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thirdparty/ode-0.16.5/ode/demo/demo_heightfield.cpp
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714
thirdparty/ode-0.16.5/ode/demo/demo_heightfield.cpp
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/*************************************************************************
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* *
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* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
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* All rights reserved. Email: russ@q12.org Web: www.q12.org *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of EITHER: *
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* (1) The GNU Lesser General Public License as published by the Free *
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* Software Foundation; either version 2.1 of the License, or (at *
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* your option) any later version. The text of the GNU Lesser *
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* General Public License is included with this library in the *
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* file LICENSE.TXT. *
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* (2) The BSD-style license that is included with this library in *
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* the file LICENSE-BSD.TXT. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
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* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
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* *
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*************************************************************************/
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#include <ode/ode.h>
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#include <drawstuff/drawstuff.h>
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#include "texturepath.h"
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#include "bunny_geom.h"
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#ifdef _MSC_VER
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#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
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#endif
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#define DEGTORAD 0.01745329251994329577f //!< PI / 180.0, convert degrees to radians
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int g_allow_trimesh;
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// Our heightfield geom
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dGeomID gheight;
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// Heightfield dimensions
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#define HFIELD_WSTEP 15 // Vertex count along edge >= 2
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#define HFIELD_DSTEP 31
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#define HFIELD_WIDTH REAL( 4.0 )
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#define HFIELD_DEPTH REAL( 8.0 )
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#define HFIELD_WSAMP ( HFIELD_WIDTH / ( HFIELD_WSTEP-1 ) )
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#define HFIELD_DSAMP ( HFIELD_DEPTH / ( HFIELD_DSTEP-1 ) )
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//<---- Convex Object
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dReal planes[]= // planes for a cube
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{
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1.0f ,0.0f ,0.0f ,0.25f,
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0.0f ,1.0f ,0.0f ,0.25f,
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0.0f ,0.0f ,1.0f ,0.25f,
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0.0f ,0.0f ,-1.0f,0.25f,
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0.0f ,-1.0f,0.0f ,0.25f,
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-1.0f,0.0f ,0.0f ,0.25f
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/*
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1.0f ,0.0f ,0.0f ,2.0f,
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0.0f ,1.0f ,0.0f ,1.0f,
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0.0f ,0.0f ,1.0f ,1.0f,
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0.0f ,0.0f ,-1.0f,1.0f,
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0.0f ,-1.0f,0.0f ,1.0f,
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-1.0f,0.0f ,0.0f ,0.0f
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*/
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};
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const unsigned int planecount=6;
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dReal points[]= // points for a cube
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{
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0.25f,0.25f,0.25f, // point 0
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-0.25f,0.25f,0.25f, // point 1
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0.25f,-0.25f,0.25f, // point 2
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-0.25f,-0.25f,0.25f,// point 3
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0.25f,0.25f,-0.25f, // point 4
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-0.25f,0.25f,-0.25f,// point 5
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0.25f,-0.25f,-0.25f,// point 6
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-0.25f,-0.25f,-0.25f,// point 7
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};
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const unsigned int pointcount=8;
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unsigned int polygons[] = //Polygons for a cube (6 squares)
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{
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4,0,2,6,4, // positive X
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4,1,0,4,5, // positive Y
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4,0,1,3,2, // positive Z
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4,3,1,5,7, // negative X
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4,2,3,7,6, // negative Y
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4,5,4,6,7, // negative Z
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};
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//----> Convex Object
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// select correct drawing functions
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#ifdef dDOUBLE
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#define dsDrawBox dsDrawBoxD
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#define dsDrawSphere dsDrawSphereD
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#define dsDrawCylinder dsDrawCylinderD
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#define dsDrawCapsule dsDrawCapsuleD
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#define dsDrawConvex dsDrawConvexD
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#define dsDrawTriangle dsDrawTriangleD
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#endif
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// some constants
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#define NUM 100 // max number of objects
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#define DENSITY (5.0) // density of all objects
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#define GPB 3 // maximum number of geometries per body
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#define MAX_CONTACTS 64 // maximum number of contact points per body
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// dynamics and collision objects
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struct MyObject {
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dBodyID body; // the body
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dGeomID geom[GPB]; // geometries representing this body
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// Trimesh only - double buffered matrices for 'last transform' setup
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dReal matrix_dblbuff[ 16 * 2 ];
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int last_matrix_index;
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};
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static int num=0; // number of objects in simulation
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static int nextobj=0; // next object to recycle if num==NUM
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static dWorldID world;
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static dSpaceID space;
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static MyObject obj[NUM];
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static dJointGroupID contactgroup;
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static int selected = -1; // selected object
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static int show_aabb = 0; // show geom AABBs?
