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138
thirdparty/miniaudio/tests/test_emscripten/ma_test_emscripten.c
vendored
Normal file
138
thirdparty/miniaudio/tests/test_emscripten/ma_test_emscripten.c
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#define MA_DEBUG_OUTPUT
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#define MA_NO_DECODING
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#define MA_NO_ENCODING
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#define MINIAUDIO_IMPLEMENTATION
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#include "../../miniaudio.h"
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#include <stdio.h>
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#define DEVICE_FORMAT ma_format_f32
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#define DEVICE_CHANNELS 2
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#define DEVICE_SAMPLE_RATE 48000
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ma_bool32 isRunning = MA_FALSE;
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ma_device device;
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ma_waveform sineWave; /* For playback example. */
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void main_loop__em()
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{
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}
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void data_callback_playback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
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{
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MA_ASSERT(pDevice->playback.channels == DEVICE_CHANNELS);
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ma_waveform_read_pcm_frames(&sineWave, pOutput, frameCount, NULL);
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(void)pInput; /* Unused. */
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}
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static void do_playback()
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{
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ma_device_config deviceConfig;
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ma_waveform_config sineWaveConfig;
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deviceConfig = ma_device_config_init(ma_device_type_playback);
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deviceConfig.playback.format = DEVICE_FORMAT;
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deviceConfig.playback.channels = DEVICE_CHANNELS;
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deviceConfig.sampleRate = DEVICE_SAMPLE_RATE;
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deviceConfig.dataCallback = data_callback_playback;
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deviceConfig.pUserData = &sineWave;
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if (ma_device_init(NULL, &deviceConfig, &device) != MA_SUCCESS) {
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printf("Failed to open playback device.\n");
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return;
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}
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sineWaveConfig = ma_waveform_config_init(device.playback.format, device.playback.channels, device.sampleRate, ma_waveform_type_sine, 0.2, 220);
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ma_waveform_init(&sineWaveConfig, &sineWave);
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if (ma_device_start(&device) != MA_SUCCESS) {
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printf("Failed to start device.");
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return;
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}
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}
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void data_callback_duplex(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
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{
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MA_ASSERT(pDevice->capture.format == pDevice->playback.format);
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MA_ASSERT(pDevice->capture.channels == pDevice->playback.channels);
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/* In this example the format and channel count are the same for both input and output which means we can just memcpy(). */
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MA_COPY_MEMORY(pOutput, pInput, frameCount * ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels));
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}
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static void do_duplex()
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{
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ma_result result;
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ma_device_config deviceConfig;
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deviceConfig = ma_device_config_init(ma_device_type_duplex);
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deviceConfig.capture.pDeviceID = NULL;
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deviceConfig.capture.format = DEVICE_FORMAT;
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deviceConfig.capture.channels = 2;
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deviceConfig.capture.shareMode = ma_share_mode_shared;
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deviceConfig.playback.pDeviceID = NULL;
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deviceConfig.playback.format = DEVICE_FORMAT;
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deviceConfig.playback.channels = 2;
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deviceConfig.sampleRate = DEVICE_SAMPLE_RATE;
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deviceConfig.dataCallback = data_callback_duplex;
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result = ma_device_init(NULL, &deviceConfig, &device);
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if (result != MA_SUCCESS) {
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return;
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}
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if (ma_device_start(&device) != MA_SUCCESS) {
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printf("Failed to start device.");
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return;
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}
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}
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static EM_BOOL on_canvas_click(int eventType, const EmscriptenMouseEvent* pMouseEvent, void* pUserData)
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{
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if (isRunning == MA_FALSE) {
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if (pMouseEvent->button == 0) { /* Left click. */
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do_playback();
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} else if (pMouseEvent->button == 2) { /* Right click. */
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do_duplex();
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}
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isRunning = MA_TRUE;
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} else {
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if (ma_device_get_state(&device) == ma_device_state_started) {
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ma_device_stop(&device);
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} else {
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ma_device_start(&device);
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}
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}
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(void)eventType;
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(void)pUserData;
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return EM_FALSE;
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}
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int main(int argc, char** argv)
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{
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printf("Click inside canvas to start playing:\n");
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printf(" Left click for playback\n");
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printf(" Right click for duplex\n");
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/* The device must be started in response to an input event. */
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emscripten_set_mouseup_callback("canvas", &device, 0, on_canvas_click);
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emscripten_set_main_loop(main_loop__em, 0, 1);
