mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
* Changed to libbacktrace_custom to not collide with libbacktrace built as part of compiler's runtime
370 lines
13 KiB
Python
370 lines
13 KiB
Python
#! /usr/bin/env python
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# encoding: utf-8
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# mittorn, 2018
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from waflib import Logs, TaskGen, Utils
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from waflib.extras import pthread
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import os
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from copy import copy
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top = '.'
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FFMPEG_CHECK_FRAGMENT='''
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#include <libswresample/swresample.h>
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#include <libavformat/avformat.h>
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#include <libavcodec/avcodec.h>
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#include <libswscale/swscale.h>
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#include <libavutil/avutil.h>
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int main(int argc, char **argv)
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{
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swresample_version();
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avformat_version();
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avcodec_version();
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swscale_version();
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avutil_version();
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return 0;
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}
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'''
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CURL_CHECK_FRAGMENT='''
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#include <curl/curl.h>
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int main(int argc, char **argv)
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{
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CURL *easy = curl_easy_init();
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return 0;
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}
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'''
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frameworks = ['Foundation', 'UIKit', 'QuartzCore', 'GameController', 'SystemConfiguration', 'CFNetwork', 'AVFoundation', 'CoreGraphics']
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@TaskGen.extension('.m')
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def m_hook(self, node):
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return self.create_compiled_task('c', node)
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def options(opt):
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grp = opt.add_option_group('Engine options')
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grp.add_option('--enable-fbdev', action = 'store_true', dest = 'FBDEV_SW', default = False,
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help = 'build fbdev-only software-only engine')
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grp.add_option('--enable-custom-swap', action = 'store_true', dest = 'CUSTOM_SWAP', default = False,
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help = 'enable custom swap allocator. For devices with no swap support')
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grp.add_option('--use-sdl1', action = 'store_true', dest = 'SDL12', default = False,
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help = 'enable using SDL1.2 instead of SDL2 (not supported or recommended) [default: %(default)s]')
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grp.add_option('--enable-static-binary', action = 'store_true', dest = 'STATIC', default = False,
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help = 'build static binary(not recommended, --single-binary required) [default: %(default)s]')
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grp.add_option('--enable-engine-fuzz', action = 'store_true', dest = 'ENGINE_FUZZ', default = False,
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help = 'add LLVM libFuzzer [default: %(default)s]' )
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grp.add_option('--enable-ffmpeg', action = 'store_true', dest = 'FFMPEG', default = False,
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help = 'enable ffmpeg based movie playback [default: %(default)s')
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grp.add_option('--enable-ffmpeg-dlopen', action = 'store_true', dest = 'FFMPEG_DLOPEN', default = False,
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help = 'load ffmpeg libraries in runtime [default: %(default)s]')
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grp.add_option('--disable-curl', action = 'store_false', dest = 'CURL', default = False,
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help = 'enable curl-based HTTP downloader [default: %(default)s]')
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opt.load('sdl2')
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def find_sdl(conf):
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err_msg = '%s not available! If you want to build dedicated server, specify --dedicated'
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if conf.env.DEST_OS in ['nswitch', 'psvita']:
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err_msg = '%s not available!'
