mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 19:45:05 +08:00
164 lines
3.8 KiB
C
164 lines
3.8 KiB
C
/*
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lib_posix.c - dynamic library code for POSIX systems
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Copyright (C) 2018 Flying With Gauss
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This program is free software: you can redistribute it and/sor modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef _GNU_SOURCE
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#define _GNU_SOURCE
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#endif
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#include "platform/platform.h"
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#if XASH_LIB == LIB_POSIX
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#if XASH_NSWITCH
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#define SOLDER_LIBDL_COMPAT
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#include <solder.h>
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#elif XASH_PSVITA
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#define VRTLD_LIBDL_COMPAT
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#include <vrtld.h>
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#else
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#include <dlfcn.h>
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#endif
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#ifdef XASH_IRIX
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#include "platform/irix/dladdr.h"
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#endif
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#include "common.h"
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#include "library.h"
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#include "filesystem.h"
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#include "server.h"
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#include "platform/android/lib_android.h"
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#ifdef XASH_NO_LIBDL
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void *dlsym( void *handle, const char *symbol )
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{
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Con_DPrintf( "%s( %p, \"%s\" ): stub\n", __func__, handle, symbol );
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return NULL;
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}
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void *dlopen( const char *name, int flag )
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{
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Con_DPrintf( "%s( \"%s\", %d ): stub\n", __func__, name, flag );
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return NULL;
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}
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int dlclose( void *handle )
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{
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Con_DPrintf( "%s( %p ): stub\n", __func__, handle );
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return 0;
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}
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char *dlerror( void )
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{
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return "Loading ELF libraries not supported in this build!\n";
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}
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int dladdr( const void *addr, Dl_info *info )
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{
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return 0;
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}
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#endif // XASH_NO_LIBDL
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qboolean COM_CheckLibraryDirectDependency( const char *name, const char *depname, qboolean directpath )
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{
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// TODO: implement
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return true;
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}
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void *COM_LoadLibrary( const char *dllname, int build_ordinals_table, qboolean directpath )
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{
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COM_ResetLibraryError();
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// platforms where gameinfo mechanism is impossible
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#ifdef Platform_POSIX_LoadLibrary
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return Platform_POSIX_LoadLibrary( dllname );
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#endif
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// platforms where gameinfo mechanism is working goes here
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// and use FS_FindLibrary
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dll_user_t *hInst = FS_FindLibrary( dllname, directpath );
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char buf[MAX_VA_STRING];
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if( !hInst )
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{
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// try to find by linker(LD_LIBRARY_PATH, DYLD_LIBRARY_PATH, LD_32_LIBRARY_PATH and so on...)
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void *pHandle = dlopen( dllname, RTLD_NOW );
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if( pHandle )
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return pHandle;
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Q_snprintf( buf, sizeof( buf ), "Failed to find library %s", dllname );
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COM_PushLibraryError( buf );
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COM_PushLibraryError( dlerror() );
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return NULL;
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}
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if( hInst->custom_loader )
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{
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Q_snprintf( buf, sizeof( buf ), "Custom library loader is not available. Extract library %s and fix gameinfo.txt!", hInst->fullPath );
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COM_PushLibraryError( buf );
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Mem_Free( hInst );
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return NULL;
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}
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if( !( hInst->hInstance = dlopen( hInst->fullPath, RTLD_NOW ) ) )
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{
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COM_PushLibraryError( dlerror() );
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Mem_Free( hInst );
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return NULL;
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}
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void *pHandle = hInst->hInstance;
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Mem_Free( hInst );
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return pHandle;
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}
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void COM_FreeLibrary( void *hInstance )
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{
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#ifdef Platform_POSIX_FreeLibrary
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Platform_POSIX_FreeLibrary( hInstance );
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#else
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dlclose( hInstance );
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#endif
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}
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void *COM_GetProcAddress( void *hInstance, const char *name )
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{
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#if Platform_POSIX_GetProcAddress
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return Platform_POSIX_GetProcAddress( hInstance, name );
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#else
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return dlsym( hInstance, name );
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#endif
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}
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void *COM_FunctionFromName( void *hInstance, const char *pName )
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{
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return COM_GetProcAddress( hInstance, pName );
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}
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const char *COM_NameForFunction( void *hInstance, void *function )
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{
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// NOTE: dladdr() is a glibc extension
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Dl_info info = {0};
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int ret = dladdr( (void*)function, &info );
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if( ret && info.dli_sname )
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return COM_GetPlatformNeutralName( info.dli_sname );
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#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS
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return COM_OffsetNameForFunction( function );
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#else
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return NULL;
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#endif
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}
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#endif // _WIN32
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