first commit
This commit is contained in:
239
thirdparty/ode-0.16.5/ode/demo/demo_kinematic.cpp
vendored
Normal file
239
thirdparty/ode-0.16.5/ode/demo/demo_kinematic.cpp
vendored
Normal file
@@ -0,0 +1,239 @@
|
||||
/*************************************************************************
|
||||
* *
|
||||
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
|
||||
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
|
||||
* *
|
||||
* This library is free software; you can redistribute it and/or *
|
||||
* modify it under the terms of EITHER: *
|
||||
* (1) The GNU Lesser General Public License as published by the Free *
|
||||
* Software Foundation; either version 2.1 of the License, or (at *
|
||||
* your option) any later version. The text of the GNU Lesser *
|
||||
* General Public License is included with this library in the *
|
||||
* file LICENSE.TXT. *
|
||||
* (2) The BSD-style license that is included with this library in *
|
||||
* the file LICENSE-BSD.TXT. *
|
||||
* *
|
||||
* This library is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
|
||||
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
|
||||
* *
|
||||
*************************************************************************/
|
||||
|
||||
#include <iostream>
|
||||
#include <set>
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <ode/ode.h>
|
||||
#include <drawstuff/drawstuff.h>
|
||||
#include "texturepath.h"
|
||||
|
||||
#ifdef dDOUBLE
|
||||
#define dsDrawBox dsDrawBoxD
|
||||
#define dsDrawCylinder dsDrawCylinderD
|
||||
#endif
|
||||
|
||||
|
||||
using namespace std;
|
||||
|
||||
dWorld *world;
|
||||
dSpace *space;
|
||||
dPlane *ground;
|
||||
dBody *kbody;
|
||||
dBox *kbox;
|
||||
dJointGroup joints;
|
||||
dCylinder *kpole;
|
||||
dBody *matraca;
|
||||
dBox *matraca_geom;
|
||||
dHingeJoint *hinge;
|
||||
|
||||
struct Box {
|
||||
dBody body;
|
||||
dBox geom;
|
||||
Box() :
|
||||
body(*world),
|
||||
geom(*space, 0.2, 0.2, 0.2)
|
||||
{
|
||||
dMass mass;
|
||||
mass.setBox(10, 0.2, 0.2, 0.2);
|
||||
body.setMass(mass);
|
||||
geom.setData(this);
|
||||
geom.setBody(body);
|
||||
}
|
||||
void draw() const
|
||||
{
|
||||
dVector3 lengths;
|
||||
geom.getLengths(lengths);
|
||||
dsSetTexture(DS_WOOD);
|
||||
dsSetColor(0,1,0);
|
||||
dsDrawBox(geom.getPosition(), geom.getRotation(), lengths);
|
||||
}
|
||||
};
|
||||
|
||||
set<Box*> boxes;
|
||||
set<Box*> to_remove;
|
||||
|
||||
void dropBox()
|
||||
{
|
||||
Box *box = new Box();
|
||||
|
||||
dReal px = (rand() / float(RAND_MAX)) * 2 - 1;
|
||||
dReal py = (rand() / float(RAND_MAX)) * 2 - 1;
|
||||
dReal pz = 2.5;
|
||||
box->body.setPosition(px, py, pz);
|
||||
|
||||
boxes.insert(box);
|
||||
}
|
||||
|
||||
void queueRemoval(dGeomID g)
|
||||
{
|
||||
Box *b = (Box*)dGeomGetData(g);
|
||||
to_remove.insert(b);
|
||||
}
|
||||
|
||||
void removeQueued()
|
||||
{
|
||||
while (!to_remove.empty()) {
|
||||
Box *b = *to_remove.begin();
|
||||
to_remove.erase(b);
|
||||
boxes.erase(b);
|
||||
delete b;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void nearCallback(void *, dGeomID g1, dGeomID g2)
|
||||
{
|
||||
if (g1 == ground->id()) {
|
||||
queueRemoval(g2);
|
||||
return;
|
||||
}
|
||||
if (g2 == ground->id()) {
|
||||
queueRemoval(g1);
|
||||
return;
|
||||
}
|
||||
|
||||
dBodyID b1 = dGeomGetBody(g1);
|
||||
dBodyID b2 = dGeomGetBody(g2);
|
||||
|
||||
if (b1 && b2 && dAreConnectedExcluding(b1, b2, dJointTypeContact))
|
||||
return;
|
