Files
xash3d-fwgs/engine/platform/sdl2/vid_sdl2.c

1256 lines
30 KiB
C

/*
vid_sdl.c - SDL vid component
Copyright (C) 2018 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include <SDL.h>
#include <SDL_config.h>
#include "common.h"
#include "client.h"
#include "vid_common.h"
#include "platform_sdl2.h"
// include it after because it breaks definitions in net_api.h wtf
#include <SDL_syswm.h>
#if XASH_PSVITA
#include <vrtld.h>
#endif // XASH_PSVITA
static vidmode_t *vidmodes = NULL;
static int num_vidmodes = 0;
static void GL_SetupAttributes( void );
static struct
{
int prev_width, prev_height;
} sdlState = { 640, 480 };
struct
{
SDL_Renderer *renderer;
SDL_Texture *tex;
int width, height;
SDL_Surface *surf;
SDL_Surface *win;
} sw;
void Platform_Minimize_f( void )
{
if( host.hWnd )
SDL_MinimizeWindow( host.hWnd );
}
qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b )
{
sw.width = width;
sw.height = height;
if( sw.renderer )
{
unsigned int format = SDL_GetWindowPixelFormat( host.hWnd );
SDL_RenderSetLogicalSize( sw.renderer, refState.width, refState.height );
if( sw.tex )
{
SDL_DestroyTexture( sw.tex );
sw.tex = NULL;
}
// guess
if( format == SDL_PIXELFORMAT_UNKNOWN )
{
if( refState.desktopBitsPixel == 16 )
format = SDL_PIXELFORMAT_RGB565;
else
format = SDL_PIXELFORMAT_RGBA8888;
}
// we can only copy fast 16 or 32 bits
// SDL_Renderer does not allow zero-copy, so 24 bits will be ineffective
if( SDL_BYTESPERPIXEL( format ) != 2 && SDL_BYTESPERPIXEL( format ) != 4 )
format = SDL_PIXELFORMAT_RGBA8888;
sw.tex = SDL_CreateTexture( sw.renderer, format, SDL_TEXTUREACCESS_STREAMING, width, height );
// fallback
if( !sw.tex && format != SDL_PIXELFORMAT_RGBA8888 )
{
format = SDL_PIXELFORMAT_RGBA8888;
sw.tex = SDL_CreateTexture( sw.renderer, format, SDL_TEXTUREACCESS_STREAMING, width, height );
}
if( !sw.tex )
{
SDL_DestroyRenderer( sw.renderer );
sw.renderer = NULL;
}
else
{
void *pixels;
int pitch;
if( !SDL_LockTexture( sw.tex, NULL, &pixels, &pitch ))
{
int bits;
uint amask;
// lock successfull, release
SDL_UnlockTexture( sw.tex );
// enough for building blitter tables
SDL_PixelFormatEnumToMasks( format, &bits, r, g, b, &amask );
*bpp = SDL_BYTESPERPIXEL( format );
*stride = pitch / *bpp;
return true;
}
// fallback to surf
SDL_DestroyTexture( sw.tex );
sw.tex = NULL;
SDL_DestroyRenderer( sw.renderer );
sw.renderer = NULL;
}
}
if( !sw.renderer )
{
sw.win = SDL_GetWindowSurface( host.hWnd );
// sdl will create renderer if hw framebuffer unavailiable, so cannot fallback here
// if it is failed, it is not possible to draw with SDL in REF_SOFTWARE mode
if( !sw.win )
{
Sys_Warn( "failed to initialize software output, try running with -glblit flag" );
return false;
}
*bpp = sw.win->format->BytesPerPixel;
*r = sw.win->format->Rmask;
*g = sw.win->format->Gmask;
*b = sw.win->format->Bmask;
*stride = sw.win->pitch / sw.win->format->BytesPerPixel;
/// TODO: check somehow if ref_soft can handle native format
#if 0
{
sw.surf = SDL_CreateRGBSurfaceWithFormat( 0, width, height, 16, SDL_PIXELFORMAT_RGB565 );
if( !sw.surf )
Sys_Error( "%s: %s", __func__, SDL_GetError( ));
}
#endif
return true;
}
// we can't create ref_soft buffer
return false;
}
void *SW_LockBuffer( void )
{
if( sw.renderer )
{
void *pixels;
int stride;
if( SDL_LockTexture(sw.tex, NULL, &pixels, &stride ) < 0 )
Sys_Error( "%s: %s", __func__, SDL_GetError( ));
return pixels;
}
// ensure it not changed (do we really need this?)
