Files
xash3d-fwgs/engine/client/cl_main.c

3839 lines
103 KiB
C

/*
cl_main.c - client main loop
Copyright (C) 2009 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include <inttypes.h>
#include "common.h"
#include "client.h"
#include "net_encode.h"
#include "cl_tent.h"
#include "input.h"
#include "vgui_draw.h"
#include "library.h"
#include "vid_common.h"
#include "pm_local.h"
#include "multi_emulator.h"
#define CL_CONNECTION_TIMEOUT 15.0f
#define CL_CONNECTION_RETRIES 5
#define CL_TEST_RETRIES 5
CVAR_DEFINE_AUTO( showpause, "1", 0, "show pause logo when paused" );
CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" );
static CVAR_DEFINE_AUTO( dev_overview, "0", 0, "draw level in overview-mode" );
static CVAR_DEFINE_AUTO( cl_resend, "6.0", 0, "time to resend connect" );
CVAR_DEFINE( cl_allow_download, "cl_allowdownload", "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" );
static CVAR_DEFINE( cl_allow_upload, "cl_allowupload", "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" );
CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" );
static CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" );
static CVAR_DEFINE_AUTO( cl_logocolor, "255 120 24", FCVAR_ARCHIVE, "player logo color" );
static CVAR_DEFINE_AUTO( cl_logoext, "bmp", FCVAR_ARCHIVE, "temporary cvar to tell engine which logo must be packed" );
static CVAR_DEFINE( cl_logoupdate, "@cl_logoupdate", "0", 0, "set by menu to trigger clan logo update" );
CVAR_DEFINE_AUTO( cl_logomaxdim, "96", FCVAR_ARCHIVE, "maximum decal dimension" );
static CVAR_DEFINE_AUTO( cl_test_bandwidth, "1", FCVAR_ARCHIVE, "test network bandwith before connection" );
CVAR_DEFINE( cl_draw_particles, "r_drawparticles", "1", FCVAR_CHEAT, "render particles" );
CVAR_DEFINE( cl_draw_tracers, "r_drawtracers", "1", FCVAR_CHEAT, "render tracers" );
CVAR_DEFINE( cl_draw_beams, "r_drawbeams", "1", FCVAR_CHEAT, "render beams" );
static CVAR_DEFINE_AUTO( rcon_address, "", FCVAR_PRIVILEGED, "remote control address" );
CVAR_DEFINE_AUTO( cl_timeout, "60", 0, "connect timeout (in-seconds)" );
CVAR_DEFINE_AUTO( cl_nopred, "0", FCVAR_USERINFO, "disable client movement prediction" );
static CVAR_DEFINE_AUTO( cl_nodelta, "0", 0, "disable delta-compression for server messages" );
CVAR_DEFINE( cl_crosshair, "crosshair", "1", FCVAR_ARCHIVE, "show weapon chrosshair" );
static CVAR_DEFINE_AUTO( cl_cmdbackup, "10", FCVAR_ARCHIVE, "how many additional history commands are sent" );
CVAR_DEFINE_AUTO( cl_showerror, "0", FCVAR_ARCHIVE, "show prediction error" );
CVAR_DEFINE_AUTO( cl_bmodelinterp, "1", 0, "enable bmodel interpolation" );
static CVAR_DEFINE_AUTO( cl_lightstyle_lerping, "0", FCVAR_ARCHIVE, "enables animated light lerping (perfomance option)" );
CVAR_DEFINE_AUTO( cl_idealpitchscale, "0.8", 0, "how much to look up/down slopes and stairs when not using freelook" );
CVAR_DEFINE_AUTO( cl_nosmooth, "0", 0, "disable smooth up stair climbing" );
CVAR_DEFINE_AUTO( cl_smoothtime, "0.1", 0, "time to smooth up" );
CVAR_DEFINE_AUTO( cl_clockreset, "0.1", 0, "frametime delta maximum value before reset" );
static CVAR_DEFINE_AUTO( cl_fixtimerate, "7.5", 0, "time in msec to client clock adjusting" );
CVAR_DEFINE_AUTO( hud_fontscale, "1.0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud font texture" );
CVAR_DEFINE_AUTO( hud_fontrender, "0", FCVAR_ARCHIVE, "hud font render mode (0: additive, 1: holes, 2: trans)" );
CVAR_DEFINE_AUTO( hud_scale, "0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud at current resolution" );
CVAR_DEFINE_AUTO( hud_scale_minimal_width, "640", FCVAR_ARCHIVE|FCVAR_LATCH, "if hud_scale results in a HUD virtual screen smaller than this value, it won't be applied" );