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conf.load('sdl2')
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if conf.options.SDL3:
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if not conf.env.HAVE_SDL3:
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conf.fatal(err_msg % 'SDL3')
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conf.env.XASH_SDL = 3
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else:
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if not conf.env.HAVE_SDL2:
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conf.fatal(err_msg % 'SDL2')
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conf.env.XASH_SDL = 2
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def configure(conf):
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# Common dependencies, will be linked to both dedicated server and client
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if conf.env.DEST_OS == 'linux':
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conf.check_cc(lib='rt')
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if conf.env.MAGX:
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conf.define('XASH_CRASHHANDLER', 0)
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elif conf.env.DEST_OS == 'haiku':
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conf.env.LIB_HAIKU = ['network']
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conf.env.LIBPATH_HAIKU = ['/boot/system/lib']
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elif conf.env.DEST_OS == 'wasi':
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conf.env.CFLAGS += ['-mllvm', '-wasm-enable-sjlj']
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elif conf.env.DEST_OS == 'sunos':
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conf.check_cc(lib='socket')
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elif conf.env.DEST_OS == 'dos':
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conf.options.STATIC = True
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if conf.options.ENGINE_FUZZ:
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conf.env.append_unique('CFLAGS', '-fsanitize=fuzzer-no-link')
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conf.env.append_unique('LINKFLAGS', '-fsanitize=fuzzer')
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# Client-only dependencies
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if conf.env.CLIENT:
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if conf.env.DEST_OS in ['nswitch', 'psvita']:
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extra_libs = ['-lm']
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if conf.env.DEST_OS == 'psvita':
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extra_libs = ['-lstdc++', '-lm', '-lSceShaccCgExt', '-lSceShaccCg_stub', '-ltaihen_stub', '-lSceKernelDmacMgr_stub']
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conf.env.append_unique('CXXFLAGS', ['-Wl,--no-undefined'])
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conf.env.append_unique('CFLAGS', ['-Wl,--no-undefined'])
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conf.env.LDFLAGS += extra_libs
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find_sdl(conf)
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for lib in extra_libs: conf.env.LDFLAGS.remove(lib)
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if conf.env.DEST_OS == 'nswitch': # remove libstdc++ linking from SDL2, we link it later
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conf.env.LIB_SDL2.remove('stdc++')
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elif conf.env.DEST_OS == 'linux' and conf.options.FBDEV_SW:
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conf.check_cc(lib='asound')
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elif conf.options.SDL12: # TODO: move to sdl2.py
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conf.check_cfg(package='sdl', args='--cflags --libs', uselib_store='SDL1')
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conf.env.XASH_SDL = 1
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conf.env.HAVE_SDL1 = True
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else:
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find_sdl(conf)
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if conf.options.STATIC:
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conf.env.STATIC = True
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conf.define('XASH_NO_LIBDL', 1)
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if not conf.env.DEST_OS in ['win32', 'android']:
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conf.check_pthreads(mode='c')
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if conf.env.IOS:
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for i in frameworks :
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conf.check(features='c cprogram', framework=i, uselib_store=i, msg='Checking for %s framework' % i)
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conf.define('ENGINE_DLL', 1)
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if conf.options.FFMPEG:
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pkgconf_args = '--cflags' if conf.options.FFMPEG_DLOPEN else '--cflags --libs'
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features = 'c' if conf.options.FFMPEG_DLOPEN else 'c cprogram'
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# add ffmpeg libraries into single uselib package
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conf.check_cfg(package='libswresample', uselib_store='SWRESAMPLE', args=pkgconf_args)
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conf.check_cfg(package='libavformat', uselib_store='AVFORMAT', args=pkgconf_args)
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conf.check_cfg(package='libavcodec', uselib_store='AVCODEC', args=pkgconf_args)
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conf.check_cfg(package='libswscale', uselib_store='SWSCALE', args=pkgconf_args)
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conf.check_cfg(package='libavutil', uselib_store='AVUTIL', args=pkgconf_args)
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# validate ffmpeg libs installation
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conf.check(features=features, fragment=FFMPEG_CHECK_FRAGMENT, use='SWRESAMPLE AVCODEC AVFORMAT AVUTIL SWSCALE', msg='Checking for ffmpeg sanity')
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conf.env.FFMPEG = True
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conf.define('HAVE_FFMPEG', True)
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conf.define_cond('XASH_FFMPEG_DLOPEN', conf.options.FFMPEG_DLOPEN)
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if conf.options.CURL:
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pkgconf_args = '--cflags --libs'
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features = 'c cprogram'
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# TODO: when dlopen curl is implemented, we might not need this check
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# as we can safely bundle curl headers as curl never breaks API/ABI
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conf.check_cfg(package='libcurl', uselib_store='CURL', args=pkgconf_args)
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conf.check(features=features, fragment=CURL_CHECK_FRAGMENT, use='CURL', msg='Checking for curl sanity')
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conf.env.CURL=True