sw.win = SDL_GetWindowSurface( host.hWnd );
//if( !sw.win )
//SDL_GetWindowSurface( host.hWnd );
// prevent buffer overrun
if( !sw.win || sw.win->w < sw.width || sw.win->h < sw.height )
return NULL;
if( sw.surf )
{
SDL_LockSurface( sw.surf );
return sw.surf->pixels;
}
else
{
// real window pixels (x11 shm region, dma buffer, etc)
// or SDL_Renderer texture if not supported
SDL_LockSurface( sw.win );
return sw.win->pixels;
}
}
void SW_UnlockBuffer( void )
{
if( sw.renderer )
{
SDL_Rect src, dst;
src.x = src.y = 0;
src.w = sw.width;
src.h = sw.height;
dst = src;
SDL_UnlockTexture(sw.tex);
SDL_SetTextureBlendMode(sw.tex, SDL_BLENDMODE_NONE);
SDL_RenderCopy(sw.renderer, sw.tex, &src, &dst);
SDL_RenderPresent(sw.renderer);
return;
//Con_Printf("%s\n", SDL_GetError());
}
// blit if blitting surface availiable
if( sw.surf )
{
SDL_Rect src, dst;
src.x = src.y = 0;
src.w = sw.width;
src.h = sw.height;
dst = src;
SDL_UnlockSurface( sw.surf );
SDL_BlitSurface( sw.surf, &src, sw.win, &dst );
return;
}
// already blitted
SDL_UnlockSurface( sw.win );
SDL_UpdateWindowSurface( host.hWnd );
}
int R_MaxVideoModes( void )
{
return num_vidmodes;
}
vidmode_t *R_GetVideoMode( int num )
{
if( !vidmodes || num < 0 || num >= R_MaxVideoModes() )
{
return NULL;
}
return vidmodes + num;
}
static void R_InitVideoModes( void )
{
char buf[MAX_VA_STRING];
#if SDL_VERSION_ATLEAST( 2, 24, 0 )
SDL_Point point = { window_xpos.value, window_ypos.value };
int displayIndex = SDL_GetPointDisplayIndex( &point );
#else
int displayIndex = 0;
#endif
int i, modes;
num_vidmodes = 0;
modes = SDL_GetNumDisplayModes( displayIndex );
if( !modes )
return;
vidmodes = Mem_Malloc( host.mempool, modes * sizeof( vidmode_t ) );
for( i = 0; i < modes; i++ )
{
int j;
SDL_DisplayMode mode;
if( SDL_GetDisplayMode( displayIndex, i, &mode ) < 0 )
{
Msg( "SDL_GetDisplayMode: %s\n", SDL_GetError() );
continue;
}
if( mode.w < VID_MIN_WIDTH || mode.h < VID_MIN_HEIGHT )
continue;
for( j = 0; j < num_vidmodes; j++ )
{
if( mode.w == vidmodes[j].width &&
mode.h == vidmodes[j].height )
{
break;
}
}
if( j != num_vidmodes )
continue;
vidmodes[num_vidmodes].width = mode.w;
vidmodes[num_vidmodes].height = mode.h;
Q_snprintf( buf, sizeof( buf ), "%ix%i", mode.w, mode.h );
vidmodes[num_vidmodes].desc = copystring( buf );
num_vidmodes++;
}
}
static void R_FreeVideoModes( void )
{
int i;
if( !vidmodes )
return;
for( i = 0; i < num_vidmodes; i++ )
Mem_Free( (char*)vidmodes[i].desc );
Mem_Free( vidmodes );
vidmodes = NULL;
}
#if XASH_WIN32
static qboolean WIN_SetWindowIcon( HICON ico )
{
SDL_SysWMinfo wminfo;
SDL_VERSION( &wminfo.version );
if( SDL_GetWindowWMInfo( host.hWnd, &wminfo ) == SDL_TRUE && wminfo.subsystem == SDL_SYSWM_WINDOWS )
{
SendMessage( wminfo.info.win.window, WM_SETICON, ICON_SMALL, (LONG_PTR)ico );
SendMessage( wminfo.info.win.window, WM_SETICON, ICON_BIG, (LONG_PTR)ico );
return true;
}
Con_Reportf( S_ERROR "%s: %s\n", __func__, SDL_GetError( ));
return false;
}
#endif
/*
=================
GL_GetProcAddress
=================
*/
void *GL_GetProcAddress( const char *name )
{
void *func = SDL_GL_GetProcAddress( name );
#if XASH_PSVITA
// try to find in main module
if( !func )
func = vrtld_dlsym( NULL, name );
#endif
if( !func )
{
Con_Reportf( S_ERROR "%s failed for %s\n", __func__, name );
}
return func;
}
/*
===============
GL_UpdateSwapInterval
===============
*/
void GL_UpdateSwapInterval( void )
{
if( FBitSet( gl_vsync.flags, FCVAR_CHANGED ))
{
ClearBits( gl_vsync.flags, FCVAR_CHANGED );
if( SDL_GL_SetSwapInterval( gl_vsync.value ) < 0 )
Con_Reportf( S_ERROR "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ));
}
}
/*
=================
GL_DeleteContext
always return false