CVAR_DEFINE_AUTO( cl_solid_players, "1", 0, "Make all players not solid (can't traceline them)" );
CVAR_DEFINE_AUTO( cl_updaterate, "20", FCVAR_USERINFO|FCVAR_ARCHIVE, "refresh rate of server messages" );
CVAR_DEFINE_AUTO( cl_showevents, "0", FCVAR_ARCHIVE, "show events playback" );
CVAR_DEFINE_AUTO( cl_cmdrate, "30", FCVAR_ARCHIVE, "Max number of command packets sent to server per second" );
CVAR_DEFINE( cl_interp, "ex_interp", "0.1", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "Interpolate object positions starting this many seconds in past" );
CVAR_DEFINE_AUTO( cl_nointerp, "0", 0, "disable interpolation of entities and players" );
static CVAR_DEFINE_AUTO( cl_dlmax, "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "max allowed outcoming fragment size" );
static CVAR_DEFINE_AUTO( cl_upmax, "508", FCVAR_ARCHIVE, "max allowed incoming fragment size" );
CVAR_DEFINE_AUTO( cl_lw, "1", FCVAR_ARCHIVE|FCVAR_USERINFO, "enable client weapon predicting" );
CVAR_DEFINE_AUTO( cl_charset, "utf-8", FCVAR_ARCHIVE, "1-byte charset to use (iconv style)" );
CVAR_DEFINE_AUTO( cl_trace_consistency, "0", 0, "enable consistency info tracing (good for developers)" );
CVAR_DEFINE_AUTO( cl_trace_stufftext, "0", 0, "enable stufftext (server-to-client console commands) tracing (good for developers)" );
CVAR_DEFINE_AUTO( cl_trace_messages, "0", FCVAR_CHEAT, "enable message names tracing (good for developers)" );
CVAR_DEFINE_AUTO( cl_trace_events, "0", FCVAR_CHEAT, "enable events tracing (good for developers)" );
static CVAR_DEFINE_AUTO( cl_nat, "0", 0, "show servers running under NAT" );
CVAR_DEFINE_AUTO( hud_utf8, "0", FCVAR_ARCHIVE, "Use utf-8 encoding for hud text" );
CVAR_DEFINE_AUTO( ui_renderworld, "0", FCVAR_ARCHIVE, "render world when UI is visible" );
static CVAR_DEFINE_AUTO( cl_maxframetime, "0", 0, "set deadline timer for client rendering to catch freezes" );
CVAR_DEFINE_AUTO( cl_fixmodelinterpolationartifacts, "1", 0, "try to fix up models interpolation on a moving platforms (monsters on trains for example)" );
//
// userinfo
//
static char username[32];
static CVAR_DEFINE_AUTO( name, username, FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_PRINTABLEONLY|FCVAR_FILTERABLE, "player name" );
static CVAR_DEFINE_AUTO( model, "", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player model ('player' is a singleplayer model)" );
static CVAR_DEFINE_AUTO( topcolor, "0", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player top color" );
static CVAR_DEFINE_AUTO( bottomcolor, "0", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player bottom color" );
CVAR_DEFINE_AUTO( rate, "25000", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player network rate" );
CVAR_DEFINE_AUTO( cl_ticket_generator, "revemu2013", FCVAR_ARCHIVE|FCVAR_PRIVILEGED, "you wouldn't steal a car" );
static CVAR_DEFINE_AUTO( cl_advertise_engine_in_name, "1", FCVAR_ARCHIVE|FCVAR_PRIVILEGED, "add [Xash3D] to the nickname when connecting to GoldSrc servers" );
static CVAR_DEFINE_AUTO( cl_log_outofband, "0", FCVAR_ARCHIVE, "log out of band messages, can be useful for server admins and for engine debugging" );
static CVAR_DEFINE_AUTO( cl_autorecord, "0", 0, "automatically start recording a demo after joining the server" );
client_t cl;
client_static_t cls;
clgame_static_t clgame;
//======================================================================
int GAME_EXPORT CL_Active( void )
{
return ( cls.state == ca_active );
}
qboolean CL_Initialized( void )
{
return cls.initialized;
}
//======================================================================
