mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
588 lines
13 KiB
C
588 lines
13 KiB
C
/*
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r_context.c -- dx2 renderer context
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Copyright (C) 2023-2024 a1batross
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Copyright (C) 2025-2026 lewa_j
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#define INITGUID
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#include "r_local.h"
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#include "xash3d_mathlib.h"
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#include "crtlib.h"
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//#pragma comment(lib, "ddraw.lib")
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//TODO COM_GetProcAddress
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ref_api_t gEngfuncs;
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ref_globals_t *gpGlobals;
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ref_client_t *gp_cl;
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static void R_SimpleStub( void )
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{
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;
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}
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static void R_SimpleStubInt( int unused )
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{
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;
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}
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static void R_SimpleStubUInt( unsigned int unused )
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{
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;
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}
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static const char *R_GetConfigName( void )
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{
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return "ref_dx2";
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}
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static qboolean R_SetDisplayTransform( ref_screen_rotation_t rotate, int offset_x, int offset_y, float scale_x, float scale_y )
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{
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qboolean ret = true;
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tr.rotation = rotate;
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if( offset_x || offset_y )
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{
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gEngfuncs.Con_Printf("offset transform not supported\n");
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ret = false;
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}
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if( scale_x != 1.0f || scale_y != 1.0f )
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{
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gEngfuncs.Con_Printf("scale transform not supported\n");
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ret = false;
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}
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return ret;
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}
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void GL_BackendStartFrame( void )
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{
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}
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void GL_BackendEndFrame( void )
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{
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}
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void GL_SetRenderMode( int mode )
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{
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dxc.renderMode = mode;
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}
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static void CL_AddCustomBeam( cl_entity_t *pEnvBeam )
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{
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;
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}
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static void R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
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{
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if (!allocate)
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{
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tr.draw_list->num_solid_entities = 0;
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tr.draw_list->num_trans_entities = 0;
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tr.draw_list->num_beam_entities = 0;
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tr.max_entities = 0;
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tr.entities = NULL;
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}
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else
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{
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tr.max_entities = max_entities;
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tr.entities = entities;
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}
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if (gEngfuncs.drawFuncs->R_ProcessEntData)
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gEngfuncs.drawFuncs->R_ProcessEntData(allocate);
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}
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static void R_SetupSky( int *skytextures )
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{
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;
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}
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static qboolean VID_ScreenShot( const char *filename, int shot_type )
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{
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return false;
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}
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static qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qboolean skyshot )
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{
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return false;
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}
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static colorVec R_LightPoint( const float *p )
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{
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colorVec c = { 0 };
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return c;
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}
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static void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos, int flags, float scale )
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{
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;
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}
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static int R_CreateDecalList( struct decallist_s *pList )
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{
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return 0;
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}
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static float R_StudioEstimateFrame( cl_entity_t *e, mstudioseqdesc_t *pseqdesc, double time )
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{
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return 0.0f;
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}
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static void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles )
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{
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;
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}
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void CL_InitStudioAPI( void )
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{
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;
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}
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static void R_SetSkyCloudsTextures( int solidskyTexture, int alphaskyTexture )
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{
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;
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}
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static void CL_RunLightStyles( lightstyle_t *ls )
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{