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conf.define('HAVE_CURL', True)
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conf.define_cond('XASH_STATIC_LIBS', conf.env.STATIC_LINKING)
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conf.define_cond('XASH_CUSTOM_SWAP', conf.options.CUSTOM_SWAP)
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conf.define_cond('PSAPI_VERSION', conf.env.DEST_OS == 'win32') # will be defined as 1
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for refdll in conf.refdlls:
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refdll.register_define(conf)
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def build(bld):
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# public includes for renderers and utils use
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bld(name = 'engine_includes', export_includes = '. common common/imagelib', use = 'filesystem_includes')
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libs = ['engine_includes', 'public', 'werror', 'backtrace_custom', 'library_suffix', 'build_vcs']
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includes = ['server', 'client', 'client/vgui', 'common/soundlib', 'platform']
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# basic build: dedicated only
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source = bld.path.ant_glob(['common/*.c', 'common/imagelib/*.c', 'common/soundlib/*.c', 'server/*.c'])
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# include platform-specific sources, this shall not fail if directory doesn't exist
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source += bld.path.ant_glob('platform/%s/*.c' % bld.env.DEST_OS)
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# Android _is_ Linux based, after all
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if bld.env.DEST_OS == 'android':
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source += bld.path.ant_glob('platform/linux/*.c')
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# include common POSIX conformant code
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if bld.env.DEST_OS not in ['win32', 'dos']:
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source += bld.path.ant_glob('platform/posix/*.c')
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if bld.env.IOS:
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source += bld.path.ant_glob('platform/ios/*.c')
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source += bld.path.ant_glob('platform/ios/*.m')
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includes += bld.path.ant_glob('platform/ios')
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# include sources for optional features
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if bld.get_define('XASH_CUSTOM_SWAP'):
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source += ['platform/misc/kmalloc.c', 'platform/misc/sbrk.c']
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if bld.get_define('XASH_STATIC_LIBS'):
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source += ['platform/misc/lib_static.c']
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if bld.get_define('HAVE_CURL'):
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source += ['common/http/net_http_curl.c']
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libs += ['CURL']
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else:
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source += ['common/http/net_http_xash.c']
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if bld.env.DEST_OS == 'win32':
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libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32', 'DBGHELP', 'PSAPI', 'WS2_32']
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elif bld.env.DEST_OS == 'nswitch':
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libs += ['SOLDER']
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# HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting
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# we can't do this right away because std::filesystem will complain about not having pathconf(),
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# which we have defined in sys_nswitch.c
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bld.env.LDFLAGS += ['-v', '-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
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elif bld.env.DEST_OS == 'psvita':
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libs += ['VRTLD']
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# HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting
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# also link in all the funky dependencies that aren't in SDL2's LDFLAGS
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bld.env.LDFLAGS += ['-Wl,--whole-archive', '-lstdc++', '-lpthread', '-Wl,--no-whole-archive',
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'-lm', '-lSceShaccCgExt', '-lkubridge_stub', '-ltaihen_stub', '-lSceShaccCg_stub', '-lSceKernelModulemgr_stub', '-lSceSblSsMgr_stub', '-lSceVshBridge_stub', '-lSceKernelDmacMgr_stub', '-lSceLibKernel_stub',
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]
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else: # POSIX
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libs += ['M', 'RT', 'PTHREAD', 'ASOUND', 'HAIKU', 'MAGX', 'LOG', 'SOCKET']
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if not bld.env.STATIC:
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libs += ['DL']
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if bld.env.SERVER:
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# TODO: avoid possible name collision when client is built without launcher
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# but dedicated server is enabled. They're both called 'xash' in this case
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server_source = copy(source)
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server_libs = copy(libs)
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bld.program(
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source = server_source,
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target = 'xash',
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use = server_libs,
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includes = includes,
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defines = 'XASH_ENABLE_MAIN=1 XASH_DEDICATED=1',
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rpath = bld.env.DEFAULT_RPATH,
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install_path = bld.env.BINDIR,
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)
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# the execution stucks on macOS, disable for now
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if bld.env.TESTS and Utils.unversioned_sys_platform() != 'darwin':
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fs_tg = bld.get_tgen_by_name('filesystem_stdio')
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fs_tg.post()
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tg = bld.program(
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source = server_source,
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target = 'xash_tests_dedicated',
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use = server_libs,
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includes = includes,
