Files
xash3d-fwgs/engine/client/sound/s_mix.c

573 lines
16 KiB
C

/*
s_mix.c - portable code to mix sounds
Copyright (C) 2009 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "sound.h"
#include "client.h"
static portable_samplepair_t roombuffer[(PAINTBUFFER_SIZE+1)], paintbuffer[(PAINTBUFFER_SIZE+1)];
#define S_MakeMixMono( x ) \
static void S_MixMono ## x( portable_samplepair_t *pbuf, const int *volume, const void *buf, int num_samples ) \
{ \
const int##x##_t *data = buf; \
for( int i = 0; i < num_samples; i++ ) \
{ \
pbuf[i].left += ( data[i] * volume[0] ) >> ( x - 8 ); \
pbuf[i].right += ( data[i] * volume[1] ) >> ( x - 8 ); \
} \
} \
#define S_MakeMixStereo( x ) \
static void S_MixStereo ## x( portable_samplepair_t *pbuf, const int *volume, const void *buf, int num_samples ) \
{ \
const int##x##_t *data = buf; \
for( int i = 0; i < num_samples; i++ ) \
{ \
pbuf[i].left += ( data[i * 2 + 0] * volume[0] ) >> ( x - 8 ); \
pbuf[i].right += ( data[i * 2 + 1] * volume[1] ) >> ( x - 8 ); \
} \
} \
#define S_MakeMixMonoPitch( x ) \
static void S_MixMonoPitch ## x( portable_samplepair_t *pbuf, const int *volume, const void *buf, double offset_frac, double rate_scale, int num_samples ) \
{ \
const int##x##_t *data = buf; \
uint sample_idx = 0; \
for( int i = 0; i < num_samples; i++ ) \
{ \
pbuf[i].left += ( data[sample_idx] * volume[0] ) >> ( x - 8 ); \
pbuf[i].right += ( data[sample_idx] * volume[1] ) >> ( x - 8 ); \
offset_frac += rate_scale; \
sample_idx += (uint)offset_frac; \
offset_frac -= (uint)offset_frac; \
} \
} \
#define S_MakeMixStereoPitch( x ) \
static void S_MixStereoPitch ## x( portable_samplepair_t *pbuf, const int *volume, const void *buf, double offset_frac, double rate_scale, int num_samples ) \
{ \
const int##x##_t *data = buf; \
uint sample_idx = 0; \
for( int i = 0; i < num_samples; i++ ) \
{ \
pbuf[i].left += ( data[sample_idx+0] * volume[0] ) >> ( x - 8 ); \
pbuf[i].right += ( data[sample_idx+1] * volume[1] ) >> ( x - 8 ); \
offset_frac += rate_scale; \
sample_idx += (uint)offset_frac << 1; \
offset_frac -= (uint)offset_frac; \
} \
} \
#define S_MakeMixMonoLerp( x ) \
static void S_MixMonoLerp ## x( portable_samplepair_t *pbuf, const int *volume, const void *buf, double offset_frac, double rate_scale, int num_samples ) \
{ \
const int##x##_t *data = buf; \
uint sample_idx = 0; \
for( int i = 0; i < num_samples; i++ ) \
{ \
int s = (int)( data[sample_idx] * ( 1.0 - offset_frac ) + data[sample_idx + 1] * offset_frac ); \
pbuf[i].left += ( s * volume[0] ) >> ( x - 8 ); \
pbuf[i].right += ( s * volume[1] ) >> ( x - 8 ); \
offset_frac += rate_scale; \
sample_idx += (uint)offset_frac; \
offset_frac -= (uint)offset_frac; \
} \
} \
#define S_MakeMixStereoLerp( x ) \
static void S_MixStereoLerp ## x( portable_samplepair_t *pbuf, const int *volume, const void *buf, double offset_frac, double rate_scale, int num_samples ) \
{ \
const int##x##_t *data = buf; \
uint sample_idx = 0; \
for( int i = 0; i < num_samples; i++ ) \
{ \
