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The Open Dynamics Engine (ODE)
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==============================
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Copyright (C) 2001-2007 Russell L. Smith.
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ODE is a free, industrial quality library for simulating articulated
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rigid body dynamics - for example ground vehicles, legged creatures,
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and moving objects in VR environments. It is fast, flexible, robust
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and platform independent, with advanced joints, contact with friction,
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and built-in collision detection.
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This library is free software; you can redistribute it and/or
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modify it under the terms of EITHER:
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* The GNU Lesser General Public License version 2.1 or any later.
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* The BSD-style License.
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See the [COPYING](http://bitbucket.org/odedevs/ode/raw/default/COPYING) file for more details.
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* Installation instructions are in the [INSTALL.txt](http://bitbucket.org/odedevs/ode/raw/default/INSTALL.txt) file.
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* The ODE web pages are at [ode.org](http://www.ode.org/).
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* An online manual is at [the Wiki](http://ode-wiki.org/wiki/index.php?title=Manual).
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* API documentation is in the file ode/docs/index.html, or you
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can view it on the web at [opende.sf.net/docs/index.html](http://opende.sf.net/docs/index.html).
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* Coding style requirements can be found in the [CSR.txt](http://bitbucket.org/odedevs/ode/raw/default/CSR.txt) file.
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