=================
*/
static qboolean GL_DeleteContext( void )
{
if( glw_state.context )
{
SDL_GL_DeleteContext( glw_state.context );
glw_state.context = NULL;
}
return false;
}
void VID_SaveWindowSize( int width, int height )
{
qboolean maximized = FBitSet( SDL_GetWindowFlags( host.hWnd ), SDL_WINDOW_MAXIMIZED );
int render_w = width, render_h = height;
#if SDL_VERSION_ATLEAST( 2, 26, 0 )
SDL_GetWindowSizeInPixels( host.hWnd, &render_w, &render_h );
#else
if( glw_state.software )
SDL_GetRendererOutputSize( sw.renderer, &render_w, &render_h );
else
SDL_GL_GetDrawableSize( host.hWnd, &render_w, &render_h );
#endif
VID_SetDisplayTransform( &render_w, &render_h );
R_SaveVideoMode( width, height, render_w, render_h, maximized );
}
static qboolean VID_GuessFullscreenMode( int display_index, const SDL_DisplayMode *want, SDL_DisplayMode *got )
{
if( SDL_GetClosestDisplayMode( display_index, want, got ) == NULL )
{
Con_Printf( S_ERROR "%s: SDL_GetClosestDisplayMode: %s\n", __func__, SDL_GetError( ));
// fall back to native mode
if( SDL_GetDesktopDisplayMode( display_index, got ) < 0 )
{
Con_Printf( S_ERROR "%s: SDL_GetDesktopDisplayMode: %s\n", __func__, SDL_GetError( ));
return false;
}
if( got->w != want->w || got->h != want->h )
Con_Reportf( S_NOTE "Got desktop display mode: %ix%i@%i\n", got->w, got->h, got->refresh_rate );
}
else
{
if( got->w != want->w || got->h != want->h )
Con_Reportf( S_NOTE "Got closest display mode: %ix%i@%i\n", got->w, got->h, got->refresh_rate );
}
return true;
}
static int VID_GetDisplayIndex( const char *caller, const SDL_Point *pt )
{
int display_index;
if( pt )
{
#if SDL_VERSION_ATLEAST( 2, 24, 0 )
display_index = SDL_GetPointDisplayIndex( pt );
#else
display_index = 0;
#endif
}
else
{
if( !host.hWnd )
return 0;
display_index = SDL_GetWindowDisplayIndex( host.hWnd );
}
if( display_index < 0 )
{
Con_Printf( S_ERROR "%s: SDL_Get%sDisplayIndex: %s\n", caller, pt ? "Point" : "Display", SDL_GetError());
display_index = 0;
}
return display_index;
}
static qboolean VID_GetDisplayBounds( int display_index, SDL_Window *hWnd, SDL_Rect *rect )
{
if( SDL_GetDisplayUsableBounds( display_index, rect ) != 0 )
{
memset( rect, 0, sizeof( *rect ));
return false;
}
wrect_t wrc = { 0 };
if( hWnd )
{
SDL_GetWindowBordersSize( hWnd, &wrc.top, &wrc.left, &wrc.bottom, &wrc.right );
}
else
{
#if XASH_WIN32
wrc.left = GetSystemMetrics( SM_CYSIZEFRAME );
wrc.right = wrc.bottom = wrc.left;
wrc.top = GetSystemMetrics( SM_CYSMCAPTION ) + wrc.left;
#endif // XASH_WIN32
}
rect->x += wrc.left + wrc.right;
rect->y += wrc.top + wrc.bottom;
rect->w -= ( wrc.left + wrc.right ) * 2;
rect->h -= ( wrc.top + wrc.bottom ) * 2;
return true;
}
static qboolean VID_SetScreenResolution( int width, int height, window_mode_t window_mode, window_mode_t prev_window_mode )
{
int out_width, out_height;
switch( window_mode )
{
case WINDOW_MODE_BORDERLESS:
if( SDL_SetWindowFullscreen( host.hWnd, SDL_WINDOW_FULLSCREEN_DESKTOP ) < 0 )
{
Con_Printf( S_ERROR "%s: SDL_SetWindowFullscreen (borderless): %s\n", __func__, SDL_GetError( ));
return false;
}
break;
case WINDOW_MODE_FULLSCREEN:
{
const SDL_DisplayMode want = { .w = width, .h = height };
SDL_DisplayMode got;
int display_index = VID_GetDisplayIndex( __func__, NULL );
if( !VID_GuessFullscreenMode( display_index, &want, &got ))
return false;
if( SDL_SetWindowDisplayMode( host.hWnd, &got ) < 0 )
{
Con_Printf( S_ERROR "%s: SDL_SetWindowDisplayMode: %s\n", __func__, SDL_GetError( ));
return false;
}
if( prev_window_mode != WINDOW_MODE_FULLSCREEN )
{
if( SDL_SetWindowFullscreen( host.hWnd, SDL_WINDOW_FULLSCREEN ) < 0 )
{
Con_Printf( S_ERROR "%s: SDL_SetWindowFullscreen (fullscreen): %s\n", __func__, SDL_GetError( ));