int sl = (int)( data[sample_idx + 0] * ( 1.0 - offset_frac ) + data[sample_idx + 2] * offset_frac ); \
int sr = (int)( data[sample_idx + 1] * ( 1.0 - offset_frac ) + data[sample_idx + 3] * offset_frac ); \
pbuf[i].left += ( sl * volume[0] ) >> ( x - 8 ); \
pbuf[i].right += ( sr * volume[1] ) >> ( x - 8 ); \
offset_frac += rate_scale; \
sample_idx += (uint)offset_frac << 1; \
offset_frac -= (uint)offset_frac; \
} \
} \
S_MakeMixMono( 8 )
S_MakeMixMono( 16 )
S_MakeMixStereo( 8 )
S_MakeMixStereo( 16 )
S_MakeMixMonoPitch( 8 )
S_MakeMixMonoPitch( 16 )
S_MakeMixStereoPitch( 8 )
S_MakeMixStereoPitch( 16 )
S_MakeMixMonoLerp( 8 )
S_MakeMixMonoLerp( 16 )
S_MakeMixStereoLerp( 8 )
S_MakeMixStereoLerp( 16 )
static void S_MixAudio( portable_samplepair_t *pbuf, const int *pvol, const void *buf, int channels, int width, double offset_frac, double rate_scale, int num_samples, qboolean lerp )
{
if( Q_equal( rate_scale, 1.0 ) && Q_equal( offset_frac, 0.0 ))
{
if( channels == 1 )
{
if( width == 1 )
S_MixMono8( pbuf, pvol, buf, num_samples );
else
S_MixMono16( pbuf, pvol, buf, num_samples );
}
else
{
if( width == 1 )
S_MixStereo8( pbuf, pvol, buf, num_samples );
else
S_MixStereo16( pbuf, pvol, buf, num_samples );
}
}
else if( lerp )
{
if( channels == 1 )
{
if( width == 1 )
S_MixMonoLerp8( pbuf, pvol, buf, offset_frac, rate_scale, num_samples );
else
S_MixMonoLerp16( pbuf, pvol, buf, offset_frac, rate_scale, num_samples );
}
else
{
if( width == 1 )
S_MixStereoLerp8( pbuf, pvol, buf, offset_frac, rate_scale, num_samples );
else
S_MixStereoLerp16( pbuf, pvol, buf, offset_frac, rate_scale, num_samples );
}
}
else
{
if( channels == 1 )
{
if( width == 1 )
S_MixMonoPitch8( pbuf, pvol, buf, offset_frac, rate_scale, num_samples );
else
S_MixMonoPitch16( pbuf, pvol, buf, offset_frac, rate_scale, num_samples );
}
else
{
if( width == 1 )
S_MixStereoPitch8( pbuf, pvol, buf, offset_frac, rate_scale, num_samples );
else
S_MixStereoPitch16( pbuf, pvol, buf, offset_frac, rate_scale, num_samples );
}
}
}
static int S_AdjustNumSamples( channel_t *chan, int num_samples, double rate, double timecompress_rate )
{
if( FBitSet( chan->flags, FL_CHAN_FINISHED ))
return 0;
// if channel is set to end at specific sample,
// detect if it's the last mixing pass and truncate
if( chan->forced_end )
{
// calculate the last sample position
double end_sample = chan->sample + rate * num_samples * timecompress_rate;
if( end_sample >= chan->forced_end )
{
SetBits( chan->flags, FL_CHAN_FINISHED );
return floor(( chan->forced_end - chan->sample ) / ( rate * timecompress_rate ));
}
}
return num_samples;
}
static int S_MixChannelToBuffer( portable_samplepair_t *pbuf, channel_t *chan, int num_samples, int out_rate, double pitch, int offset, int timecompress )
{
const int initial_offset = offset;
const int pvol[2] =
{
bound( 0, chan->leftvol, 255 ),
bound( 0, chan->rightvol, 255 ),
};
double rate = pitch * chan->sfx->cache->rate / (double)out_rate;
// timecompress at 100% is skipping the entire sfx, so mark as finished and exit
if( timecompress >= 100 )
{
