i].geom.depth);
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dsDrawLine(contact[i].geom.pos, End);
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continue;
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}
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dJointID c = dJointCreateContact (world,contactgroup,contact+i);
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dJointAttach (c,b1,b2);
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if (show_contacts) dsDrawBox (contact[i].geom.pos,RI,ss);
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}
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}
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}
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// start simulation - set viewpoint
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static void start()
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{
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dAllocateODEDataForThread(dAllocateMaskAll);
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static float xyz[3] = {2.1640f,-1.3079f,1.7600f};
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static float hpr[3] = {125.5000f,-17.0000f,0.0000f};
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dsSetViewpoint (xyz,hpr);
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printf ("To drop another object, press:\n");
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printf (" b for box.\n");
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printf (" s for sphere.\n");
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printf (" c for cylinder.\n");
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printf( " v for a convex.\n" );
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printf (" x for a composite object.\n");
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printf ("To select an object, press space.\n");
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printf ("To disable the selected object, press d.\n");
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printf ("To enable the selected object, press e.\n");
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printf ("To toggle showing the geom AABBs, press a.\n");
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printf ("To toggle showing the contact points, press t.\n");
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printf ("To toggle dropping from random position/orientation, press r.\n");
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}
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char locase (char c)
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{
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if (c >= 'A' && c <= 'Z') return c - ('a'-'A');
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else return c;
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}
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// called when a key pressed
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static void command (int cmd)
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{
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int i,j,k;
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dReal sides[3];
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dMass m;
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bool setBody = false;
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cmd = locase (cmd);
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if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'v'
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/* || cmd == 'l' */) {
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if (num < NUM) {
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i = num;
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num++;
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}
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else {
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i = nextobj;
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nextobj++;
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if (nextobj >= num) nextobj = 0;
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// destroy the body and geoms for slot i
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dBodyDestroy (obj[i].body);
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for (k=0; k < GPB; k++) {
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if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]);
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}
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memset (&obj[i],0,sizeof(obj[i]));
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}
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obj[i].body = dBodyCreate (world);
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for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1;
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dMatrix3 R;
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if (random_pos) {
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dBodySetPosition (obj[i].body,
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dRandReal()*2-1,dRandReal()*2-1,dRandReal()+1);
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dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
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dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
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}
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else {