return false;
}
}
// SDL_SetWindowDisplayMode is broken in SDL2, it changes the display mode but doesn't change window size
SDL_SetWindowSize( host.hWnd, got.w, got.h );
break;
}
case WINDOW_MODE_WINDOWED:
{
qboolean overriden = false;
if( SDL_SetWindowFullscreen( host.hWnd, 0 ) < 0 )
{
Con_Printf( S_ERROR "%s: SDL_SetWindowFullscreen (windowed): %s\n", __func__, SDL_GetError( ));
return false;
}
SDL_SetWindowResizable( host.hWnd, SDL_TRUE );
SDL_SetWindowBordered( host.hWnd, SDL_TRUE );
if( FBitSet( SDL_GetWindowFlags( host.hWnd ), SDL_WINDOW_MAXIMIZED ))
{
// no-op
overriden = true;
}
else if( prev_window_mode != WINDOW_MODE_WINDOWED )
{
int display_index = VID_GetDisplayIndex( __func__, NULL );
SDL_Rect bounds;
if( VID_GetDisplayBounds( display_index, host.hWnd, &bounds ))
{
if( width > bounds.w || height > bounds.h )
{
SDL_SetWindowPosition( host.hWnd, bounds.x, bounds.y );
SDL_SetWindowSize( host.hWnd, bounds.w, bounds.h );
overriden = true;
}
}
if( !overriden )
SDL_SetWindowPosition( host.hWnd, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED );
}
if( !overriden )
SDL_SetWindowSize( host.hWnd, width, height );
break;
}
}
SDL_GetWindowSize( host.hWnd, &out_width, &out_height );
Con_Reportf( "%s: Setting video mode to %dx%d %s\n", __func__, out_width, out_height,
window_mode == WINDOW_MODE_BORDERLESS ? "borderless" :
window_mode == WINDOW_MODE_FULLSCREEN ? "fullscreen" : "windowed" );
VID_SaveWindowSize( out_width, out_height );
return true;
}
void VID_RestoreScreenResolution( window_mode_t window_mode )
{
// on mobile platform fullscreen is designed to be always on
// and code below minimizes our window if we're in full screen
// don't do that on mobile devices
#if !XASH_MOBILE_PLATFORM
switch( window_mode )
{
case WINDOW_MODE_WINDOWED:
// TODO: this line is from very old SDL video backend
// figure out why we need it, because in windowed mode we
// always have borders
SDL_SetWindowBordered( host.hWnd, SDL_TRUE );
break;
case WINDOW_MODE_BORDERLESS:
// in borderless fullscreen we don't change screen resolution, so no-op
break;
case WINDOW_MODE_FULLSCREEN:
// TODO: we might want to not minimize window if current desktop mode
// and window mode are the same
SDL_MinimizeWindow( host.hWnd );
SDL_SetWindowFullscreen( host.hWnd, 0 );
break;
}
#endif // !XASH_MOBILE_PLATFORM
}
static void VID_SetWindowIcon( SDL_Window *hWnd )
{
char iconpath[MAX_STRING];
Q_strncpy( iconpath, GI->iconpath, sizeof( iconpath ));
COM_ReplaceExtension( iconpath, ".tga", sizeof( iconpath ));
rgbdata_t *icon = FS_LoadImage( iconpath, NULL, 0 );
if( icon )
{
SDL_Surface *surface = SDL_CreateRGBSurfaceFrom( icon->buffer,
icon->width, icon->height, 32, 4 * icon->width,
0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 );
FS_FreeImage( icon );
if( surface )
{
SDL_SetWindowIcon( hWnd, surface );
SDL_FreeSurface( surface );
return;
}
}
// ICO support only for Win32
#if XASH_WIN32
const char *disk_iconpath = FS_GetDiskPath( GI->iconpath, true );
if( disk_iconpath )
{
int len = MultiByteToWideChar( CP_UTF8, 0, disk_iconpath, -1, NULL, 0 );
if( len >= 0 )
{
wchar_t *path = malloc( len * sizeof( *path ));
HICON ico;
MultiByteToWideChar( CP_UTF8, 0, disk_iconpath, -1, path, len );
ico = (HICON)LoadImageW( NULL, path, IMAGE_ICON, 0, 0, LR_LOADFROMFILE|LR_DEFAULTSIZE );
free( path );
if( ico && WIN_SetWindowIcon( ico ))
return;
}
}
WIN_SetWindowIcon( LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( 101 )));
#endif
}
static qboolean VID_CreateWindowWithSafeGL( const char *wndname, const SDL_Rect *rect, Uint32 flags )
{
while( glw_state.safe >= SAFE_NO && glw_state.safe < SAFE_LAST )
{
host.hWnd = SDL_CreateWindow( wndname, rect->x, rect->y, rect->w, rect->h, flags );