SetBits( chan->flags, FL_CHAN_FINISHED );
return 0;
}
double timecompress_rate = 1 / ( 1 - timecompress / 100.0 );
num_samples = S_AdjustNumSamples( chan, num_samples, rate, timecompress_rate );
if( num_samples == 0 )
return 0;
// linear interpolation needs one sample of lookahead beyond the last read position
const int lookahead = s_lerping.value ? 1 : 0;
while( num_samples > 0 )
{
// calculate the last sample position
double end_sample = chan->sample + rate * num_samples * timecompress_rate;
// and get total amount of samples we want, including lookahead for interpolation
int request_num_samples = (int)(ceil( end_sample ) - floor( chan->sample )) + lookahead;
// get sample pointer and also amount of samples available
const void *audio = NULL;
int available = S_RetrieveAudioSamples( chan->sfx->cache, &audio, chan->sample, request_num_samples, FBitSet( chan->flags, FL_CHAN_USE_LOOP ));
// no samples available, exit
if( !available )
break;
double sample_frac = chan->sample - floor( chan->sample );
// can interpolate only when at least two source samples are available
qboolean lerp = lookahead && available >= 2;
// this is how much data we output
int out_count = num_samples;
if( request_num_samples > available )
{
// lerp needs sample_idx + 1 to stay within available, so cap by available - 1
if( lerp )
out_count = (int)floor(( available - 1 - sample_frac ) / rate );
else
out_count = (int)ceil(( available - sample_frac ) / rate );
}
// near a buffer boundary (e.g. just before a loop wrap) lerp may yield zero;
// fall back to nearest for one sample to keep chan->sample advancing
if( out_count <= 0 )
{
lerp = false;
out_count = 1;
}
const wavdata_t *wav = chan->sfx->cache;
S_MixAudio( pbuf + offset, pvol, audio, wav->channels, wav->width, sample_frac, rate, out_count, lerp );
chan->sample += out_count * rate * timecompress_rate;
offset += out_count;
num_samples -= out_count;
}
// samples couldn't be retrieved, mark as finished
if( num_samples > 0 )
SetBits( chan->flags, FL_CHAN_FINISHED );
// total amount of samples mixed
return offset - initial_offset;
}
static int VOX_MixChannelToBuffer( portable_samplepair_t *pbuf, channel_t *chan, int num_samples, int out_rate, double pitch )
{
int offset = 0;
if( FBitSet( chan->flags, FL_CHAN_SENTENCE_FINISHED ))
return 0;
while( num_samples > 0 && !FBitSet( chan->flags, FL_CHAN_SENTENCE_FINISHED ))
{
int outputCount = S_MixChannelToBuffer( pbuf, chan, num_samples, out_rate, pitch, offset, chan->words[chan->word_index].timecompress );
offset += outputCount;
num_samples -= outputCount;
// if we finished load a next word
if( FBitSet( chan->flags, FL_CHAN_FINISHED ))
{
VOX_FreeWord( chan );
chan->word_index++;
VOX_LoadWord( chan );
if( !FBitSet( chan->flags, FL_CHAN_SENTENCE_FINISHED ))
chan->sfx = chan->words[chan->word_index].sfx;
}
}
return offset;
}
static int S_MixNormalChannelsToRoombuffer( portable_samplepair_t *dst, int end )
{
const qboolean sp = Host_IsSinglePlayerGame();
const qboolean ingame = CL_IsInGame();
const int out_rate = snd.format.speed;