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static int show_contacts = 0; // show contact points?
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static int random_pos = 1; // drop objects from random position?
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static int write_world = 0;
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//============================
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dGeomID TriMesh1;
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dGeomID TriMesh2;
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//static dTriMeshDataID TriData1, TriData2; // reusable static trimesh data
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//============================
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dReal heightfield_callback( void*, int x, int z )
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{
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dReal fx = ( ((dReal)x) - ( HFIELD_WSTEP-1 )/2 ) / (dReal)( HFIELD_WSTEP-1 );
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dReal fz = ( ((dReal)z) - ( HFIELD_DSTEP-1 )/2 ) / (dReal)( HFIELD_DSTEP-1 );
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// Create an interesting 'hump' shape
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dReal h = REAL( 1.0 ) + ( REAL( -16.0 ) * ( fx*fx*fx + fz*fz*fz ) );
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return h;
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}
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// this is called by dSpaceCollide when two objects in space are
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// potentially colliding.
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static void nearCallback (void *, dGeomID o1, dGeomID o2)
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{
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int i;
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// if (o1->body && o2->body) return;
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// exit without doing anything if the two bodies are connected by a joint
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dBodyID b1 = dGeomGetBody(o1);
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dBodyID b2 = dGeomGetBody(o2);
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if (b1 && b2 && dAreConnectedExcluding(b1,b2,dJointTypeContact))
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return;
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dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box
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for (i=0; i<MAX_CONTACTS; i++) {
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contact[i].surface.mode = dContactBounce | dContactSoftCFM;
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contact[i].surface.mu = dInfinity;
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contact[i].surface.mu2 = 0;
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contact[i].surface.bounce = 0.1;
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contact[i].surface.bounce_vel = 0.1;
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contact[i].surface.soft_cfm = 0.01;
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}
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if (int numc = dCollide(o1,o2,MAX_CONTACTS,&contact[0].geom,
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sizeof(dContact))) {
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dMatrix3 RI;
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dRSetIdentity(RI);
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const dReal ss[3] = {0.02,0.02,0.02};
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for (i=0; i<numc; i++) {
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dJointID c = dJointCreateContact(world,contactgroup,contact+i);
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dJointAttach(c,b1,b2);
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if (show_contacts) {
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dsSetColor(0,0,1);
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dsDrawBox(contact[i].geom.pos,RI,ss);
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}
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}
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}
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}
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// start simulation - set viewpoint
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static void start()
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{
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dAllocateODEDataForThread(dAllocateMaskAll);
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static float xyz[3] = {2.1640f,-1.3079f,1.7600f};
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static float hpr[3] = {125.5000f,-17.0000f,0.0000f};
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dsSetViewpoint (xyz,hpr);
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printf("To drop another object, press:\n");
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printf(" b for box.\n");
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printf(" s for sphere.\n");
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printf(" c for capsule.\n");
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printf(" y for cylinder.\n");