qboolean CL_IsInGame( void )
{
if( host.type == HOST_DEDICATED )
return true; // always active for dedicated servers
if( cl.background || cl.maxclients > 1 )
return true; // always active for multiplayer or background map
return ( cls.key_dest == key_game ); // active if not menu or console
}
qboolean CL_IsInConsole( void )
{
return ( cls.key_dest == key_console );
}
qboolean CL_IsIntermission( void )
{
return cl.intermission;
}
qboolean CL_IsPlaybackDemo( void )
{
return cls.demoplayback;
}
qboolean CL_IsRecordDemo( void )
{
return cls.demorecording;
}
qboolean CL_DisableVisibility( void )
{
return cls.envshot_disable_vis;
}
char *CL_Userinfo( void )
{
return cls.userinfo;
}
int CL_IsDevOverviewMode( void )
{
if( dev_overview.value > 0.0f )
{
if( host_developer.value || cls.spectator )
return (int)dev_overview.value;
}
return 0;
}
connprotocol_t CL_Protocol( void )
{
return cls.legacymode;
}
void CL_SetCheatState( qboolean multiplayer, qboolean allow_cheats )
{
uint flags;
if( NET_NetadrType( &cls.netchan.remote_address ) == NA_LOOPBACK )
return;
if( cls.demoplayback )
flags = FCVAR_SERVER;
else
flags = FCVAR_SERVER | FCVAR_READ_ONLY;
if( allow_cheats )
{
Cvar_FullSet( "sv_cheats", "1", flags );
}
else
{
Cvar_FullSet( "sv_cheats", "0", flags );
Cvar_SetCheatState();
}
}
static resource_t *CL_AddResource( resourcetype_t type, const char *name, int size, qboolean bFatalIfMissing, int index )
{
resource_t *r = &cl.resourcelist[cl.num_resources];
if( cl.num_resources >= MAX_RESOURCES )
Host_Error( "Too many resources on client\n" );
cl.num_resources++;
Q_strncpy( r->szFileName, name, sizeof( r->szFileName ));
r->ucFlags |= bFatalIfMissing ? RES_FATALIFMISSING : 0;
r->nDownloadSize = size;
r->nIndex = index;
r->type = type;
return r;
}
static void CL_CreateResourceList( void )
{
char szFileName[MAX_OSPATH];
byte rgucMD5_hash[16] = { 0 };
HPAK_FlushHostQueue();
cl.num_resources = 0;
memset( rgucMD5_hash, 0, sizeof( rgucMD5_hash ));
ClearBits( cl_logoupdate.flags, FCVAR_CHANGED );
#if 1 // FIXME: deprecated, remove later
ClearBits( cl_logofile.flags, FCVAR_CHANGED );
ClearBits( cl_logocolor.flags, FCVAR_CHANGED );
ClearBits( cl_logoext.flags, FCVAR_CHANGED );
#endif
// sanitize cvar value
if( Q_strcmp( cl_logoext.string, "bmp" ) && Q_strcmp( cl_logoext.string, "png" ))
Cvar_DirectSet( &cl_logoext, "bmp" );
Q_snprintf( szFileName, sizeof( szFileName ), "logos/remapped.%s", cl_logoext.string );
if( cls.legacymode == PROTO_GOLDSRC )
{
CL_ConvertImageToWAD3( szFileName );
Q_strncpy( szFileName, "tempdecal.wad", sizeof( szFileName ));
}
file_t *fp = FS_Open( szFileName, "rb", true );
if( !fp )
return;
int nSize = FS_FileLength( fp );
if( nSize != 0 )
{
resource_t *pNewResource = CL_AddResource( t_decal, szFileName, nSize, false, 0 );
if( pNewResource )
{
MD5_HashFile( rgucMD5_hash, szFileName, NULL );
SetBits( pNewResource->ucFlags, RES_CUSTOM );
memcpy( pNewResource->rgucMD5_hash, rgucMD5_hash, 16 );
HPAK_AddLump( false, hpk_custom_file.string, pNewResource, NULL, fp );
}
}
FS_Close( fp );
}
/*
==================
CL_UpdateLogo
repackage the clan logo and upload it to the server
==================
*/
static void CL_UpdateLogo( void )
{
if( cls.state != ca_active )
return;
CL_CreateResourceList();
if( cl.num_resources == 0 )
return;
player_info_t *player = &cl.players[cl.playernum];
COM_ClearCustomizationList( &player->customdata, true );
for( int i = 0; i < cl.num_resources; i++ )
{
resource_t *pResource = &cl.resourcelist[i];
if( !COM_CreateCustomization( &player->customdata, pResource, cl.playernum, 0, NULL, NULL ))
Con_Printf( "Unable to create custom decal\n" );
}
