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mirror of https://github.com/FWGS/xash3d-fwgs.git synced 2026-08-06 20:30:36 +08:00
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a366f99d7dfb45fa0b1bc784a6e8ad8891fb37d2
xash3d-fwgs/engine/platform/win32
History
Alibek Omarov e830472010 engine: move update page checks from platform-specific ShellExecute implementation to gameui call (platform_update_page isn't fully used yet, might get on Android some time later)
2025-10-02 03:16:07 +08:00
..
con_win.c
engine: platform: win32: remove unused log variables and checks from Win32 console, sys_con does the job
2025-02-14 00:28:00 +03:00
crash_win.c
engine: platform: win32: set IMAGEHLP_LINE64 structure size as required in dbghelp docs on MSDN
2025-04-21 20:33:30 +03:00
lib_custom_win.c
platform: win32: replace Q_sprintf calls by Q_snprintf
2023-04-26 05:20:45 +03:00
lib_win.c
engine: platform: win32: use widechar versions of LoadLibrary, which fixes loading engine if path contains non-latin characters
2025-03-16 03:16:02 +03:00
lib_win.h
engine: platform: win32: fix calculating RVAs for LLP64
2023-08-29 19:18:22 +03:00
net.h
engine: gethostbyname() is deprecated, remove it and always prefer getaddrinfo
2025-09-29 00:09:56 +05:00
sys_win.c
engine: move update page checks from platform-specific ShellExecute implementation to gameui call (platform_update_page isn't fully used yet, might get on Android some time later)
2025-10-02 03:16:07 +08:00
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