// we have window, exit loop
if( host.hWnd )
break;
Con_Printf( S_ERROR "%s: couldn't create '%s' with safegl level %d: %s\n", __func__, wndname, glw_state.safe, SDL_GetError());
glw_state.safe++;
if( !gl_msaa_samples.value && glw_state.safe == SAFE_NOMSAA )
glw_state.safe++; // no need to skip msaa, if we already disabled it
GL_SetupAttributes(); // re-choose attributes
// try again create window
}
// window creation has failed...
if( glw_state.safe >= SAFE_LAST )
return false;
return true;
}
static qboolean RectFitsInDisplay( const SDL_Rect *rect, const SDL_Rect *display )
{
return rect->x >= display->x
&& rect->y >= display->y
&& rect->x + rect->w <= display->x + display->w
&& rect->y + rect->h <= display->y + display->h;
}
/*
=================
VID_CreateWindow
=================
*/
static qboolean VID_CreateWindow( const int input_width, const int input_height, window_mode_t window_mode )
{
Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_MOUSE_FOCUS;
SDL_Rect rect = { window_xpos.value, window_ypos.value, input_width, input_height };
const qboolean position_undefined = rect.x < 0 || rect.y < 0;
// TODO: disabled for Windows for now
#if !XASH_WIN32
SetBits( flags, SDL_WINDOW_ALLOW_HIGHDPI );
#endif // !XASH_WIN32
if( !glw_state.software )
SetBits( flags, SDL_WINDOW_OPENGL );
if( position_undefined )
rect.x = rect.y = SDL_WINDOWPOS_UNDEFINED;
switch( window_mode )
{
// in windowed mode, we only want to ensure that
// window fits on any display, and if not, reset position
case WINDOW_MODE_WINDOWED:
SetBits( flags, SDL_WINDOW_RESIZABLE );
if( vid_maximized.value != 0.0f )
{
SetBits( flags, SDL_WINDOW_MAXIMIZED );
}
else if( position_undefined )
{
VID_GetDisplayBounds( 0, NULL, &rect );
}
else
{
const int num_displays = SDL_GetNumVideoDisplays();
qboolean window_fits = false;
for( int i = 0; i < num_displays; i++ )
{
SDL_Rect display_bounds;
if( VID_GetDisplayBounds( i, NULL, &display_bounds ))
{
Con_Reportf( "Display %d: %d %d %d %d\n", i, display_bounds.x, display_bounds.y, display_bounds.w, display_bounds.h );
}
else
{
Con_Printf( S_ERROR "Failed to get bounds for display %d! SDL_Error: %s\n", i, SDL_GetError());
continue;
}
if( RectFitsInDisplay( &rect, &display_bounds ))
{
window_fits = true;
break;
}
}
// Check if the rectangle fits in any display
if( !window_fits )
{
Con_Printf( S_ERROR "Window { %d, %d, %d, %d } does not fit on any display\n", rect.x, rect.y, rect.w, rect.h );
VID_GetDisplayBounds( 0, NULL, &rect );
}
}
break;
// in fullscreen modes, we keep positions
// (as they might indicate chosen display in multimonitor configs)
case WINDOW_MODE_BORDERLESS:
SetBits( flags, SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_BORDERLESS );
break;
// in true fullscreen mode, we need to guess better video mode
case WINDOW_MODE_FULLSCREEN:
{
const SDL_DisplayMode want = { .w = rect.w, .h = rect.h };
SDL_DisplayMode got;
int display_index = 0;
SetBits( flags, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS );
if( !position_undefined )
{
const SDL_Point pt = { .x = rect.x, .y = rect.y };
display_index = VID_GetDisplayIndex( __func__, &pt );
}
if( VID_GuessFullscreenMode( display_index, &want, &got ))
{
rect.w = got.w;
rect.h = got.h;
}
break;
}
}
if( !VID_CreateWindowWithSafeGL( GI->title, &rect, flags ))
return false;
VID_SetWindowIcon( host.hWnd );
SDL_ShowWindow( host.hWnd );
if( glw_state.software )
{
char cmd[64];
if( Sys_GetParmFromCmdLine( "-sdl_renderer", cmd ))
{
int sdl_renderer = Q_max( -1, Q_atoi( cmd ));
sw.renderer = SDL_CreateRenderer( host.hWnd, sdl_renderer, 0 );
if( !sw.renderer )
{
Con_Printf( S_ERROR "%s: SDL_CreateRenderer: %s\n", __func__, SDL_GetError( ));
