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15
content/editor/entities.lua
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15
content/editor/entities.lua
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game_object = {
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{ PROPERTY_STRING, "name", "Name of the object." } ,
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{ PROPERTY_STRING_NOT_EDITABLE, "classname", "Clasname." },
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{ PROPERTY_VEC3, "position", "World position." },
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{ PROPERTY_VEC3, "rotation", "World rotation." },
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{ PROPERTY_VEC3, "scale", "World scale." },
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}
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editor_entities = {
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{ game_object, "game_object" },
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}
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