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printf(" v for a convex object.\n");
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printf(" x for a composite object.\n");
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if ( g_allow_trimesh )
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printf(" m for a trimesh.\n");
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printf("To select an object, press space.\n");
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printf("To disable the selected object, press d.\n");
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printf("To enable the selected object, press e.\n");
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printf("To toggle showing the geom AABBs, press a.\n");
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printf("To toggle showing the contact points, press t.\n");
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printf("To toggle dropping from random position/orientation, press r.\n");
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printf("To save the current state to 'state.dif', press 1.\n");
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}
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char locase(char c)
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{
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if (c >= 'A' && c <= 'Z') return c - ('a'-'A');
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else return c;
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}
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// called when a key pressed
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static void command(int cmd)
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{
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dsizeint i;
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int j,k;
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dReal sides[3];
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dMass m;
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bool setBody = false;
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cmd = locase (cmd);
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//
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// Geom Creation
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//
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if ( cmd == 'b' || cmd == 's' || cmd == 'c' || ( cmd == 'm' && g_allow_trimesh ) ||
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cmd == 'x' || cmd == 'y' || cmd == 'v' ) {
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if ( num < NUM ) {
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i = num;
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num++;
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} else {
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i = nextobj++;
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nextobj %= num;
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// destroy the body and geoms for slot i
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dBodyDestroy(obj[i].body);
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obj[i].body = 0;
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for (k=0; k < GPB; k++)
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if (obj[i].geom[k]) {
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dGeomDestroy(obj[i].geom[k]);
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obj[i].geom[k] = 0;
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}
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}
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obj[i].body = dBodyCreate(world);
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for (k=0; k<3; k++)
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sides[k] = dRandReal()*0.5+0.1;
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dMatrix3 R;
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if (random_pos) {
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dBodySetPosition(obj[i].body,
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(dRandReal()-0.5)*HFIELD_WIDTH*0.75,
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(dRandReal()-0.5)*HFIELD_DEPTH*0.75,
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dRandReal() + 2 );
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dRFromAxisAndAngle(R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
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dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
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} else {
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dReal maxheight = 0;
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for (k=0; k<num; k++) {
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const dReal *pos = dBodyGetPosition(obj[k].body);
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if (pos[2] > maxheight)
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maxheight = pos[2];
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}
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dBodySetPosition(obj[i].body, 0,maxheight+1,0);
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dRFromAxisAndAngle(R,0,0,1,dRandReal()*10.0-5.0);
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}
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dBodySetRotation(obj[i].body,R);
