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xash3d-fwgs/scripts/ios/buildhlsdk.sh

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#!/bin/bash
#cd into script directory
SCRIPTDIR=${0%/*}
cd $SCRIPTDIR
MODPATH=mod-build/$1
if [ -z $1 ]; then
MODPATH=mod-build/hlsdk
git clone --recursive https://github.com/FWGS/hlsdk-portable -b mobile_hacks $MODPATH
else
git clone --recursive https://github.com/FWGS/hlsdk-portable -b $1 $MODPATH
fi
mkdir ../../build/ios
IOSDIR=$(realpath ../../build/ios)
cd $MODPATH
#compiling hlsdk for ios release is broken, so just build for debug
cmake -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_DEPLOYMENT_TARGET=12.0 -DGAMEDIR=$IOSDIR -DCMAKE_BUILD_TYPE=Debug -B build -S .
cmake --build build --target install
if [ ! -z $2 ]; then
mv $IOSDIR/cl_dlls/client_arm64.dylib $IOSDIR/cl_dlls/client_arm64$2.dylib
else
cd ../../
./createipa.sh
fi
if [ -d mod-build ]; then
rm -rf mod-build/
fi
exit 0