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dReal maxheight = 0;
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for (k=0; k<num; k++) {
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const dReal *pos = dBodyGetPosition (obj[k].body);
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if (pos[2] > maxheight) maxheight = pos[2];
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}
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dBodySetPosition (obj[i].body, 0,0,maxheight+1);
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dRFromAxisAndAngle (R,0,0,1,dRandReal()*10.0-5.0);
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}
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dBodySetRotation (obj[i].body,R);
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dBodySetData (obj[i].body,(void*)(dsizeint)i);
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if (cmd == 'b') {
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dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]);
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obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]);
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}
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else if (cmd == 'c') {
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sides[0] *= 0.5;
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dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]);
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obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]);
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}
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/*
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// cylinder option not yet implemented
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else if (cmd == 'l') {
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sides[1] *= 0.5;
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dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]);
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obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]);
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}
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*/
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else if (cmd == 's') {
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sides[0] *= 0.5;
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dMassSetSphere (&m,DENSITY,sides[0]);
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obj[i].geom[0] = dCreateSphere (space,sides[0]);
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}
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else if (cmd == 'x') {
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setBody = true;
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// start accumulating masses for the composite geometries
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dMass m2;
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dMassSetZero (&m);
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dReal dpos[GPB][3]; // delta-positions for composite geometries
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dMatrix3 drot[GPB];
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// set random delta positions
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for (j=0; j<GPB; j++)
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for (k=0; k<3; k++)
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dpos[j][k] = dRandReal()*0.3-0.15;
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for (k=0; k<GPB; k++) {
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if (k==0) {
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dReal radius = dRandReal()*0.25+0.05;
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obj[i].geom[k] = dCreateSphere (space,radius);
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dMassSetSphere (&m2,DENSITY,radius);
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} else if (k==1) {
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obj[i].geom[k] = dCreateBox(space,sides[0],sides[1],sides[2]);
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dMassSetBox(&m2,DENSITY,sides[0],sides[1],sides[2]);
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} else {
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dReal radius = dRandReal()*0.1+0.05;
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dReal length = dRandReal()*1.0+0.1;
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obj[i].geom[k] = dCreateCapsule(space,radius,length);
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dMassSetCapsule(&m2,DENSITY,3,radius,length);
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}
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dRFromAxisAndAngle(drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
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dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
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dMassRotate(&m2,drot[k]);
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dMassTranslate(&m2,dpos[k][0],dpos[k][1],dpos[k][2]);
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// add to the total mass
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dMassAdd(&m,&m2);
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}
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for (k=0; k<GPB; k++) {
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dGeomSetBody(obj[i].geom[k],obj[i].body);
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dGeomSetOffsetPosition(obj[i].geom[k],