CL_SendResourceList( cl.resourcelist, cl.num_resources );
}
static void CL_CheckLogoChanged( void )
{
if( FBitSet( cl_logoupdate.flags, FCVAR_CHANGED ))
{
CL_UpdateLogo();
return;
}
#if 1 // FIXME: deprecated, remove later
if( FBitSet( cl_logofile.flags | cl_logocolor.flags | cl_logoext.flags, FCVAR_CHANGED ))
{
CL_UpdateLogo();
return;
}
#endif
}
/*
===============
CL_CheckClientState
finalize connection process and begin new frame
with new cls.state
===============
*/
static void CL_CheckClientState( void )
{
// first update is the pre-final signon stage
if(( cls.state == ca_connected || cls.state == ca_validate ) && ( cls.signon == SIGNONS ))
{
cls.state = ca_active;
cls.changelevel = false; // changelevel is done
cls.changedemo = false; // changedemo is done
cl.first_frame = true; // first rendering frame
CL_UpdateLogo();
SCR_MakeLevelShot(); // make levelshot if needs
Cvar_SetValue( "scr_loading", 0.0f ); // reset progress bar
Netchan_ReportFlow( &cls.netchan );
if( cls.legacymode == PROTO_GOLDSRC )
{
CL_ServerCommand(true, "specmode 4\n");
CL_ServerCommand(true, "specmode 4\n");
CL_ServerCommand(true, "unpause\n");
CL_ServerCommand(true, "unpause\n");
CL_ServerCommand(true, "unpause\n");
CL_ServerCommand(true, "unpause\n");
CL_ServerCommand(true, "specmode 4\n");
CL_ServerCommand(true, "specmode 4\n");
}
Con_DPrintf( "client connected at %.2f sec\n", Platform_DoubleTime() - cls.timestart );
if( cl_autorecord.value && !cls.demoplayback )
{
if( cls.demorecording )
CL_Stop_f();
Cbuf_AddTextf( "record %s_%s\n", Q_timestamp( TIME_FILENAME ), clgame.mapname );
}
}
}
static int CL_GetGoldSrcFragmentSize( void *unused, fragsize_t mode )
{
switch( mode )
{
case FRAGSIZE_SPLIT:
return 1200; // MAX_RELIABLE_PAYLOAD
case FRAGSIZE_UNRELIABLE:
return 1400; // MAX_ROUTABLE_PACKET
default:
if( cls.state == ca_active )
{
// GoldSrc's default value is 512
// let's help users to not shoot themselves in the foot,
// assuming nobody wants to make this value lower
return bound( 512, cl_dlmax.value, 1024 );
}
return 128;
}
}
static int CL_GetFragmentSize( void *unused, fragsize_t mode )
{
switch( mode )
{
case FRAGSIZE_SPLIT:
return 0;
case FRAGSIZE_UNRELIABLE:
return NET_MAX_MESSAGE;
default:
if( Netchan_IsLocal( &cls.netchan ))
return FRAGMENT_LOCAL_SIZE;
return cl_upmax.value;
}
}
/*
=====================
CL_SignonReply
An svc_signonnum has been received, perform a client side setup
=====================
*/
void CL_SignonReply( connprotocol_t proto )
{
// g-cont. my favorite message :-)
Con_Reportf( "%s: %i\n", __func__, cls.signon );
switch( cls.signon )
{
case 1:
CL_ServerCommand( true, proto == PROTO_GOLDSRC ? "sendents" : "begin" );
if( host_developer.value >= DEV_EXTENDED )
Mem_PrintStats();
break;
case 2:
SCR_EndLoadingPlaque();
if( cl.proxy_redirect && !cls.spectator )
CL_Disconnect();
cl.proxy_redirect = false;
break;
}
}
/*
===============
CL_LerpPoint
Determines the fraction between the last two messages that the objects
should be put at.
===============
*/
static float CL_LerpPoint( void )
{
double f = cl_serverframetime();
if( f == 0.0 || cls.timedemo )
{
double fgap = cl_clientframetime();
cl.time = cl.mtime[0];
// maybe don't need for Xash demos
if( cls.demoplayback )
cl.oldtime = cl.mtime[0] - fgap;
return 1.0f;
}
if( cl_interp.value <= 0.001 )
return 1.0f;
double frac = ( cl.time - cl.mtime[0] ) / cl_interp.value;
return frac;
}
/*
===============
CL_DriftInterpolationAmount
Drift interpolation value (this is used for server unlag system)
===============
*/
static int CL_DriftInterpolationAmount( int goal )
{
float fgoal = (float)goal / 1000.0f;
if( fgoal != cl.local.interp_amount )
{