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if (cmd == 'b') {
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dMassSetBox(&m,DENSITY,sides[0],sides[1],sides[2]);
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obj[i].geom[0] = dCreateBox(space,sides[0],sides[1],sides[2]);
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} else if (cmd == 'c') {
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sides[0] *= 0.5;
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dMassSetCapsule(&m,DENSITY,3,sides[0],sides[1]);
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obj[i].geom[0] = dCreateCapsule(space,sides[0],sides[1]);
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} else if (cmd == 'v') {
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dMassSetBox (&m,DENSITY,0.25,0.25,0.25);
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obj[i].geom[0] = dCreateConvex(space,
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planes,
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planecount,
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points,
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pointcount,
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polygons);
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} else if (cmd == 'y') {
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dMassSetCylinder(&m,DENSITY,3,sides[0],sides[1]);
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obj[i].geom[0] = dCreateCylinder(space,sides[0],sides[1]);
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} else if (cmd == 's') {
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sides[0] *= 0.5;
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dMassSetSphere(&m,DENSITY,sides[0]);
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obj[i].geom[0] = dCreateSphere(space,sides[0]);
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} else if (cmd == 'm' && g_allow_trimesh) {
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dTriMeshDataID new_tmdata = dGeomTriMeshDataCreate();
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dGeomTriMeshDataBuildSingle(new_tmdata, &Vertices[0], 3 * sizeof(float), VertexCount,
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&Indices[0], IndexCount, 3 * sizeof(dTriIndex));
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dGeomTriMeshDataPreprocess2(new_tmdata, (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES), NULL);
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obj[i].geom[0] = dCreateTriMesh(space, new_tmdata, 0, 0, 0);
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dMassSetTrimesh( &m, DENSITY, obj[i].geom[0] );
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printf("mass at %f %f %f\n", m.c[0], m.c[1], m.c[2]);
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dGeomSetPosition(obj[i].geom[0], -m.c[0], -m.c[1], -m.c[2]);
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dMassTranslate(&m, -m.c[0], -m.c[1], -m.c[2]);
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} else if (cmd == 'x') {
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setBody = 1;
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// start accumulating masses for the composite geometries
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dMass m2;
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dMassSetZero (&m);
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dReal dpos[GPB][3]; // delta-positions for composite geometries
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dMatrix3 drot[GPB];
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// set random delta positions
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for (j=0; j<GPB; j++)
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for (k=0; k<3; k++)
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dpos[j][k] = dRandReal()*0.3-0.15;
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for (k=0; k<GPB; k++) {
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if (k==0) {
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dReal radius = dRandReal()*0.25+0.05;
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obj[i].geom[k] = dCreateSphere (space,radius);
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dMassSetSphere (&m2,DENSITY,radius);
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}
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else if (k==1) {
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obj[i].geom[k] = dCreateBox(space,sides[0],sides[1],sides[2]);
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dMassSetBox(&m2,DENSITY,sides[0],sides[1],sides[2]);
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} else {
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dReal radius = dRandReal()*0.1+0.05;
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dReal length = dRandReal()*1.0+0.1;
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obj[i].geom[k] = dCreateCapsule(space,radius,length);
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dMassSetCapsule(&m2,DENSITY,3,radius,length);
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}
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dRFromAxisAndAngle(drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
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dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