return false;
}
SDL_RendererInfo info;
SDL_GetRendererInfo( sw.renderer, &info );
Con_Printf( "SDL_Renderer %s initialized\n", info.name );
}
}
else
{
glw_state.context = SDL_GL_CreateContext( host.hWnd );
if( !glw_state.context )
{
Con_Printf( S_ERROR "%s: SDL_GL_CreateContext: %s\n", __func__, SDL_GetError());
return false;
}
if( SDL_GL_MakeCurrent( host.hWnd, glw_state.context ) < 0 )
{
Con_Printf( S_ERROR "%s: SDL_GL_MakeCurrent: %s\n", __func__, SDL_GetError( ));
GL_DeleteContext();
return false;
}
}
// update window size if it was resized
SDL_GetWindowSize( host.hWnd, &rect.w, &rect.h );
VID_SaveWindowSize( rect.w, rect.h );
// save position if it was undefined (first launch)
if( position_undefined )
{
int top, left;
SDL_GetWindowPosition( host.hWnd, &rect.x, &rect.y );
// adjust for window decorations - SDL reports client area position,
// but SDL_CreateWindow positions the frame
if( SDL_GetWindowBordersSize( host.hWnd, &top, &left, NULL, NULL ) == 0 )
{
rect.x -= left;
rect.y -= top;
}
Cvar_DirectSetValue( &window_xpos, rect.x );
Cvar_DirectSetValue( &window_ypos, rect.y );
}
return true;
}
/*
=================
VID_DestroyWindow
=================
*/
static void VID_DestroyWindow( void )
{
GL_DeleteContext();
VID_RestoreScreenResolution( (window_mode_t)vid_fullscreen.value );
if( host.hWnd )
SDL_DestroyWindow( host.hWnd );
host.hWnd = NULL;
refState.window_mode = WINDOW_MODE_WINDOWED;
}
/*
==================
GL_SetupAttributes
==================
*/
static void GL_SetupAttributes( void )
{
SDL_GL_ResetAttributes();
ref.dllFuncs.GL_SetupAttributes( glw_state.safe );
}
void GL_SwapBuffers( void )
{
SDL_GL_SwapWindow( host.hWnd );
}
int GL_SetAttribute( int attr, int val )
{
switch( attr )
{
#define MAP_REF_API_ATTRIBUTE_TO_SDL( name ) case REF_##name: return SDL_GL_SetAttribute( SDL_##name, val );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_RED_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_GREEN_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_BLUE_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ALPHA_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DOUBLEBUFFER );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DEPTH_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_STENCIL_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLEBUFFERS );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLESAMPLES );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ACCELERATED_VISUAL );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MAJOR_VERSION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MINOR_VERSION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_EGL );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_FLAGS );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_SHARE_WITH_CURRENT_CONTEXT );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_FRAMEBUFFER_SRGB_CAPABLE );
case REF_GL_CONTEXT_PROFILE_MASK:
#if !XASH_WIN32
#ifdef SDL_HINT_OPENGL_ES_DRIVER
if( val == REF_GL_CONTEXT_PROFILE_ES )
{
SDL_SetHint( SDL_HINT_OPENGL_ES_DRIVER, "1" );
SDL_SetHint( "SDL_VIDEO_X11_FORCE_EGL", "1" );
}
#endif // SDL_HINT_OPENGL_ES_DRIVER
#endif
return SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, val );
#if SDL_VERSION_ATLEAST( 2, 0, 4 )
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RELEASE_BEHAVIOR );
#endif
#if SDL_VERSION_ATLEAST( 2, 0, 6 )
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RESET_NOTIFICATION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_NO_ERROR );
#endif
#undef MAP_REF_API_ATTRIBUTE_TO_SDL
}
return -1;
}
int GL_GetAttribute( int attr, int *val )
{
switch( attr )
{