float maxmove = host.frametime * 0.05;
float diff = fgoal - cl.local.interp_amount;
diff = bound( -maxmove, diff, maxmove );
cl.local.interp_amount += diff;
}
int msec = cl.local.interp_amount * 1000.0f;
msec = bound( 0, msec, 100 );
return msec;
}
/*
===============
CL_ComputeClientInterpolationAmount
Validate interpolation cvars, calc interpolation window
===============
*/
static void CL_ComputeClientInterpolationAmount( usercmd_t *cmd )
{
const float epsilon = 0.001f; // to avoid float invalid comparision
float min_interp;
float max_interp = MAX_EX_INTERP;
float interpolation_time;
if( cl_updaterate.value < MIN_UPDATERATE )
{
Con_Printf( "cl_updaterate minimum is %f, resetting to default (20)\n", MIN_UPDATERATE );
Cvar_Reset( "cl_updaterate" );
}
if( cl_updaterate.value > MAX_UPDATERATE )
{
Con_Printf( "cl_updaterate clamped at maximum (%f)\n", MAX_UPDATERATE );
Cvar_SetValue( "cl_updaterate", MAX_UPDATERATE );
}
if( cls.spectator )
max_interp = 0.2f;
min_interp = 1.0f / cl_updaterate.value;
interpolation_time = cl_interp.value * 1000.0;
if( (cl_interp.value + epsilon) < min_interp )
{
Con_Printf( "ex_interp forced up to %.1f msec\n", min_interp * 1000.f );
Cvar_SetValue( "ex_interp", min_interp );
}
else if( (cl_interp.value - epsilon) > max_interp )
{
Con_Printf( "ex_interp forced down to %.1f msec\n", max_interp * 1000.f );
Cvar_SetValue( "ex_interp", max_interp );
}
interpolation_time = bound( min_interp, interpolation_time, max_interp );
cmd->lerp_msec = CL_DriftInterpolationAmount( interpolation_time * 1000 );
}
/*
=================
CL_ComputePacketLoss
=================
*/
static void CL_ComputePacketLoss( void )
{
int lost = 0;
if( host.realtime < cls.packet_loss_recalc_time )
return;
cls.packet_loss_recalc_time = host.realtime + 1.0;
for( int i = cls.netchan.incoming_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.incoming_sequence; i++ )
{
if( cl.frames[i & CL_UPDATE_MASK].receivedtime == -1.0 )
lost++;
}
cls.packet_loss = lost * 100.0f / (float)CL_UPDATE_BACKUP;
}
/*
=================
CL_UpdateFrameLerp
=================
*/
void CL_UpdateFrameLerp( void )
{
if( cls.state != ca_active || !cl.validsequence )
return;
// compute last interpolation amount
cl.lerpFrac = CL_LerpPoint();
cl.commands[(cls.netchan.outgoing_sequence - 1) & CL_UPDATE_MASK].frame_lerp = cl.lerpFrac;
}
static void CL_FindInterpolatedAddAngle( float t, float *frac, pred_viewangle_t **prev, pred_viewangle_t **next )
{
int imod = cl.angle_position - 1;
int i0 = (imod + 1) & ANGLE_MASK;
int i1 = (imod + 0) & ANGLE_MASK;
if( cl.predicted_angle[i0].starttime >= t )
{
for( int i = 0; i < ANGLE_BACKUP - 2; i++ )
{
float at = cl.predicted_angle[imod & ANGLE_MASK].starttime;
if( at == 0.0f ) break;
if( at < t )
{
i0 = (imod + 1) & ANGLE_MASK;
i1 = (imod + 0) & ANGLE_MASK;
break;
}
imod--;
}
}
*next = &cl.predicted_angle[i0];
*prev = &cl.predicted_angle[i1];
// avoid division by zero (probably this should never happens)
if((*prev)->starttime == (*next)->starttime )
{
*prev = *next;
*frac = 0.0f;
return;
}
// time spans the two entries
*frac = ( t - (*prev)->starttime ) / ((*next)->starttime - (*prev)->starttime );
*frac = bound( 0.0f, *frac, 1.0f );
}
static void CL_ApplyAddAngle( void )
{
pred_viewangle_t *prev = NULL, *next = NULL;
float addangletotal = 0.0f;
float amove, frac = 0.0f;
CL_FindInterpolatedAddAngle( cl.time, &frac, &prev, &next );
if( prev && next )
addangletotal = prev->total + frac * ( next->total - prev->total );
else addangletotal = cl.prevaddangletotal;
amove = addangletotal - cl.prevaddangletotal;
// update input angles
cl.viewangles[YAW] += amove;
// remember last total