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dMassRotate(&m2,drot[k]);
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dMassTranslate(&m2,dpos[k][0],dpos[k][1],dpos[k][2]);
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// add to the total mass
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dMassAdd(&m,&m2);
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}
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for (k=0; k<GPB; k++) {
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dGeomSetBody(obj[i].geom[k],obj[i].body);
|
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dGeomSetOffsetPosition(obj[i].geom[k],
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dpos[k][0]-m.c[0],
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dpos[k][1]-m.c[1],
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dpos[k][2]-m.c[2]);
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dGeomSetOffsetRotation(obj[i].geom[k], drot[k]);
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}
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dMassTranslate(&m,-m.c[0],-m.c[1],-m.c[2]);
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dBodySetMass(obj[i].body,&m);
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}
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if (!setBody) { // avoid calling for composite geometries
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for (k=0; k < GPB; k++)
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if (obj[i].geom[k])
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dGeomSetBody(obj[i].geom[k],obj[i].body);
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||||
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dBodySetMass(obj[i].body,&m);
|
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}
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||||
}
|
||||
|
||||
|
||||
//
|
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// Control Commands
|
||||
//
|
||||
|
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if (cmd == ' ') {
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||||
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selected++;
|
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if (selected >= num)
|
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selected = 0;
|
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if (selected < -1)
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selected = 0;
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||||
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||||
} else if (cmd == 'd' && selected >= 0 && selected < num) {
|
||||
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dBodyDisable(obj[selected].body);
|
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} else if (cmd == 'e' && selected >= 0 && selected < num) {
|
||||
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||||
dBodyEnable(obj[selected].body);
|
||||
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||||
} else if (cmd == 'a') {
|
||||
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show_aabb = !show_aabb;
|
||||
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||||
} else if (cmd == 't') {
|
||||
|
||||
show_contacts = !show_contacts;
|
||||
|
||||
} else if (cmd == 'r') {
|
||||
|
||||
random_pos = !random_pos;
|
||||
|
||||
} else if (cmd == '1') {
|
||||
|
||||
write_world = 1;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// draw a geom
|
||||
|
||||
void drawGeom (dGeomID g, const dReal *pos, const dReal *R, int show_aabb)
|
||||
{
|
||||
if (!g)
|
||||
return;
|
||||
if (!pos)
|
||||
pos = dGeomGetPosition(g);
|
||||
if (!R)
|
||||
R = dGeomGetRotation(g);
|
||||
|
||||
int type = dGeomGetClass(g);
|
||||
if (type == dBoxClass) {
|
||||
|
||||
dVector3 sides;
|
||||
dGeomBoxGetLengths(g,sides);
|
||||
dsDrawBox(pos,R,sides);
|
||||
|
||||
} else if (type == dSphereClass) {
|
||||
|
||||
dsDrawSphere(pos,R,dGeomSphereGetRadius(g));
|
||||
|
||||
} else if (type == dCapsuleClass) {
|
||||
|
||||
dReal radius,length;
|
||||
dGeomCapsuleGetParams(g,&radius,&length);
|
||||
dsDrawCapsule(pos,R,length,radius);
|
||||
|
||||
} else if (type == dConvexClass) {
|
||||
|
||||
//dVector3 sides={0.50,0.50,0.50};
|
||||
dsDrawConvex(pos,R,planes,
|
||||
planecount,
|
||||
points,
|
||||
pointcount,
|
||||
polygons);
|
||||
|
||||
} else if (type == dCylinderClass) {
|
||||
|
||||
dReal radius,length;
|
||||
dGeomCylinderGetParams(g,&radius,&length);
|
||||
dsDrawCylinder(pos,R,length,radius);
|
||||
|
||||
} else if (type == dTriMeshClass) {
|
||||
|
||||
dTriIndex* Indices = (dTriIndex*)::Indices;
|
||||
|
||||
// assume all trimeshes are drawn as bunnies
|
||||
for (int ii = 0; ii < IndexCount / 3; ii++) {
|
||||
const dReal v[9] = { // explicit conversion from float to dReal
|
||||
Vertices[Indices[ii * 3 + 0] * 3 + 0],
|
||||
Vertices[Indices[ii * 3 + 0] * 3 + 1],
|
||||
Vertices[Indices[ii * 3 + 0] * 3 + 2],
|
||||
Vertices[Indices[ii * 3 + 1] * 3 + 0],
|
||||
Vertices[Indices[ii * 3 + 1] * 3 + 1],
|
||||
Vertices[Indices[ii * 3 + 1] * 3 + 2],
|
||||
Vertices[Indices[ii * 3 + 2] * 3 + 0],
|
||||
Vertices[Indices[ii * 3 + 2] * 3 + 1],
|
||||
Vertices[Indices[ii * 3 + 2] * 3 + 2]
|
||||
};
|
||||
dsDrawTriangle(pos, R, &v[0], &v[3], &v[6], 1);
|
||||
}
|
||||
|
||||
} else if (type == dHeightfieldClass) {
|
||||
|
||||
// Set ox and oz to zero for DHEIGHTFIELD_CORNER_ORIGIN mode.