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dpos[k][0]-m.c[0],
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dpos[k][1]-m.c[1],
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dpos[k][2]-m.c[2]);
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dGeomSetOffsetRotation(obj[i].geom[k], drot[k]);
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}
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dMassTranslate(&m,-m.c[0],-m.c[1],-m.c[2]);
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dBodySetMass(obj[i].body,&m);
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} else if (cmd == 'v') {
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dMassSetBox (&m,DENSITY,0.25,0.25,0.25);
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obj[i].geom[0] = dCreateConvex(space,
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planes,
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planecount,
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points,
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pointcount,
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polygons);
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}
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if (!setBody) { // avoid calling for composite geometries
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for (k=0; k < GPB; k++)
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if (obj[i].geom[k])
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dGeomSetBody(obj[i].geom[k],obj[i].body);
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dBodySetMass(obj[i].body,&m);
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}
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}
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if (cmd == ' ') {
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selected++;
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if (selected >= num) selected = 0;
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if (selected < 0) selected = 0;
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}
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else if (cmd == 'd' && selected >= 0 && selected < num) {
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dBodyDisable (obj[selected].body);
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}
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else if (cmd == 'e' && selected >= 0 && selected < num) {
|
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dBodyEnable (obj[selected].body);
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}
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else if (cmd == 'a') {
|
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show_aabb ^= 1;
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}
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else if (cmd == 't') {
|
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show_contacts ^= 1;
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}
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else if (cmd == 'r') {
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random_pos ^= 1;
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}
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}
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// draw a geom
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void drawGeom (dGeomID g, const dReal *pos, const dReal *R, int show_aabb)
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{
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if (!g) return;
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if (!pos) pos = dGeomGetPosition (g);
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if (!R) R = dGeomGetRotation (g);
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int type = dGeomGetClass (g);
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if (type == dBoxClass) {
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dVector3 sides;
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dGeomBoxGetLengths (g,sides);
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dsDrawBox (pos,R,sides);
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}
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else if (type == dSphereClass) {
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dsDrawSphere (pos,R,dGeomSphereGetRadius (g));
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}
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else if (type == dCapsuleClass) {
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dReal radius,length;
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dGeomCapsuleGetParams (g,&radius,&length);
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dsDrawCapsule (pos,R,length,radius);
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} else if (type == dConvexClass) {
|
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//dVector3 sides={0.50,0.50,0.50};
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||||
dsDrawConvex(pos,R,planes,
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planecount,
|
||||
points,
|
||||
pointcount,
|
||||
polygons);
|
||||
}
|
||||
/*
|
||||
// cylinder option not yet implemented
|
||||
else if (type == dCylinderClass) {
|
||||
dReal radius,length;
|
||||
dGeomCylinderGetParams (g,&radius,&length);
|
||||
dsDrawCylinder (pos,R,length,radius);
|
||||
}
|
||||
*/
|
||||
|
||||
if (show_aabb) {
|
||||
// draw the bounding box for this geom
|
||||
dReal aabb[6];
|
||||
dGeomGetAABB (g,aabb);
|