const int num_samples = end - snd.paintedtime;
// FWGS feature: make everybody sound like chipmunks when we're going fast
const float pitch_mult = ( sys_timescale.value + 1 ) / 2;
int num_mixed_channels = 0;
if( num_samples <= 0 )
return num_mixed_channels;
if( cl.background && cls.key_dest == key_console )
return num_mixed_channels; // no sounds in console with background map
for( int i = 0; i < snd.total_channels; i++ )
{
channel_t *ch = &snd.channels[i];
if( !ch->sfx )
continue;
if( !cl.background )
{
if( cls.key_dest == key_console && FBitSet( ch->flags, FL_CHAN_LOCAL_SOUND ))
{
// play, playvol
}
else if(( cls.key_dest == key_menu || cl.paused ) && !FBitSet( ch->flags, FL_CHAN_LOCAL_SOUND ) && sp )
{
// play only local sounds, keep pause for other
continue;
}
else if( cls.key_dest != key_menu && !ingame && !FBitSet( ch->flags, FL_CHAN_STATIC_SOUND ))
{
// play only ambient sounds, keep pause for other
continue;
}
}
wavdata_t *sc = S_LoadSound( ch->sfx );
if( !sc )
{
S_FreeChannel( ch );
continue;
}
// if the sound is unaudible, skip it
// if it's also not looping, free it
if( ch->leftvol < 8 && ch->rightvol < 8 )
{
if( !FBitSet( sc->flags, SOUND_LOOPED ) || !FBitSet( ch->flags, FL_CHAN_USE_LOOP ))
{
if( ch->inauduble_free_time == 0.0f )
ch->inauduble_free_time = host.realtime + MAX_CHANNEL_INAUDIBLE_TIME;
else if( ch->inauduble_free_time > host.realtime )
S_FreeChannel( ch );
}
continue;
}
ch->inauduble_free_time = 0.0f;
if( ch->entchannel == CHAN_VOICE || ch->entchannel == CHAN_STREAM )
{
cl_entity_t *ent = CL_GetEntityByIndex( ch->entnum );
if( ent != NULL )
{
int mouth_count = (int)( num_samples * (double)sc->rate / out_rate );
if( sc->width == 1 )
SND_MoveMouth8( &ent->mouth, ch->sample, sc, mouth_count, FBitSet( ch->flags, FL_CHAN_USE_LOOP ));
else
SND_MoveMouth16( &ent->mouth, ch->sample, sc, mouth_count, FBitSet( ch->flags, FL_CHAN_USE_LOOP ));
}
}
double pitch = VOX_ModifyPitch( ch, ch->basePitch * 0.01 ) * pitch_mult;
num_mixed_channels++;
if( ch->words )
{
VOX_MixChannelToBuffer( dst, ch, num_samples, out_rate, pitch );
if( FBitSet( ch->flags, FL_CHAN_SENTENCE_FINISHED ))
S_FreeChannel( ch );
}
else
{
S_MixChannelToBuffer( dst, ch, num_samples, out_rate, pitch, 0, 0 );
if( FBitSet( ch->flags, FL_CHAN_FINISHED ))
S_FreeChannel( ch );
}
}
return num_mixed_channels;
}
static int S_MixRawChannels( int end )
{
int num_room_channels = 0;
if( cl.paused )
return 0;
// paint in the raw channels
for( size_t i = 0; i < snd.max_raw_channels; i++ )
{
// copy from the streaming sound source
rawchan_t *ch = snd.raw_channels[i];
if( !ch )
continue;
// not audible
if( !ch->leftvol && !ch->rightvol )
continue;
qboolean is_voice = CL_IsPlayerIndex( ch->entnum )
|| ch->entnum == VOICE_LOOPBACK_INDEX
|| ch->entnum == VOICE_LOCALCLIENT_INDEX;
portable_samplepair_t *pbuf;
if( is_voice || ch->entnum == S_RAW_SOUND_BACKGROUNDTRACK )
{
// for streams we don't have fancy things like volume controls
// or DSP processing or upsampling, so paint it directly into result buffer