cl.prevaddangletotal = addangletotal;
}
/*
=======================================================================
CLIENT MOVEMENT COMMUNICATION
=======================================================================
*/
/*
===============
CL_ProcessShowTexturesCmds
navigate around texture atlas
===============
*/
static qboolean CL_ProcessShowTexturesCmds( usercmd_t *cmd )
{
static int oldbuttons;
if( !r_showtextures.value || CL_IsDevOverviewMode( ))
return false;
int changed = (oldbuttons ^ cmd->buttons);
int released = changed & (~cmd->buttons);
if( released & ( IN_RIGHT|IN_MOVERIGHT ))
Cvar_SetValue( "r_showtextures", r_showtextures.value + 1 );
if( released & ( IN_LEFT|IN_MOVELEFT ))
Cvar_SetValue( "r_showtextures", Q_max( 1, r_showtextures.value - 1 ));
oldbuttons = cmd->buttons;
return true;
}
/*
===============
CL_ProcessOverviewCmds
Transform user movement into overview adjust
===============
*/
static qboolean CL_ProcessOverviewCmds( usercmd_t *cmd )
{
ref_overview_t *ov = &clgame.overView;
int sign = 1;
float size = world.size[!ov->rotated] / world.size[ov->rotated];
float step = (2.0f / size) * host.realframetime;
float step2 = step * 100.0f * (2.0f / ov->flZoom);
if( !CL_IsDevOverviewMode() || r_showtextures.value )
return false;
if( ov->flZoom < 0.0f ) sign = -1;
if( cmd->upmove > 0.0f ) ov->zNear += step;
else if( cmd->upmove < 0.0f ) ov->zNear -= step;
if( cmd->buttons & IN_JUMP ) ov->zFar += step;
else if( cmd->buttons & IN_DUCK ) ov->zFar -= step;
if( cmd->buttons & IN_FORWARD ) ov->origin[ov->rotated] -= sign * step2;
else if( cmd->buttons & IN_BACK ) ov->origin[ov->rotated] += sign * step2;
if( ov->rotated )
{
if( cmd->buttons & ( IN_RIGHT|IN_MOVERIGHT ))
ov->origin[0] -= sign * step2;
else if( cmd->buttons & ( IN_LEFT|IN_MOVELEFT ))
ov->origin[0] += sign * step2;
}
else
{
if( cmd->buttons & ( IN_RIGHT|IN_MOVERIGHT ))
ov->origin[1] += sign * step2;
else if( cmd->buttons & ( IN_LEFT|IN_MOVELEFT ))
ov->origin[1] -= sign * step2;
}
if( cmd->buttons & IN_ATTACK ) ov->flZoom += step;
else if( cmd->buttons & IN_ATTACK2 ) ov->flZoom -= step;
if( ov->flZoom == 0.0f ) ov->flZoom = 0.0001f; // to prevent disivion by zero
return true;
}
/*
=================
CL_UpdateClientData
tell the client.dll about player origin, angles, fov, etc
=================
*/
static void CL_UpdateClientData( void )
{
if( cls.state != ca_active )
return;
client_data_t cdat =
{
.viewangles = Vec3( cl.viewangles ),
.origin = Vec3( clgame.entities[cl.viewentity].origin ),
.iWeaponBits = cl.local.weapons,
.fov = cl.local.scr_fov,
};
if( clgame.dllFuncs.pfnUpdateClientData( &cdat, cl.time ))
{
// grab changes if successful
VectorCopy( cdat.viewangles, cl.viewangles );
cl.local.scr_fov = cdat.fov;
}
}
/*
=================
CL_CreateCmd
=================
*/
static void CL_CreateCmd( void )
{
usercmd_t nullcmd = { 0 }, *cmd;
runcmd_t *pcmd;
int input_override;
int ms;
if( cls.state <= ca_connected || cls.state == ca_cinematic )
return;
// store viewangles in case it's will be freeze
vec3_t angles = Vec3( cl.viewangles );
input_override = 0;
// fix rounding error and framerate depending player move
double accurate_ms = host.frametime * 1000;
ms = (int)accurate_ms;
cl.frametime_remainder += accurate_ms - ms; // accumulate rounding error each frame
// add a ms if error accumulates enough
if( cl.frametime_remainder >= 1.0 )
{
int ms2 = (int)cl.frametime_remainder;
ms += ms2;
cl.frametime_remainder -= ms2;
}
// ms can't be negative, rely on error accumulation only if FPS > 1000
ms = Q_min( ms, 255 );
CL_SetSolidEntities();
CL_PushPMStates();
CL_SetSolidPlayers( cl.playernum );
// message we are constructing.
