mirror of
https://github.com/FWGS/xash3d-fwgs.git
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Gets SDL3 building again on macOS. The game is able to boot to the main menu and play with hlsdk-portable and HL assets. Some bugs when changing video modes.
40 lines
1.1 KiB
C
40 lines
1.1 KiB
C
/*
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platform_sdl3.h - SDL3 platform definitions
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Copyright (C) 2025 Er2off
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Copyright (C) 2025 Alibek Omarov
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef PLATFORM_SDL3_H
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#define PLATFORM_SDL3_H
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#include <SDL3/SDL.h>
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#include "platform/platform.h"
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#define Con_PrintSDLError( func ) \
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Con_Printf( S_ERROR "%s: %s: %s\n", __func__, func, SDL_GetError( ));
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//
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// in_sdl3.c
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//
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void SDLash_InitCursors( void );
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void SDLash_FreeCursors( void );
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//
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// sensor_sdl3.c
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//
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void SDLash_InitSensors( void );
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void SDLash_ShutdownSensors( void );
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qboolean SDLash_GyroIsAvailable( void );
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void SDLash_SensorUpdate( SDL_SensorEvent sensor );
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#endif // PLATFORM_SDL3_H
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