pbuf = paintbuffer;
}
else
{
pbuf = roombuffer;
num_room_channels++;
}
uint stop = (end < ch->s_rawend) ? end : ch->s_rawend;
const uint mask = ch->max_samples - 1;
for( size_t i = 0, j = snd.paintedtime; j < stop; i++, j++ )
{
pbuf[i].left += ( ch->rawsamples[j & mask].left * ch->leftvol ) >> 8;
pbuf[i].right += ( ch->rawsamples[j & mask].right * ch->rightvol ) >> 8;
}
if( ch->entnum > 0 )
{
cl_entity_t *ent = CL_GetEntityByIndex( ch->entnum );
int pos = snd.paintedtime & ( ch->max_samples - 1 );
int count = bound( 0, ch->max_samples - pos, stop - snd.paintedtime );
if( ent )
SND_MoveMouthRaw( &ent->mouth, &ch->rawsamples[pos], count );
}
}
return num_room_channels;
}
static void S_MixBufferWithGain( portable_samplepair_t *dst, const portable_samplepair_t *src, size_t count, int gain )
{
if( gain == 256 )
{
for( size_t i = 0; i < count; i++ )
{
dst[i].left += src[i].left;
dst[i].right += src[i].right;
}
}
else
{
for( size_t i = 0; i < count; i++ )
{
dst[i].left += ( src[i].left * gain ) >> 8;
dst[i].right += ( src[i].right * gain ) >> 8;
}
}
}
static void S_WriteLinearBlastStereo16( short *snd_out, const int *snd_p, size_t count )
{
for( size_t i = 0; i < count; i += 2 )
{
snd_out[i+0] = CLIP16( snd_p[i+0] );
snd_out[i+1] = CLIP16( snd_p[i+1] );
}
}
static void S_TransferPaintBuffer( const portable_samplepair_t *src, int endtime )
{
const int *snd_p = (const int *)src;
const int sampleMask = ((snd.samples >> 1) - 1);
int lpaintedtime = snd.paintedtime;
SNDDMA_BeginPainting ();
while( lpaintedtime < endtime )
{
// handle recirculating buffer issues
int lpos = lpaintedtime & sampleMask;
short *snd_out = (short *)snd.buffer + (lpos << 1);
int snd_linear_count = (snd.samples>>1) - lpos;
if( lpaintedtime + snd_linear_count > endtime )
snd_linear_count = endtime - lpaintedtime;
snd_linear_count <<= 1;
// write a linear blast of samples
S_WriteLinearBlastStereo16( snd_out, snd_p, snd_linear_count );
snd_p += snd_linear_count;
lpaintedtime += (snd_linear_count >> 1);
}
SNDDMA_Submit();
}
void S_ClearBuffers( int num_samples )
{
const size_t num_bytes = ( num_samples + 1 ) * sizeof( portable_samplepair_t );
memset( roombuffer, 0, num_bytes );
memset( paintbuffer, 0, num_bytes );
}
void S_PaintChannels( int endtime )
{
int gain = S_GetMasterVolume() * 256;
while( snd.paintedtime < endtime )
{
// if paintbuffer is smaller than DMA buffer
int end = endtime;
if( end - snd.paintedtime > PAINTBUFFER_SIZE )
end = snd.paintedtime + PAINTBUFFER_SIZE;
const int num_samples = end - snd.paintedtime;
S_ClearBuffers( num_samples );
int room_channels = S_MixNormalChannelsToRoombuffer( roombuffer, end );
room_channels += S_MixRawChannels( end );
// now process DSP and mix result into paintbuffer
if( cls.key_dest != key_menu )
SX_RoomFX( roombuffer, num_samples );
if( room_channels > 0 || cls.key_dest != key_menu )
S_MixBufferWithGain( paintbuffer, roombuffer, num_samples, gain );
// transfer out according to DMA format
S_TransferPaintBuffer( paintbuffer, end );
snd.paintedtime = end;
}
}