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}
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static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buffer, size_t buffersize )
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{
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gEngfuncs.Con_Printf("Mod_ProcessRenderData(%p(%s), %d, %p, %zu)\n", mod, mod->name, create, buffer, buffersize);
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return true;
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}
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static void Mod_StudioLoadTextures( model_t *mod, void *data )
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{
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;
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}
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static void CL_DrawParticles( double frametime, particle_t *particles, float partsize )
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{
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;
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}
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static void CL_DrawTracers( double frametime, particle_t *tracers )
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{
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;
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}
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static void CL_DrawBeams( int fTrans, BEAM *beams )
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{
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;
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}
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static qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly )
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{
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return false;
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}
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static int RefGetParm( int parm, int arg )
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{
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dx_texture_t *glt;
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switch (parm)
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{
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case PARM_TEX_WIDTH:
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glt = R_GetTexture(arg);
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return glt->width;
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case PARM_TEX_HEIGHT:
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glt = R_GetTexture(arg);
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return glt->height;
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case PARM_TEX_SRC_WIDTH:
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glt = R_GetTexture(arg);
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return glt->srcWidth;
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case PARM_TEX_SRC_HEIGHT:
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glt = R_GetTexture(arg);
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return glt->srcHeight;
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case PARM_TEX_GLFORMAT:
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glt = R_GetTexture(arg);
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return 0;
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case PARM_TEX_ENCODE:
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glt = R_GetTexture(arg);
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return 0;
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case PARM_TEX_MIPCOUNT:
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glt = R_GetTexture(arg);
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return glt->numMips;
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case PARM_TEX_DEPTH:
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glt = R_GetTexture(arg);
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return 1;
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#if 0
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case PARM_TEX_SKYBOX:
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Assert(arg >= 0 && arg < 6);
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return tr.skyboxTextures[arg];
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#endif
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case PARM_TEX_SKYTEXNUM:
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return tr.skytexturenum;
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#if 0
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case PARM_TEX_LIGHTMAP:
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arg = bound(0, arg, MAX_LIGHTMAPS - 1);
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return tr.lightmapTextures[arg];
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#endif
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case PARM_TEX_TARGET:
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glt = R_GetTexture(arg);
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return 0;
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case PARM_TEX_TEXNUM:
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glt = R_GetTexture(arg);
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return arg;
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case PARM_TEX_FLAGS:
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glt = R_GetTexture(arg);
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return glt->flags;
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#if 0
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case PARM_TEX_MEMORY:
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return GL_TexMemory();
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case PARM_ACTIVE_TMU:
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return glState.activeTMU;
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case PARM_LIGHTSTYLEVALUE:
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arg = bound(0, arg, MAX_LIGHTSTYLES - 1);
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return tr.lightstylevalue[arg];
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case PARM_MAX_IMAGE_UNITS:
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return GL_MaxTextureUnits();
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case PARM_REBUILD_GAMMA:
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return glConfig.softwareGammaUpdate;
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case PARM_GL_CONTEXT_TYPE:
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return glConfig.context;
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case PARM_GLES_WRAPPER:
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return glConfig.wrapper;
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#endif
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case PARM_STENCIL_ACTIVE:
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return 0;//No stencil in dx2
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case PARM_TEX_FILTERING:
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return 0;
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#if 0
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if (arg < 0)
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return gl_texture_nearest.value == 0.0f;
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return GL_TextureFilteringEnabled(R_GetTexture(arg));
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#endif
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default:
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return (*gEngfuncs.EngineGetParm)(parm, arg);
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}
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return 0;
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}
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static float GetFrameTime( void )
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{
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return 0.0f;
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}
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static void R_SetCurrentEntity( struct cl_entity_s *ent )
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{
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;
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}
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static void R_SetCurrentModel( struct model_s *mod )
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{
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;
