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RomkaZVO/xash3d-fwgs
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mirror of https://github.com/FWGS/xash3d-fwgs.git synced 2026-08-05 11:35:05 +08:00
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6c91fdb0cd59bfb80c3d35fe46678fff404d080a
xash3d-fwgs/engine/platform/sdl
History
Alibek Omarov 1b44d7733e engine: platform: add improved Platform_Vibrate2 function, that allows to control vibration strength
2025-02-01 18:08:53 +03:00
..
events.c
engine: platform: sdl: remove useless for us game controller events
2025-01-31 19:48:33 +03:00
events.h
engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads
2025-01-31 17:50:19 +03:00
in_sdl.c
engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads
2025-01-31 17:50:19 +03:00
joy_sdl.c
engine: platform: add improved Platform_Vibrate2 function, that allows to control vibration strength
2025-02-01 18:08:53 +03:00
s_sdl.c
engine: client: allocate everything related to sounds in the sound pool
2025-01-22 13:49:02 +03:00
sys_sdl.c
Fixed path calc for extras on Mac
2025-01-26 22:25:08 +03:00
vid_sdl.c
engine: cleanup XASH_64BIT usage. Always use it from build.h
2024-10-24 16:39:09 +03:00
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