|
||||
int ox = (int) ( -HFIELD_WIDTH/2 );
|
||||
int oz = (int) ( -HFIELD_DEPTH/2 );
|
||||
|
||||
// for ( int tx = -1; tx < 2; ++tx )
|
||||
// for ( int tz = -1; tz < 2; ++tz )
|
||||
dsSetColorAlpha (0.5,1,0.5,0.5);
|
||||
dsSetTexture( DS_WOOD );
|
||||
|
||||
for ( int i = 0; i < HFIELD_WSTEP - 1; ++i )
|
||||
for ( int j = 0; j < HFIELD_DSTEP - 1; ++j ) {
|
||||
dReal a[3], b[3], c[3], d[3];
|
||||
|
||||
a[ 0 ] = ox + ( i ) * HFIELD_WSAMP;
|
||||
a[ 1 ] = heightfield_callback( NULL, i, j );
|
||||
a[ 2 ] = oz + ( j ) * HFIELD_DSAMP;
|
||||
|
||||
b[ 0 ] = ox + ( i + 1 ) * HFIELD_WSAMP;
|
||||
b[ 1 ] = heightfield_callback( NULL, i + 1, j );
|
||||
b[ 2 ] = oz + ( j ) * HFIELD_DSAMP;
|
||||
|
||||
c[ 0 ] = ox + ( i ) * HFIELD_WSAMP;
|
||||
c[ 1 ] = heightfield_callback( NULL, i, j + 1 );
|
||||
c[ 2 ] = oz + ( j + 1 ) * HFIELD_DSAMP;
|
||||
|
||||
d[ 0 ] = ox + ( i + 1 ) * HFIELD_WSAMP;
|
||||
d[ 1 ] = heightfield_callback( NULL, i + 1, j + 1 );
|
||||
d[ 2 ] = oz + ( j + 1 ) * HFIELD_DSAMP;
|
||||
|
||||
dsDrawTriangle( pos, R, a, c, b, 1 );
|
||||
dsDrawTriangle( pos, R, b, c, d, 1 );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (show_aabb) {
|
||||
// draw the bounding box for this geom
|
||||
dReal aabb[6];
|
||||
dGeomGetAABB(g,aabb);
|
||||
dVector3 bbpos;
|
||||
for (int i=0; i<3; i++)
|
||||
bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]);
|
||||
dVector3 bbsides;
|
||||
for (int i=0; i<3; i++)
|
||||
bbsides[i] = aabb[i*2+1] - aabb[i*2];
|
||||
dMatrix3 RI;
|
||||
dRSetIdentity(RI);
|
||||
dsSetColorAlpha(1,0,0,0.5);
|
||||
dsDrawBox(bbpos,RI,bbsides);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// simulation loop
|
||||
|
||||
static void simLoop (int pause)
|
||||
{
|
||||
int i,j;
|
||||
|
||||
dSpaceCollide(space,0,&nearCallback);
|
||||
|
||||
if (!pause)
|
||||
dWorldQuickStep(world,0.05);
|
||||
|
||||
|
||||
if (write_world) {
|
||||
FILE *f = fopen ("state.dif","wt");
|
||||
if (f) {
|
||||
dWorldExportDIF(world,f,"X");
|
||||
fclose (f);
|
||||
}
|
||||
write_world = 0;
|
||||
}
|
||||
|
||||
// remove all contact joints
|
||||
dJointGroupEmpty(contactgroup);
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Draw Heightfield
|
||||
//
|
||||
|
||||
drawGeom(gheight, 0, 0, 0);
|
||||
|
||||
|
||||
|
||||
dsSetColor (1,1,0);
|
||||
dsSetTexture (DS_WOOD);
|
||||
for (i=0; i<num; i++) {
|
||||
for (j=0; j < GPB; j++) {
|
||||
if (i==selected) {
|
||||
dsSetColor (0,0.7,1);
|
||||
} else if (! dBodyIsEnabled (obj[i].body)) {
|
||||
dsSetColor (1,0.8,0);
|
||||
} else {
|
||||
dsSetColor (1,1,0);
|
||||
}
|
||||
|
||||
drawGeom (obj[i].geom[j],0,0,show_aabb);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
int main (int argc, char **argv)
|
||||
{
|
||||
printf("ODE configuration: %s\n", dGetConfiguration());
|
||||
|
||||
// Is trimesh support built into this ODE?