#define MAP_REF_API_ATTRIBUTE_TO_SDL( name ) case REF_##name: return SDL_GL_GetAttribute( SDL_##name, val );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_RED_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_GREEN_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_BLUE_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ALPHA_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DOUBLEBUFFER );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DEPTH_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_STENCIL_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLEBUFFERS );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLESAMPLES );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ACCELERATED_VISUAL );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MAJOR_VERSION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MINOR_VERSION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_EGL );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_FLAGS );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_SHARE_WITH_CURRENT_CONTEXT );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_FRAMEBUFFER_SRGB_CAPABLE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_PROFILE_MASK );
#if SDL_VERSION_ATLEAST( 2, 0, 4 )
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RELEASE_BEHAVIOR );
#endif
#if SDL_VERSION_ATLEAST( 2, 0, 6 )
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RESET_NOTIFICATION );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_NO_ERROR );
#endif
#undef MAP_REF_API_ATTRIBUTE_TO_SDL
}
return 0;
}
#ifndef EGL_LIB
#define EGL_LIB NULL
#endif
/*
==================
R_Init_Video
==================
*/
qboolean R_Init_Video( ref_graphic_apis_t type )
{
string safe;
SDL_DisplayMode displayMode;
const SDL_Point point = { window_xpos.value, window_ypos.value };
SDL_GetCurrentDisplayMode( VID_GetDisplayIndex( __func__, &point ), &displayMode );
refState.desktopBitsPixel = SDL_BITSPERPIXEL( displayMode.format );
if( Sys_CheckParm( "-egl" ))
{
// EGL doesn't mean we want GLES context
// so force it only on Windows, where GL is usually created via WGL
#if XASH_WIN32
SDL_SetHint( SDL_HINT_OPENGL_ES_DRIVER, "1" );
#endif // XASH_WIN32
SDL_SetHint( SDL_HINT_VIDEO_X11_FORCE_EGL, "1" );
}
SDL_SetHint( SDL_HINT_QTWAYLAND_WINDOW_FLAGS, "OverridesSystemGestures" );
SDL_SetHint( SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION, "landscape" );
SDL_SetHint( SDL_HINT_VIDEO_X11_XRANDR, "1" );
SDL_SetHint( SDL_HINT_VIDEO_X11_XVIDMODE, "1" );
switch( type )
{
case REF_SOFTWARE:
glw_state.software = true;
break;
case REF_GL:
if( !glw_state.safe && Sys_GetParmFromCmdLine( "-safegl", safe ) )
glw_state.safe = bound( SAFE_NO, Q_atoi( safe ), SAFE_DONTCARE );
// refdll can request some attributes
GL_SetupAttributes( );
if( SDL_GL_LoadLibrary( EGL_LIB ) < 0 )
{
Con_Reportf( S_ERROR "Couldn't initialize OpenGL: %s\n", SDL_GetError());
return false;
}
break;
default:
Host_Error( "Can't initialize unknown context type %d!\n", type );
break;
}
if( !VID_SetMode( ))
return false;
switch( type )
{
case REF_GL:
// refdll also can check extensions
ref.dllFuncs.GL_InitExtensions();
break;
case REF_SOFTWARE:
default:
break;
}
R_InitVideoModes();
host.renderinfo_changed = false;
return true;
}
rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mode )
{
SDL_DisplayMode display_mode;
if( !host.hWnd )
{
if( !VID_CreateWindow( width, height, window_mode ))
return rserr_invalid_mode;
}
else
{
if( !VID_SetScreenResolution( width, height, window_mode, refState.window_mode ))
return rserr_invalid_fullscreen;
}
SDL_GetWindowDisplayMode( host.hWnd, &display_mode );
refState.desktopBitsPixel = SDL_BITSPERPIXEL( display_mode.format );
refState.window_mode = window_mode;
return rserr_ok;
}
