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thirdparty/ode-0.16.5/OPCODE/OPC_PlanesTriOverlap.h
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40
thirdparty/ode-0.16.5/OPCODE/OPC_PlanesTriOverlap.h
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Planes-triangle overlap test.
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* \param in_clip_mask [in] bitmask for active planes
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* \return TRUE if triangle overlap planes
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* \warning THIS IS A CONSERVATIVE TEST !! Some triangles will be returned as intersecting, while they're not!
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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inline_ BOOL PlanesCollider::PlanesTriOverlap(udword in_clip_mask)
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{
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// Stats
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mNbVolumePrimTests++;
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const Plane* p = mPlanes;
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udword Mask = 1;
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while(Mask<=in_clip_mask)
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{
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if(in_clip_mask & Mask)
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{
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float d0 = p->Distance(*mVP.Vertex[0]);
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float d1 = p->Distance(*mVP.Vertex[1]);
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float d2 = p->Distance(*mVP.Vertex[2]);
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if(d0>0.0f && d1>0.0f && d2>0.0f) return FALSE;
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// if(!(IR(d0)&SIGN_BITMASK) && !(IR(d1)&SIGN_BITMASK) && !(IR(d2)&SIGN_BITMASK)) return FALSE;
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}
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Mask+=Mask;
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p++;
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}
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/*
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for(udword i=0;i<6;i++)
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{
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float d0 = p[i].Distance(mLeafVerts[0]);
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float d1 = p[i].Distance(mLeafVerts[1]);
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float d2 = p[i].Distance(mLeafVerts[2]);
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if(d0>0.0f && d1>0.0f && d2>0.0f) return false;
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}
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*/
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return TRUE;
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}
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