||||
dVector3 bbpos;
|
||||
for (int i=0; i<3; i++) bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]);
|
||||
dVector3 bbsides;
|
||||
for (int j=0; j<3; j++) bbsides[j] = aabb[j*2+1] - aabb[j*2];
|
||||
dMatrix3 RI;
|
||||
dRSetIdentity (RI);
|
||||
dsSetColorAlpha (1,0,0,0.5);
|
||||
dsDrawBox (bbpos,RI,bbsides);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// simulation loop
|
||||
|
||||
static void simLoop (int pause)
|
||||
{
|
||||
dsSetColor (0,0,2);
|
||||
dSpaceCollide (space,0,&nearCallback);
|
||||
if (!pause) dWorldStep (world,0.05);
|
||||
//if (!pause) dWorldStepFast (world,0.05, 1);
|
||||
|
||||
// remove all contact joints
|
||||
dJointGroupEmpty (contactgroup);
|
||||
|
||||
dsSetColor (1,1,0);
|
||||
dsSetTexture (DS_WOOD);
|
||||
for (int i=0; i<num; i++) {
|
||||
for (int j=0; j < GPB; j++) {
|
||||
if (i==selected) {
|
||||
dsSetColor (0,0.7,1);
|
||||
}
|
||||
else if (! dBodyIsEnabled (obj[i].body)) {
|
||||
dsSetColor (1,0,0);
|
||||
}
|
||||
else {
|
||||
dsSetColor (1,1,0);
|
||||
}
|
||||
drawGeom (obj[i].geom[j],0,0,show_aabb);
|
||||
}
|
||||
}
|
||||
|
||||
/*{
|
||||
for (int i = 1; i < IndexCount; i++) {
|
||||
dsDrawLine(Vertices[Indices[i - 1]], Vertices[Indices[i]]);
|
||||
}
|
||||
}*/
|
||||
|
||||
{const dReal* Pos = dGeomGetPosition(TriMesh);
|
||||
const dReal* Rot = dGeomGetRotation(TriMesh);
|
||||
|
||||
{for (int i = 0; i < IndexCount / 3; i++){
|
||||
const float *p = Vertices[Indices[i * 3 + 0]];
|
||||
const dVector3 v0 = { p[0], p[1], p[2] };
|
||||
p = Vertices[Indices[i * 3 + 1]];
|
||||
const dVector3 v1 = { p[0], p[1], p[2] };
|
||||
p = Vertices[Indices[i * 3 + 2]];
|
||||
const dVector3 v2 = { p[0], p[1], p[2] };
|
||||
dsDrawTriangle(Pos, Rot, v0, v1, v2, 0);
|
||||
}}}
|
||||
|
||||
if (Ray){
|
||||
dVector3 Origin, Direction;
|
||||
dGeomRayGet(Ray, Origin, Direction);
|
||||
|
||||
dReal Length = dGeomRayGetLength(Ray);
|
||||
|
||||
dVector3 End;
|
||||
End[0] = Origin[0] + (Direction[0] * Length);
|
||||
End[1] = Origin[1] + (Direction[1] * Length);
|
||||
End[2] = Origin[2] + (Direction[2] * Length);
|
||||
End[3] = Origin[3] + (Direction[3] * Length);
|
||||
|
||||
dsDrawLine(Origin, End);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int main (int argc, char **argv)
|
||||
{
|
||||
// setup pointers to drawstuff callback functions
|
||||
dsFunctions fn;
|
||||
fn.version = DS_VERSION;
|
||||
fn.start = &start;
|
||||
fn.step = &simLoop;
|
||||
fn.command = &command;
|
||||
fn.stop = 0;
|
||||
fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
|
||||
|
||||
// create world
|
||||
dInitODE2(0);
|
||||
world = dWorldCreate();
|
||||
|
||||
space = dSimpleSpaceCreate(0);
|
||||
contactgroup = dJointGroupCreate (0);
|
||||
dWorldSetGravity (world,0,0,-0.5);
|
||||
dWorldSetCFM (world,1e-5);
|
||||
//dCreatePlane (space,0,0,1,0);
|
||||
memset (obj,0,sizeof(obj));
|
||||
|
||||
Size[0] = 5.0f;
|
||||
Size[1] = 5.0f;
|
||||
Size[2] = 2.5f;
|
||||
|
||||
Vertices[0][0] = -Size[0];
|
||||
Vertices[0][1] = -Size[1];
|
||||
Vertices[0][2] = Size[2];
|
||||
|
||||
Vertices[1][0] = Size[0];
|
||||
Vertices[1][1] = -Size[1];
|
||||
Vertices[1][2] = Size[2];
|
||||
|
||||
Vertices[2][0] = Size[0];
|
||||
Vertices[2][1] = Size[1];
|
||||
Vertices[2][2] = Size[2];
|
||||
|
||||
Vertices[3][0] = -Size[0];
|
||||
Vertices[3][1] = Size[1];
|
||||
Vertices[3][2] = Size[2];
|
||||
|
||||
Vertices[4][0] = 0;
|
||||
Vertices[4][1] = 0;
|
||||
Vertices[4][2] = 0;
|
||||
|
||||
Indices[0] = 0;
|
||||
Indices[1] = 1;
|
||||
Indices[2] = 4;
|
||||
|
||||
Indices[3] = 1;
|
||||
Indices[4] = 2;
|
||||
Indices[5] = 4;
|
||||
|
||||
Indices[6] = 2;
|
||||
Indices[7] = 3;
|
||||
Indices[8] = 4;
|
||||
|
||||
Indices[9] = 3;
|
||||
Indices[10] = 0;
|
||||
Indices[11] = 4;
|
||||
|
||||
dTriMeshDataID Data = dGeomTriMeshDataCreate();
|
||||
|
||||
//dGeomTriMeshDataBuildSimple(Data, (dReal*)Vertices, VertexCount, Indices, IndexCount);
|
||||
dGeomTriMeshDataBuildSingle(Data, Vertices[0], 3 * sizeof(float), VertexCount, &Indices[0], IndexCount, 3 * sizeof(dTriIndex));
|
||||
dGeomTriMeshDataPreprocess2(Data, (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES), NULL);
|
||||
|
||||
TriMesh = dCreateTriMesh(space, Data, 0, 0, 0);
|
||||
|
||||
//dGeomSetPosition(TriMesh, 0, 0, 1.0);
|
||||
|
||||
Ray = dCreateRay(space, 0.9);
|
||||
dVector3 Origin, Direction;
|
||||
Origin[0] = 0.0;
|
||||
Origin[1] = 0;
|
||||
Origin[2] = 0.5;
|
||||
Origin[3] = 0;
|
||||
|
||||
Direction[0] = 0;
|
||||
Direction[1] = 1.1f;
|
||||
Direction[2] = -1;
|
||||
Direction[3] = 0;
|
||||
dNormalize3(Direction);
|
||||
|
||||
dGeomRaySet(Ray, Origin[0], Origin[1], Origin[2], Direction[0], Direction[1], Direction[2]);
|
||||
|
||||
dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation();
|
||||
dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(4, 0, dAllocateFlagBasicData, NULL);
|
||||
dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading);
|
||||
// dWorldSetStepIslandsProcessingMaxThreadCount(world, 1);
|
||||
dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading);
|
||||
|
||||
// run simulation
|
||||
dsSimulationLoop (argc,argv,352,288,&fn);
|
||||
|
||||
dThreadingImplementationShutdownProcessing(threading);
|
||||
dThreadingFreeThreadPool(pool);
|
||||
dWorldSetStepThreadingImplementation(world, NULL, NULL);
|
||||
dThreadingFreeImplementation(threading);
|
||||
|
||||
dJointGroupDestroy (contactgroup);
|
||||
dSpaceDestroy (space);
|
||||
dWorldDestroy (world);
|
||||
dCloseODE();
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user