/*
==================
VID_SetMode
Set the described video mode
==================
*/
qboolean VID_SetMode( void )
{
int iScreenWidth, iScreenHeight;
rserr_t err;
window_mode_t window_mode;
iScreenWidth = Cvar_VariableInteger( "width" );
iScreenHeight = Cvar_VariableInteger( "height" );
if( iScreenWidth < VID_MIN_WIDTH ||
iScreenHeight < VID_MIN_HEIGHT ) // trying to get resolution automatically by default
{
#if !defined( DEFAULT_MODE_WIDTH ) || !defined( DEFAULT_MODE_HEIGHT )
SDL_DisplayMode mode;
SDL_GetDesktopDisplayMode( 0, &mode );
iScreenWidth = mode.w;
iScreenHeight = mode.h;
#else
iScreenWidth = DEFAULT_MODE_WIDTH;
iScreenHeight = DEFAULT_MODE_HEIGHT;
#endif
}
#if XASH_MOBILE_PLATFORM
if( Q_strcmp( vid_fullscreen.string, DEFAULT_FULLSCREEN ))
{
Cvar_DirectSet( &vid_fullscreen, DEFAULT_FULLSCREEN );
Con_Reportf( S_ERROR "%s: windowed unavailable on this platform\n", __func__ );
}
#endif
window_mode = bound( 0, vid_fullscreen.value, WINDOW_MODE_COUNT - 1 );
SetBits( gl_vsync.flags, FCVAR_CHANGED );
if(( err = R_ChangeDisplaySettings( iScreenWidth, iScreenHeight, window_mode )) == rserr_ok )
{
sdlState.prev_width = iScreenWidth;
sdlState.prev_height = iScreenHeight;
}
else
{
if( err == rserr_invalid_fullscreen )
{
Cvar_DirectSetValue( &vid_fullscreen, WINDOW_MODE_WINDOWED );
Con_Reportf( S_ERROR "%s: fullscreen unavailable in this mode\n", __func__ );
Sys_Warn( "fullscreen unavailable in this mode!" );
if(( err = R_ChangeDisplaySettings( iScreenWidth, iScreenHeight, WINDOW_MODE_WINDOWED )) == rserr_ok )
return true;
}
else if( err == rserr_invalid_mode )
{
Con_Reportf( S_ERROR "%s: invalid mode\n", __func__ );
Sys_Warn( "invalid mode, engine will run in %dx%d", sdlState.prev_width, sdlState.prev_height );
}
// try setting it back to something safe
if(( err = R_ChangeDisplaySettings( sdlState.prev_width, sdlState.prev_height, WINDOW_MODE_WINDOWED )) != rserr_ok )
{
Con_Reportf( S_ERROR "%s: could not revert to safe mode\n", __func__ );
Sys_Warn( "could not revert to safe mode!" );
return false;
}
}
return true;
}
ref_window_type_t R_GetWindowHandle( void **handle, ref_window_type_t type )
{
SDL_SysWMinfo wmInfo;
if( type == REF_WINDOW_TYPE_SDL2 )
{
if( handle )
*handle = (void *)host.hWnd;
return REF_WINDOW_TYPE_SDL2;
}
if( type == REF_WINDOW_TYPE_SDL3 )
return REF_WINDOW_TYPE_NULL;
SDL_VERSION( &wmInfo.version );
if( !SDL_GetWindowWMInfo( host.hWnd, &wmInfo ))
{
Con_Reportf( S_ERROR "%s: SDL_GetWindowWMInfo: %s\n", __func__, SDL_GetError( ));
return REF_WINDOW_TYPE_NULL;
}
switch( wmInfo.subsystem )
{
case SDL_SYSWM_WINDOWS:
if( !type || type == REF_WINDOW_TYPE_WIN32 )
{
#ifdef SDL_VIDEO_DRIVER_WINDOWS
if( handle )
*handle = (void *)wmInfo.info.win.window;
return REF_WINDOW_TYPE_WIN32;
#endif // SDL_VIDEO_DRIVER_WINDOWS
}
break;
case SDL_SYSWM_X11:
if( !type || type == REF_WINDOW_TYPE_X11 )
{
#ifdef SDL_VIDEO_DRIVER_X11
if( handle )
*handle = (void *)(uintptr_t)wmInfo.info.x11.window;
return REF_WINDOW_TYPE_X11;
#endif // SDL_VIDEO_DRIVER_X11
}
break;
case SDL_SYSWM_COCOA:
if( !type || type == REF_WINDOW_TYPE_MACOS )
{
#ifdef SDL_VIDEO_DRIVER_COCOA
if( handle )
*handle = (void *)wmInfo.info.cocoa.window;
return REF_WINDOW_TYPE_MACOS;
#endif // SDL_VIDEO_DRIVER_COCOA
}
break;
case SDL_SYSWM_WAYLAND:
if( !type || type == REF_WINDOW_TYPE_WAYLAND )
{
#ifdef SDL_VIDEO_DRIVER_WAYLAND
if( handle )
*handle = (void *)wmInfo.info.wl.surface;
return REF_WINDOW_TYPE_WAYLAND;
#endif // SDL_VIDEO_DRIVER_WAYLAND
}
break;
}
return REF_WINDOW_TYPE_NULL;
}
/*
==================
R_Free_Video
==================
*/
void R_Free_Video( void )
{
GL_DeleteContext ();
VID_DestroyWindow ();
R_FreeVideoModes();
ref.dllFuncs.GL_ClearExtensions();
}