|
||||
g_allow_trimesh = dCheckConfiguration( "ODE_EXT_trimesh" );
|
||||
|
||||
// setup pointers to drawstuff callback functions
|
||||
dsFunctions fn;
|
||||
fn.version = DS_VERSION;
|
||||
fn.start = &start;
|
||||
fn.step = &simLoop;
|
||||
fn.command = &command;
|
||||
fn.stop = 0;
|
||||
fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
|
||||
|
||||
// create world
|
||||
dInitODE2(0);
|
||||
world = dWorldCreate();
|
||||
space = dHashSpaceCreate (0);
|
||||
contactgroup = dJointGroupCreate (0);
|
||||
dWorldSetGravity(world,0,0,-0.05);
|
||||
dWorldSetCFM(world,1e-5);
|
||||
dWorldSetAutoDisableFlag(world,1);
|
||||
dWorldSetContactMaxCorrectingVel(world,0.1);
|
||||
dWorldSetContactSurfaceLayer(world,0.001);
|
||||
memset(obj,0,sizeof(obj));
|
||||
|
||||
dWorldSetAutoDisableAverageSamplesCount( world, 1 );
|
||||
|
||||
// base plane to catch overspill
|
||||
dCreatePlane( space, 0, 0, 1, 0 );
|
||||
|
||||
|
||||
// our heightfield floor
|
||||
|
||||
dHeightfieldDataID heightid = dGeomHeightfieldDataCreate();
|
||||
|
||||
// Create an finite heightfield.
|
||||
dGeomHeightfieldDataBuildCallback( heightid, NULL, heightfield_callback,
|
||||
HFIELD_WIDTH, HFIELD_DEPTH, HFIELD_WSTEP, HFIELD_DSTEP,
|
||||
REAL( 1.0 ), REAL( 0.0 ), REAL( 0.0 ), 0 );
|
||||
|
||||
// Give some very bounds which, while conservative,
|
||||
// makes AABB computation more accurate than +/-INF.
|
||||
dGeomHeightfieldDataSetBounds( heightid, REAL( -4.0 ), REAL( +6.0 ) );
|
||||
|
||||
gheight = dCreateHeightfield( space, heightid, 1 );
|
||||
|
||||
dVector3 pos;
|
||||
pos[ 0 ] = 0;
|
||||
pos[ 1 ] = 0;
|
||||
pos[ 2 ] = 0;
|
||||
|
||||
// Rotate so Z is up, not Y (which is the default orientation)
|
||||
dMatrix3 R;
|
||||
dRSetIdentity( R );
|
||||
dRFromAxisAndAngle( R, 1, 0, 0, DEGTORAD * 90 );
|
||||
|
||||
// Place it.
|
||||
dGeomSetRotation( gheight, R );
|
||||
dGeomSetPosition( gheight, pos[0], pos[1], pos[2] );
|
||||
|
||||
dThreadingImplementationID threading = dThreadingAllocateMultiThreadedImplementation();
|
||||
dThreadingThreadPoolID pool = dThreadingAllocateThreadPool(4, 0, dAllocateFlagBasicData, NULL);
|
||||
dThreadingThreadPoolServeMultiThreadedImplementation(pool, threading);
|
||||
// dWorldSetStepIslandsProcessingMaxThreadCount(world, 1);
|
||||
dWorldSetStepThreadingImplementation(world, dThreadingImplementationGetFunctions(threading), threading);
|
||||
|
||||
// run simulation
|
||||
dsSimulationLoop (argc,argv,352,288,&fn);
|
||||
|
||||
dThreadingImplementationShutdownProcessing(threading);
|
||||
dThreadingFreeThreadPool(pool);
|
||||
dWorldSetStepThreadingImplementation(world, NULL, NULL);
|
||||
dThreadingFreeImplementation(threading);
|
||||
|
||||
dJointGroupDestroy (contactgroup);
|
||||
dSpaceDestroy (space);
|
||||
dWorldDestroy (world);
|
||||
|
||||
// destroy heightfield data, because _we_ own it not ODE
|
||||
dGeomHeightfieldDataDestroy( heightid );
|
||||
|
||||
dCloseODE();
|
||||
}
|
||||
Reference in New Issue
Block a user