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(void)argc;
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(void)argv;
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return 0;
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}
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144
thirdparty/miniaudio/tests/test_emscripten/ma_test_emscripten.html
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144
thirdparty/miniaudio/tests/test_emscripten/ma_test_emscripten.html
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>miniaudio - Emscripten Test</title>
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<style>
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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textarea.emscripten { font-family: monospace; width: 80%; }
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div.emscripten { text-align: center; }
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div.emscripten_border { border: 1px solid black; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; background-color: black; }
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.spinner {
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height: 50px;
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width: 50px;
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margin: 0px auto;
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-webkit-animation: rotation .8s linear infinite;
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-moz-animation: rotation .8s linear infinite;
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-o-animation: rotation .8s linear infinite;
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animation: rotation 0.8s linear infinite;
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border-left: 10px solid rgb(0,150,240);
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border-right: 10px solid rgb(0,150,240);
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border-bottom: 10px solid rgb(0,150,240);
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border-top: 10px solid rgb(100,0,200);
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border-radius: 100%;
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background-color: rgb(200,100,250);
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}
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@-webkit-keyframes rotation {
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from {-webkit-transform: rotate(0deg);}
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to {-webkit-transform: rotate(360deg);}
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}
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@-moz-keyframes rotation {
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from {-moz-transform: rotate(0deg);}
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to {-moz-transform: rotate(360deg);}
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}
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@-o-keyframes rotation {
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from {-o-transform: rotate(0deg);}
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to {-o-transform: rotate(360deg);}
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}
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@keyframes rotation {
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from {transform: rotate(0deg);}
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to {transform: rotate(360deg);}
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}
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</style>
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</head>
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<body>
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<hr/>
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<figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
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<div class="emscripten" id="status">Downloading...</div>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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<div class="emscripten_border">
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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</div>
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<hr/>
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<div class="emscripten">
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<input type="checkbox" id="resize">Resize canvas
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<input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
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<input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked, document.getElementById('resize').checked)">
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</div>
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<hr/>
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<textarea class="emscripten" id="output" rows="8"></textarea>
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<hr>
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<script type='text/javascript'>
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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var spinnerElement = document.getElementById('spinner');
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var Module = {
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preRun: [],
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postRun: [],
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print: (function() {
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var element = document.getElementById('output');
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if (element) element.value = ''; // clear browser cache
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return function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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// These replacements are necessary if you render to raw HTML
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//text = text.replace(/&/g, "&");
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//text = text.replace(/</g, "<");
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//text = text.replace(/>/g, ">");
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//text = text.replace('\n', '<br>', 'g');
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console.log(text);
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if (element) {
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element.value += text + "\n";
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element.scrollTop = element.scrollHeight; // focus on bottom
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}
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};
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})(),
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: function(text) {
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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if (text === Module.setStatus.last.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
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Module.setStatus.last.time = now;
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Module.setStatus.last.text = text;
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = false;
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spinnerElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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if (!text) spinnerElement.hidden = true;
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}
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statusElement.innerHTML = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: function(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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Module.setStatus('Downloading...');
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window.onerror = function() {
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Module.setStatus('Exception thrown, see JavaScript console');
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spinnerElement.style.display = 'none';
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Module.setStatus = function(text) {
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if (text) console.error('[post-exception status] ' + text);
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};
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};
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</script>
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{{{ SCRIPT }}}
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</body>
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</html>
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