int i = cls.netchan.outgoing_sequence & CL_UPDATE_MASK;
pcmd = &cl.commands[i];
if( !cls.demoplayback )
{
pcmd->processedfuncs = false;
pcmd->senttime = host.realtime;
memset( &pcmd->cmd, 0, sizeof( pcmd->cmd ));
pcmd->receivedtime = -1.0;
pcmd->heldback = false;
pcmd->sendsize = 0;
cmd = &pcmd->cmd;
}
else
{
cmd = &nullcmd;
}
qboolean active = (( cls.signon == SIGNONS ) && !cl.paused && !cls.demoplayback );
Platform_PreCreateMove();
clgame.dllFuncs.CL_CreateMove( host.frametime, cmd, active );
IN_EngineAppendMove( host.frametime, cmd, active );
CL_PopPMStates();
if( !cls.demoplayback )
{
CL_ComputeClientInterpolationAmount( &pcmd->cmd );
pcmd->cmd.lightlevel = cl.local.light_level;
pcmd->cmd.msec = ms;
}
input_override |= CL_ProcessOverviewCmds( &pcmd->cmd );
input_override |= CL_ProcessShowTexturesCmds( &pcmd->cmd );
if(( cl.background && !cls.demoplayback ) || input_override || cls.changelevel )
{
VectorCopy( angles, pcmd->cmd.viewangles );
VectorCopy( angles, cl.viewangles );
if( !cl.background ) pcmd->cmd.msec = 0;
}
// demo always have commands so don't overwrite them
if( !cls.demoplayback ) cl.cmd = pcmd->cmd;
// predict all unacknowledged movements
CL_PredictMovement( false );
}
void CL_WriteUsercmd( connprotocol_t proto, sizebuf_t *msg, int from, int to )
{
const usercmd_t nullcmd = { 0 };
const usercmd_t *f;
usercmd_t *t;
Assert( from == -1 || ( from >= 0 && from < MULTIPLAYER_BACKUP ));
Assert( to >= 0 && to < MULTIPLAYER_BACKUP );
f = from == -1 ? &nullcmd : &cl.commands[from].cmd;
t = &cl.commands[to].cmd;
// write it into the buffer
if( proto == PROTO_GOLDSRC )
{
MSG_StartBitWriting( msg );
Delta_WriteGSFields( msg, DT_USERCMD_T, f, t, 0.0f );
MSG_EndBitWriting( msg );
}
else MSG_WriteDeltaUsercmd( msg, f, t );
}
/*
===================
CL_WritePacket
Create and send the command packet to the server
Including both the reliable commands and the usercmds
===================
*/
static void CL_WritePacket( void )
{
enum { MAX_CMD_BUFFER = 8000 };
sizebuf_t buf;
byte data[MAX_CMD_BUFFER] = { 0 };
runcmd_t *pcmd;
int numbackup, maxbackup, maxcmds;
const connprotocol_t proto = cls.legacymode;
// FIXME: on Xash protocol we don't send move commands until ca_active
// to prevent outgoing_command outrun incoming_acknowledged
// which is fatal for some buggy mods like TFC
//
// ... but GoldSrc don't have (real) ca_validate state, so we consider
// ca_validate the same as ca_active, otherwise we don't pass validation
// of server-side mods like ReAuthCheck
const connstate_t min_state = proto == PROTO_GOLDSRC ? ca_validate : ca_active;
// don't send anything if playing back a demo
if( cls.demoplayback || cls.state < ca_connected || cls.state == ca_cinematic )
return;
if( cls.state < min_state )
{
Netchan_TransmitBits( &cls.netchan, 0, "" );
return;
}
// cls.state can only be ca_validate or ca_active from here
CL_ComputePacketLoss( );
MSG_Init( &buf, "ClientData", data, sizeof( data ));
switch( proto )
{
case PROTO_GOLDSRC:
maxbackup = MAX_GOLDSRC_BACKUP_CMDS;
maxcmds = MAX_GOLDSRC_TOTAL_CMDS;
break;
default:
maxbackup = MAX_BACKUP_COMMANDS;
maxcmds = MAX_TOTAL_CMDS;
break;
}
numbackup = bound( 0, cl_cmdbackup.value, maxbackup );
// allow extended usercmd limit
if( proto == PROTO_GOLDSRC && cls.build_num >= 5971 )
maxcmds = MAX_GOLDSRC_EXTENDED_TOTAL_CMDS - numbackup;
// clamp cmdrate
if( cl_cmdrate.value < 10.0f )
Cvar_DirectSet( &cl_cmdrate, "10" );
else if( cl_cmdrate.value > 100.0f )
Cvar_DirectSet( &cl_cmdrate, "100" );
// are we hltv spectator?
if( cls.spectator && cl.delta_sequence == cl.validsequence && ( !cls.demorecording || !cls.demowaiting ) && cls.nextcmdtime + 1.0f > host.realtime )
return;
// can send this command?