||||
|
||||
const int MAX_CONTACTS = 10;
|
||||
dContact contact[MAX_CONTACTS];
|
||||
int n = dCollide(g1, g2, MAX_CONTACTS, &contact[0].geom, sizeof(dContact));
|
||||
for (int i=0; i<n; ++i) {
|
||||
contact[i].surface.mode = 0;
|
||||
contact[i].surface.mu = 1;
|
||||
dJointID j = dJointCreateContact (*world, joints.id(), contact+i);
|
||||
dJointAttach(j, b1, b2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
simLoop(int pause)
|
||||
{
|
||||
if (!pause) {
|
||||
const dReal timestep = 0.04;
|
||||
|
||||
// this does a hard-coded circular motion animation
|
||||
static float t=0;
|
||||
t += timestep/4;
|
||||
if (t > 2*M_PI)
|
||||
t = 0;
|
||||
dVector3 next_pos = { dCos(t), dSin(t), REAL(0.5)};
|
||||
dVector3 vel;
|
||||
// vel = (next_pos - cur_pos) / timestep
|
||||
dSubtractVectors3(vel, next_pos, kbody->getPosition());
|
||||
dScaleVector3(vel, 1/timestep);
|
||||
kbody->setLinearVel(vel);
|
||||
// end of hard-coded animation
|
||||
|
||||
space->collide(0, nearCallback);
|
||||
removeQueued();
|
||||
|
||||
world->quickStep(timestep);
|
||||
joints.clear();
|
||||
}
|
||||
|
||||
dVector3 lengths;
|
||||
|
||||
// the moving platform
|
||||
kbox->getLengths(lengths);
|
||||
dsSetTexture(DS_WOOD);
|
||||
dsSetColor(.3, .3, 1);
|
||||
dsDrawBox(kbox->getPosition(), kbox->getRotation(), lengths);
|
||||
dReal length, radius;
|
||||
kpole->getParams(&radius, &length);
|
||||
dsSetTexture(DS_CHECKERED);
|
||||
dsSetColor(1, 1, 0);
|
||||
dsDrawCylinder(kpole->getPosition(), kpole->getRotation(), length, radius);
|
||||
|
||||
// the matraca
|
||||
matraca_geom->getLengths(lengths);
|
||||
dsSetColor(1,0,0);
|
||||
dsSetTexture(DS_WOOD);
|
||||
dsDrawBox(matraca_geom->getPosition(), matraca_geom->getRotation(), lengths);
|
||||
|
||||
// and the boxes
|
||||
for_each(boxes.begin(), boxes.end(), mem_fun(&Box::draw));
|
||||
}
|
||||
|
||||
void command(int c)
|
||||
{
|
||||
switch (c) {
|
||||
case ' ':
|
||||
dropBox();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
dInitODE();
|
||||
|
||||
// setup pointers to drawstuff callback functions
|
||||
dsFunctions fn;
|
||||
fn.version = DS_VERSION;
|
||||
fn.start = 0;
|
||||
fn.step = &simLoop;
|
||||
fn.command = &command;
|
||||
fn.stop = 0;
|
||||
fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
|
||||
|
||||
cout << endl << "*** Press SPACE to drop boxes **" << endl;
|
||||
|
||||
space = new dSimpleSpace();
|
||||
ground = new dPlane(*space, 0, 0, 1, 0);
|
||||
|
||||
world = new dWorld;
|
||||
world->setGravity(0, 0, -.5);
|
||||
|
||||
kbody = new dBody(*world);
|
||||
kbody->setKinematic();
|
||||
const dReal kx = 1, ky = 0, kz = .5;
|
||||
kbody->setPosition(kx, ky, kz);
|
||||
kbox = new dBox(*space, 3, 3, .5);
|
||||
kbox->setBody(*kbody);
|
||||
kpole = new dCylinder(*space, .125, 1.5);
|
||||
kpole->setBody(*kbody);
|
||||
dGeomSetOffsetPosition(kpole->id(), 0, 0, 0.8);
|
||||
|
||||
matraca = new dBody(*world);
|
||||
matraca->setPosition(kx+0, ky+1, kz+1);
|
||||
matraca_geom = new dBox(*space, 0.5, 2, 0.75);
|
||||
matraca_geom->setBody(*matraca);
|
||||
dMass mass;
|
||||
mass.setBox(1, 0.5, 2, 0.75);
|
||||
matraca->setMass(mass);
|
||||
|
||||
hinge = new dHingeJoint(*world);
|
||||
hinge->attach(*kbody, *matraca);
|
||||
hinge->setAnchor(kx, ky, kz+1);
|
||||
hinge->setAxis(0, 0, 1);
|
||||
|
||||
dsSimulationLoop (argc, argv, 640, 480, &fn);
|
||||
|
||||
dCloseODE();
|
||||
}
|
||||
Reference in New Issue
Block a user