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features = 'test',
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defines = 'XASH_ENABLE_MAIN=1 XASH_DEDICATED=1 XASH_ENGINE_TESTS=1',
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rpath = bld.env.DEFAULT_RPATH,
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install_path = None,
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ut_str = '${SRC[0].abspath()} -dev 2 -runtests',
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)
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tg.ut_paths = fs_tg.link_task.outputs[0].parent.abspath() + os.pathsep
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if bld.env.CLIENT:
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defines = []
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if bld.env.XASH_SDL:
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libs += ['SDL%d' % bld.env.XASH_SDL]
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source += bld.path.ant_glob(['platform/sdl%d/*.c' % bld.env.XASH_SDL])
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defines += ['XASH_SDL=%d' % bld.env.XASH_SDL]
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if bld.get_define('HAVE_FFMPEG'):
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libs.append('SWRESAMPLE')
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libs.append('AVCODEC')
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libs.append('AVFORMAT')
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libs.append('AVUTIL')
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libs.append('SWSCALE')
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# add client files
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if not bld.env.DEDICATED:
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source += bld.path.ant_glob('client/**/*.c')
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libs += ['bzip2', 'MultiEmulator', 'opus', 'opusfile', 'vorbis', 'vorbisfile']
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# Android port is linked differently
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if bld.env.DEST_OS == 'android':
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f = bld.shlib
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install_path = bld.env.LIBDIR
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defines += ['XASH_ENABLE_MAIN=1', 'XASH_SDLMAIN=1']
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elif not bld.env.LAUNCHER:
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f = bld.program
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install_path = bld.env.BINDIR
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defines += ['XASH_ENABLE_MAIN=1']
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else:
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f = bld.shlib
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install_path = bld.env.LIBDIR
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if bld.env.IOS:
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libs += frameworks
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defines += ['XASH_SDLMAIN=1']
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if bld.env.DEST_OS in ['nswitch', 'psvita', 'emscripten']:
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install_path = None
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linkflags = []
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if bld.env.DEST_OS == 'emscripten':
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linkflags = ['-sINITIAL_MEMORY=134217728', '-sALLOW_MEMORY_GROWTH=1', '-sSTACK_SIZE=16777216']
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linkflags += ['-sASYNCIFY=1']
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node = bld.srcnode.find_node('rodir')
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if not node:
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bld.fatal('Put game data into rodir folder in source tree root')
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linkflags += ['--preload-file', '%s@/rodir' % node.path_from(bld.bldnode)]
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f(source = source,
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target = 'xash',
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includes = includes,
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features = 'cxx c',
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use = libs,
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defines = defines,
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install_path = install_path,
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special_install_path = bld.env.BINDIR,
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nacp = 'platform/nswitch/xash3d-fwgs.nacp',
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icon = 'platform/nswitch/icon.jpg',
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sce_sys = 'platform/psvita/sce_sys',
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title_id = 'XASH10000',
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app_name = 'xash3d-fwgs',
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rpath = bld.env.DEFAULT_RPATH,
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linkflags = linkflags,
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)
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# the execution stucks on macOS, disable for now
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if bld.env.TESTS and Utils.unversioned_sys_platform() != 'darwin':
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fs_tg = bld.get_tgen_by_name('filesystem_stdio')
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fs_tg.post()
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tg = bld.program(source = source,
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target = 'xash_tests',
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includes = includes,
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features = 'cxx c test',
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use = libs,
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defines = defines + ['XASH_ENABLE_MAIN=1', 'XASH_ENGINE_TESTS=1'],
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install_path = None,
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rpath = bld.env.DEFAULT_RPATH,
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linkflags = linkflags,
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ut_str = '${SRC[0].abspath()} -dev 2 -runtests',
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)
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paths = [fs_tg.link_task.outputs[0].parent.abspath()]
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if bld.env.LIBPATH_SDL2:
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paths += bld.env.LIBPATH_SDL2
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tg.ut_paths = os.pathsep.join(paths) + os.pathsep
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# taken from dyld(1) man-page
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if Utils.unversioned_sys_platform() == 'darwin':
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if not hasattr(tg, 'ut_env'):
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setattr(tg, 'ut_env', dict(os.environ))
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tg.ut_env['DYLD_FALLBACK_FRAMEWORK_PATH'] = '/Library/Frameworks:/System/Library/Frameworks'
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