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thirdparty/ode-0.16.5/include/ode/threading_impl.h
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thirdparty/ode-0.16.5/include/ode/threading_impl.h
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/*************************************************************************
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* *
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* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
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* All rights reserved. Email: russ@q12.org Web: www.q12.org *
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* *
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* Builtin ODE threading implementation header. *
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* Copyright (C) 2011-2024 Oleh Derevenko. All rights reserved. *
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* e-mail: odar@eleks.com (change all "a" to "e") *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of EITHER: *
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* (1) The GNU Lesser General Public License as published by the Free *
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* Software Foundation; either version 2.1 of the License, or (at *
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* your option) any later version. The text of the GNU Lesser *
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* General Public License is included with this library in the *
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* file LICENSE.TXT. *
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* (2) The BSD-style license that is included with this library in *
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* the file LICENSE-BSD.TXT. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
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* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
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* *
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*************************************************************************/
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/*
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* A threading implementation built into ODE for those who does not care to
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* or can't implement an own one.
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*/
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#ifndef _ODE_THREADING_IMPL_H_
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#define _ODE_THREADING_IMPL_H_
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#include <ode/odeconfig.h>
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#include <ode/threading.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct dxThreadingThreadPool;
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typedef struct dxThreadingThreadPool *dThreadingThreadPoolID;
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/**
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* @brief Allocates built-in self-threaded threading implementation object.
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*
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* A self-threaded implementation is a type of implementation that performs
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* processing of posted calls by means of caller thread itself. This type of
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* implementation does not need thread pool to serve it.
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*
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* Note that since May 9th, 2017 (rev. #2066) the Self-Threaded implementation
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* returns 0 rather than 1 as available thread count to distinguish from
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* thread pools with just one thread in them.
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*
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* The processing is arranged in a way to prevent call stack depth growth
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* as more and more nested calls are posted.
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*
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* Note that it is not necessary to create and assign a self-threaded
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* implementation to a world, as there is a global one used by default
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* if no implementation is explicitly assigned. You should only assign
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* each world an individual threading implementation instance if simulations
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* need to be run in parallel in multiple threads for the worlds.
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*
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* @returns ID of object allocated or NULL on failure
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*
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* @ingroup threading
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* @see dThreadingAllocateMultiThreadedImplementation
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* @see dThreadingFreeImplementation
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*/
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ODE_API dThreadingImplementationID dThreadingAllocateSelfThreadedImplementation();
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/**
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* @brief Allocates built-in multi-threaded threading implementation object.
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*
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* A multi-threaded implementation is a type of implementation that has to be
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* served with a thread pool. The thread pool can be either the built-in ODE object
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* or set of external threads that dedicate themselves to this purpose and stay
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* in ODE until implementation releases them.
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*
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* @returns ID of object allocated or NULL on failure
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*
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* @ingroup threading
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* @see dThreadingThreadPoolServeMultiThreadedImplementation
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* @see dExternalThreadingServeMultiThreadedImplementation
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* @see dThreadingFreeImplementation
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*/
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ODE_API dThreadingImplementationID dThreadingAllocateMultiThreadedImplementation();
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/**
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* @brief Retrieves the functions record of a built-in threading implementation.
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*
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* The implementation can be the one allocated by ODE (from @c dThreadingAllocateMultiThreadedImplementation).
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* Do not use this function with self-made custom implementations -
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* they should be bundled with their own set of functions.
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*
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* @param impl Threading implementation ID
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* @returns Pointer to associated functions structure
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*
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* @ingroup threading
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* @see dThreadingAllocateMultiThreadedImplementation
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*/
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ODE_API const dThreadingFunctionsInfo *dThreadingImplementationGetFunctions(dThreadingImplementationID impl);
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/**
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* @brief Requests a built-in implementation to release threads serving it.
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*
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* The function unblocks threads employed in implementation serving and lets them
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* return to from where they originate. It's the responsibility of external code
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* to make sure all the calls to ODE that might be dependent on given threading
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* implementation object had already returned before this call is made. If threading
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* implementation is still processing some posted calls while this function is
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* invoked the behavior is implementation dependent.
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*
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* This call is to be used to request the threads to be released before waiting
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* for them in host pool or before waiting for them to exit. Implementation object
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* must not be destroyed before it is known that all the serving threads have already
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* returned from it. If implementation needs to be reused after this function is called
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* and all the threads have exited from it a call to @c dThreadingImplementationCleanupForRestart
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* must be made to restore internal state of the object.
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*
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* If this function is called for self-threaded built-in threading implementation
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* the call has no effect.
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*
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* @param impl Threading implementation ID
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*
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* @ingroup threading
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* @see dThreadingAllocateMultiThreadedImplementation
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* @see dThreadingImplementationCleanupForRestart
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*/
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ODE_API void dThreadingImplementationShutdownProcessing(dThreadingImplementationID impl);
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/**
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* @brief Restores built-in implementation's state to let it be reused after shutdown.
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*
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* If a multi-threaded built-in implementation needs to be reused after a call
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* to @c dThreadingImplementationShutdownProcessing this call is to be made to
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* restore object's internal state. After that the implementation can be served again.
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*
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* If this function is called for self-threaded built-in threading implementation
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* the call has no effect.
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*
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* @param impl Threading implementation ID
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*
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* @ingroup threading
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* @see dThreadingAllocateMultiThreadedImplementation
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* @see dThreadingImplementationShutdownProcessing
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*/
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ODE_API void dThreadingImplementationCleanupForRestart(dThreadingImplementationID impl);
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/**
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* @brief Deletes an instance of built-in threading implementation.