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}
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static void DrawSingleDecal( struct decal_s *pDecal, struct msurface_s *fa )
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{
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;
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}
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static float *R_DecalSetupVerts( struct decal_s *pDecal, struct msurface_s *surf, int texture, int *outCount )
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{
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return NULL;
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}
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static void R_EntityRemoveDecals( struct model_s *mod )
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{
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;
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}
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static void GL_Bind( int tmu, unsigned int texnum )
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{
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;
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}
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static void GL_LoadTextureMatrix( const float *glmatrix )
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{
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;
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}
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static void GL_TexGen( unsigned int coord, unsigned int mode )
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{
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;
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}
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static void GL_DrawParticles( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime )
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{
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;
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}
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static colorVec LightVec( const float *start, const float *end, float *lightspot, float *lightvec )
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{
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colorVec c = { 0 };
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return c;
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}
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static struct mstudiotex_s *StudioGetTexture( struct cl_entity_s *e )
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{
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return NULL;
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}
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static qboolean R_SpeedsMessage( char *out, size_t size )
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{
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return false;
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}
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static void R_NewMap( void )
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{
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model_t *WORLDMODEL = (gp_cl->models[1]);
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tr.skytexturenum = -1;
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// clearing texture chains
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for( int i = 0; i < WORLDMODEL->numtextures; i++ )
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{
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if( !WORLDMODEL->textures[i] )
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continue;
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texture_t *tx = WORLDMODEL->textures[i];
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if( !Q_strncmp( tx->name, "sky", 3 ) && tx->width == ( tx->height * 2 ))
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tr.skytexturenum = i;
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tx->texturechain = NULL;
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}
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GL_BuildLightmaps();
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if (gEngfuncs.drawFuncs->R_NewMap != NULL)
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gEngfuncs.drawFuncs->R_NewMap();
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}
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static void *R_GetProcAddress( const char *name )
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{
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return NULL;
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}
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static void Color4f( float r, float g, float b, float a )
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{
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Vector4Set(dxc.currentColor, r, g, b, a);
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}
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static void Color4ub( unsigned char r, unsigned char g, unsigned char b, unsigned char a )
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{
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Vector4Set(dxc.currentColor, r/255.f, g/255.f, b/255.f, a/255.f);
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}
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static void TexCoord2f( float u, float v )
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{
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;
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}
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static void Vertex3fv( const float *worldPnt )
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{
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;
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}
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static void Vertex3f( float x, float y, float z )
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{
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;
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}
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static void Fog( float flFogColor[3], float flStart, float flEnd, int bOn )
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{
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;
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}
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static void GetMatrix( const int pname, float *matrix )
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{
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;
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}
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static void FogParams( float flDensity, int iFogSkybox )
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{
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;
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}
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static void CullFace( TRICULLSTYLE mode )
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{
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;
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}
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static void VGUI_SetupDrawing( qboolean rect )
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{
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;
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}
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static void VGUI_UploadTextureBlock( int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight )
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{
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;
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}
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static const ref_interface_t gReffuncs =
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{
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.R_Init = R_Init,
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.R_Shutdown = R_Shutdown,
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.R_GetConfigName = R_GetConfigName,
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.R_SetDisplayTransform = R_SetDisplayTransform,
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.GL_SetupAttributes = GL_SetupAttributes,
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.GL_InitExtensions = GL_InitExtensions,
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.GL_ClearExtensions = GL_ClearExtensions,
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.R_GammaChanged = R_GammaChanged,
