
game_object = {
	{ PROPERTY_STRING, "name", "Name of the object." } ,
	{ PROPERTY_STRING_NOT_EDITABLE, "classname", "Clasname." },
	{ PROPERTY_VEC3, "position", "World position." },
	{ PROPERTY_VEC3, "rotation", "World rotation." },
	{ PROPERTY_VEC3, "scale", "World scale." },
}


editor_entities = {
	
	{ game_object, "game_object" },

}