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*
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* @warning A care must be taken to make sure the implementation is unassigned
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* from all the objects it was assigned to and that there are no more threads
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* serving it before attempting to call this function.
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*
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* @param impl Threading implementation ID
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*
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* @ingroup threading
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* @see dThreadingAllocateMultiThreadedImplementation
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*/
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ODE_API void dThreadingFreeImplementation(dThreadingImplementationID impl);
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typedef void (dThreadReadyToServeCallback)(void *callback_context);
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/**
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* @brief An entry point for external threads that would like to serve a built-in
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* threading implementation object.
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*
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* A thread that calls this function remains blocked in ODE and serves implementation
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* object @p impl until being released with @c dThreadingImplementationShutdownProcessing call.
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* This function can be used to provide external threads instead of ODE's built-in
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* thread pools.
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*
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* The optional callback @readiness_callback is called after the thread has reached
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* and has registered within the implementation. The implementation should not
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* be used until all dedicated threads register within it as otherwise it will not
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* have accurate view of the execution resources available.
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*
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* @param impl Threading implementation ID
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* @param readiness_callback Optional readiness callback to be called after thread enters the implementation
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* @param callback_context A value to be passed as parameter to readiness callback
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*
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* @ingroup threading
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* @see dThreadingAllocateMultiThreadedImplementation
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* @see dThreadingImplementationShutdownProcessing
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*/
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ODE_API void dExternalThreadingServeMultiThreadedImplementation(dThreadingImplementationID impl,
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dThreadReadyToServeCallback *readiness_callback/*=NULL*/, void *callback_context/*=NULL*/);
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/**
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* @brief Creates an instance of built-in thread pool object that can be used to serve
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* multi-threaded threading implementations.
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*
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* The threads allocated inherit priority of caller thread. Their affinity is not
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* explicitly adjusted and gets the value the system assigns by default. Threads
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* have their stack memory fully committed immediately on start. On POSIX platforms
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* threads are started with all the possible signals blocked. Threads execute
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* calls to @c dAllocateODEDataForThread with @p ode_data_allocate_flags
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* on initialization.
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*
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* On POSIX platforms this function must be called with signals masked
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* or other measures must be taken to prevent reception of signals by calling thread
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* for the duration of the call.
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*
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* @param thread_count Number of threads to start in pool
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* @param stack_size Size of stack to be used for every thread or 0 for system default value
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* @param ode_data_allocate_flags Flags to be passed to @c dAllocateODEDataForThread on behalf of each thread
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* @returns ID of object allocated or NULL on failure
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*
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* @ingroup threading
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* @see dThreadingAllocateMultiThreadedImplementation
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* @see dThreadingImplementationShutdownProcessing
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* @see dThreadingFreeThreadPool
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*/
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ODE_API dThreadingThreadPoolID dThreadingAllocateThreadPool(unsigned thread_count,
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dsizeint stack_size, unsigned int ode_data_allocate_flags, void *reserved/*=NULL*/);
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/**
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* @brief Commands an instance of built-in thread pool to serve a built-in multi-threaded
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* threading implementation.
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*
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* A pool can only serve one threading implementation at a time.
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* Call @c dThreadingImplementationShutdownProcessing to release pool threads
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* from implementation serving and make them idle. Pool threads must be released
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* from any implementations before pool is attempted to be deleted.
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*
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* This function waits for threads to register within implementation before returning.
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* So, after the function call exits the implementation can be used immediately.
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*
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* @param pool Thread pool ID to serve the implementation
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* @param impl Implementation ID of implementation to be served
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*
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* @ingroup threading
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* @see dThreadingAllocateThreadPool
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* @see dThreadingAllocateMultiThreadedImplementation
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* @see dThreadingImplementationShutdownProcessing
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*/
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ODE_API void dThreadingThreadPoolServeMultiThreadedImplementation(dThreadingThreadPoolID pool, dThreadingImplementationID impl);
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/**
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* @brief Waits until all pool threads are released from threading implementation
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* they might be serving.
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*
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* The function can be used after a call to @c dThreadingImplementationShutdownProcessing
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* to make sure all the threads have already been released by threading implementation
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* and it can be deleted or it can be cleaned up for restart and served by another pool
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* or this pool's threads can be used to serve another threading implementation.
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*
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* Note that is it not necessary to call this function before pool destruction
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* since @c dThreadingFreeThreadPool performs similar wait operation implicitly on its own.
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*
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* It is OK to call this function even if pool was not serving any threading implementation
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* in which case the call exits immediately with minimal delay.
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*
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* @param pool Thread pool ID to wait for
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*
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* @ingroup threading
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* @see dThreadingAllocateThreadPool
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* @see dThreadingImplementationShutdownProcessing
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* @see dThreadingFreeThreadPool
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*/
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ODE_API void dThreadingThreadPoolWaitIdleState(dThreadingThreadPoolID pool);
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/**
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* @brief Deletes a built-in thread pool instance.
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*
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* The pool threads must be released from any implementations they might be serving
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* before this function is called. Otherwise the call is going to block
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* and wait until pool's threads return.
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*
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* @param pool Thread pool ID to delete
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*
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* @ingroup threading
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* @see dThreadingAllocateThreadPool
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* @see dThreadingImplementationShutdownProcessing
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*/
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ODE_API void dThreadingFreeThreadPool(dThreadingThreadPoolID pool);
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#ifdef __cplusplus
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}
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#endif
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#endif /* #ifndef _ODE_THREADING_IMPL_H_ */
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