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.R_BeginFrame = R_BeginFrame,
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.R_RenderScene = R_RenderScene,
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.R_EndFrame = R_EndFrame,
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.R_PushScene = R_SimpleStub,
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.R_PopScene = R_SimpleStub,
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.GL_BackendStartFrame = GL_BackendStartFrame,
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.GL_BackendEndFrame = GL_BackendEndFrame,
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.R_ClearScreen = R_SimpleStub,
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.R_AllowFog = R_AllowFog,
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.GL_SetRenderMode = GL_SetRenderMode,
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.R_AddEntity = R_AddEntity,
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.CL_AddCustomBeam = CL_AddCustomBeam,
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.R_ProcessEntData = R_ProcessEntData,
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.R_Flush = R_SimpleStubUInt,
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.R_ShowTextures = R_ShowTextures,
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.R_GetTextureOriginalBuffer = R_GetTextureOriginalBuffer,
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.GL_LoadTextureFromBuffer = GL_LoadTextureFromBuffer,
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.GL_ProcessTexture = GL_ProcessTexture,
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.R_SetupSky = R_SetupSky,
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.R_Set2DMode = R_Set2DMode,
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.R_DrawStretchRaw = R_DrawStretchRaw,
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.R_DrawStretchPic = R_DrawStretchPic,
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.FillRGBA = FillRGBA,
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.WorldToScreen = WorldToScreen,
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.VID_ScreenShot = VID_ScreenShot,
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.VID_CubemapShot = VID_CubemapShot,
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.R_LightPoint = R_LightPoint,
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.R_DecalShoot = R_DecalShoot,
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.R_DecalRemoveAll = R_SimpleStubInt,
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.R_CreateDecalList = R_CreateDecalList,
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.R_ClearAllDecals = R_SimpleStub,
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.R_StudioEstimateFrame = R_StudioEstimateFrame,
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.R_StudioLerpMovement = R_StudioLerpMovement,
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.CL_InitStudioAPI = CL_InitStudioAPI,
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.R_SetSkyCloudsTextures = R_SetSkyCloudsTextures,
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.GL_SubdivideSurface = GL_SubdivideSurface,
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.CL_RunLightStyles = CL_RunLightStyles,
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.R_GetSpriteParms = R_GetSpriteParms,
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.R_GetSpriteTexture = R_GetSpriteTexture,
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.Mod_ProcessRenderData = Mod_ProcessRenderData,
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.Mod_StudioLoadTextures = Mod_StudioLoadTextures,
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.CL_DrawParticles = CL_DrawParticles,
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.CL_DrawTracers = CL_DrawTracers,
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.CL_DrawBeams = CL_DrawBeams,
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.R_BeamCull = R_BeamCull,
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.RefGetParm = RefGetParm,
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.GetDetailScaleForTexture = GetDetailScaleForTexture,
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.GetExtraParmsForTexture = GetExtraParmsForTexture,
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.GetFrameTime = GetFrameTime,
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.R_SetCurrentEntity = R_SetCurrentEntity,
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.R_SetCurrentModel = R_SetCurrentModel,
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.GL_FindTexture = GL_FindTexture,
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.GL_TextureName = GL_TextureName,
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.GL_TextureData = GL_TextureData,
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.GL_LoadTexture = GL_LoadTexture,
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.GL_CreateTexture = GL_CreateTexture,
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.GL_LoadTextureArray = GL_LoadTextureArray,
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.GL_CreateTextureArray = GL_CreateTextureArray,
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.GL_FreeTexture = GL_FreeTexture,
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.R_OverrideTextureSourceSize = R_OverrideTextureSourceSize,
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.DrawSingleDecal = DrawSingleDecal,
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.R_DecalSetupVerts = R_DecalSetupVerts,
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.R_EntityRemoveDecals = R_EntityRemoveDecals,
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.AVI_UploadRawFrame = AVI_UploadRawFrame,
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.GL_Bind = GL_Bind,
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.GL_SelectTexture = R_SimpleStubInt,
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.GL_LoadTextureMatrix = GL_LoadTextureMatrix,
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.GL_TexMatrixIdentity = R_SimpleStub,
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.GL_CleanUpTextureUnits = R_SimpleStubInt,
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.GL_TexGen = GL_TexGen,
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.GL_TextureTarget = R_SimpleStubUInt,
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.GL_TexCoordArrayMode = R_SimpleStubUInt,
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.GL_UpdateTexSize = GL_UpdateTexSize,
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.GL_Reserved0 = NULL,
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.GL_Reserved1 = NULL,
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.GL_DrawParticles = GL_DrawParticles,
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.LightVec = LightVec,
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.StudioGetTexture = StudioGetTexture,
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.GL_RenderFrame = R_RenderFrame,
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.GL_OrthoBounds = GL_OrthoBounds,
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.R_SpeedsMessage = R_SpeedsMessage,
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.Mod_GetCurrentVis = Mod_GetCurrentVis,
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.R_NewMap = R_NewMap,
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.R_ClearScene = R_ClearScene,
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.R_GetProcAddress = R_GetProcAddress,
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.TriRenderMode = R_SimpleStubInt,
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.Begin = R_SimpleStubInt,
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.End = R_SimpleStub,
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.Color4f = Color4f,
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.Color4ub = Color4ub,
|
|
.TexCoord2f = TexCoord2f,
|
|
.Vertex3fv = Vertex3fv,
|
|
.Vertex3f = Vertex3f,
|
|
.Fog = Fog,
|
|
.ScreenToWorld = ScreenToWorld,
|
|
.GetMatrix = GetMatrix,
|
|
.FogParams = FogParams,
|
|
.CullFace = CullFace,
|
|
|
|
.VGUI_SetupDrawing = VGUI_SetupDrawing,
|
|
.VGUI_UploadTextureBlock = VGUI_UploadTextureBlock,
|
|
};
|
|
|
|
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals );
|
|
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals )
|
|
{
|
|
if( version != REF_API_VERSION )
|
|
return 0;
|
|
|
|
// fill in our callbacks
|
|
*funcs = gReffuncs;
|
|
gEngfuncs = *engfuncs;
|
|
gpGlobals = globals;
|
|
gp_cl = (ref_client_t *)gEngfuncs.EngineGetParm(PARM_GET_CLIENT_PTR, 0);
|
|
|
|
return REF_API_VERSION;
|
|
}
|