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RomkaZVO
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xash3d-fwgs
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https://github.com/FWGS/xash3d-fwgs.git
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b2ab748fcb1b6d8df3cdca5f44374b4435ce5dce
xash3d-fwgs
/
engine
/
platform
/
win32
History
lewa_j
5c0cc771bc
engine: win32: fix msvc warning "'LPSTR' differs in levels of indirection from 'string (*)'" with GetConsoleTitleA
2025-10-11 20:22:37 +03:00
..
con_win.c
engine: win32: fix msvc warning "'LPSTR' differs in levels of indirection from 'string (*)'" with GetConsoleTitleA
2025-10-11 20:22:37 +03:00
crash_win.c
engine: platform: win32: set IMAGEHLP_LINE64 structure size as required in dbghelp docs on MSDN
2025-04-21 20:33:30 +03:00
lib_custom_win.c
platform: win32: replace Q_sprintf calls by Q_snprintf
2023-04-26 05:20:45 +03:00
lib_win.c
win32: engine: common: client: filesystem: Fix windows build with -Werror=implicit-function-declaration
2025-10-12 00:21:00 +08:00
lib_win.h
Remove STDINT_H macro, use stdint.h directly. Compilers and platforms that do not have this header shall provide them on their own.
2025-10-08 03:53:37 +05:00
net.h
engine: gethostbyname() is deprecated, remove it and always prefer getaddrinfo
2025-09-29 00:09:56 +05:00
sys_win.c
engine: move update page checks from platform-specific ShellExecute implementation to gameui call (platform_update_page isn't fully used yet, might get on Android some time later)
2025-10-02 03:16:07 +08:00