pcmd = &cl.commands[cls.netchan.outgoing_sequence & CL_UPDATE_MASK];
if( cl.maxclients == 1 || ( NET_IsLocalAddress( cls.netchan.remote_address ) && !host_limitlocal.value ) || ( host.realtime >= cls.nextcmdtime && Netchan_CanPacket( &cls.netchan, true )))
pcmd->heldback = false;
else pcmd->heldback = true;
// immediately add it to the demo, regardless if we send the message or not
if( cls.demorecording )
CL_WriteDemoUserCmd( cls.netchan.outgoing_sequence & CL_UPDATE_MASK );
if( !pcmd->heldback )
{
int newcmds, numcmds;
int from, i, key;
int packet_loss = bound( 0, (int)cls.packet_loss, 100 );
cls.nextcmdtime = host.realtime + ( 1.0f / cl_cmdrate.value );
if( cls.lastoutgoingcommand < 0 )
cls.lastoutgoingcommand = cls.netchan.outgoing_sequence;
newcmds = cls.netchan.outgoing_sequence - cls.lastoutgoingcommand;
newcmds = bound( 0, newcmds, maxcmds );
numcmds = newcmds + numbackup;
// goldsrc starts writing clc_move earlier but it doesn't make sense if it's not going to be sent
MSG_BeginClientCmd( &buf, clc_move );
if( proto == PROTO_GOLDSRC )
MSG_WriteByte( &buf, 0 ); // command length
key = MSG_GetRealBytesWritten( &buf );
MSG_WriteByte( &buf, 0 );
if( proto == PROTO_GOLDSRC && voice_loopback.value )
SetBits( packet_loss, BIT( 7 ) ); // set 7-th bit to tell server that we want voice loopback
MSG_WriteByte( &buf, packet_loss );
MSG_WriteByte( &buf, numbackup );
MSG_WriteByte( &buf, newcmds );
for( from = -1, i = numcmds - 1; i >= 0; i-- )
{
int to = ( cls.netchan.outgoing_sequence - i ) & CL_UPDATE_MASK;
CL_WriteUsercmd( proto, &buf, from, to );
from = to;
}
// finalize message
if( proto == PROTO_GOLDSRC )
{
int size = MSG_GetRealBytesWritten( &buf ) - key - 1;
buf.pData[key - 1] = Q_min( size, 255 );
buf.pData[key] = CRC32_BlockSequence( &buf.pData[key + 1], size, cls.netchan.outgoing_sequence );
COM_Munge( &buf.pData[key + 1], Q_min( size, 255 ), cls.netchan.outgoing_sequence );
}
else if( !Host_IsLocalClient( ))
{
int size = MSG_GetRealBytesWritten( &buf ) - key - 1;
buf.pData[key] = CRC32_BlockSequence( &buf.pData[key + 1], size, cls.netchan.outgoing_sequence );
}
// check if we're timing out
if( cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged >= CL_UPDATE_MASK && host.realtime - cls.netchan.last_received >= CL_CONNECTION_TIMEOUT )
{
Con_NPrintf( 1, "^3Warning:^1 Connection Problem^7\n" );
Con_NPrintf( 2, "^1Auto-disconnect in %.1f seconds^7", cl_timeout.value - ( host.realtime - cls.netchan.last_received ));
cl.validsequence = 0;
}
if( cl_nodelta.value )
cl.validsequence = 0;
if( cl.validsequence && ( !cls.demorecording || !cls.demowaiting ))
{
cl.delta_sequence = cl.validsequence;
MSG_BeginClientCmd( &buf, clc_delta );
MSG_WriteByte( &buf, cl.validsequence & 0xff );
}
else cl.delta_sequence = -1;
// command finished, remember last sent sequence id
cls.lastoutgoingcommand = cls.netchan.outgoing_sequence;
pcmd->sendsize = MSG_GetNumBytesWritten( &buf );
CL_AddVoiceToDatagram();
// now add unreliable, if there is enough space
if( MSG_GetNumBitsWritten( &cls.datagram ) <= MSG_GetNumBitsLeft( &buf ))
MSG_WriteBits( &buf, MSG_GetData( &cls.datagram ), MSG_GetNumBitsWritten( &cls.datagram ));
MSG_Clear( &cls.datagram );
Netchan_TransmitBits( &cls.netchan, MSG_GetNumBitsWritten( &buf ), MSG_GetData( &buf ));
}
else
{
cls.netchan.outgoing_sequence++;
}
// update download/upload slider.
Netchan_UpdateProgress( &cls.netchan );
}
/*
=================
CL_SendCommand
Called every frame to builds and sends a command packet to the server.
=================
*/
static void CL_SendCommand( void )
{
// we create commands even if a demo is playing,
CL_CreateCmd();
// clc_move, userinfo etc
CL_WritePacket();
}
/*
==================
CL_BeginUpload_f
==================
*/
static void CL_BeginUpload_f( void )
{
resource_t custResource;
byte *buf = NULL;
int size = 0;
byte md5[16];
const char *name = Cmd_Argv( 1 );
if( COM_StringEmptyOrNULL( name ))
return;
if( !cl_allow_upload.value )
return;
if( Q_strlen( name ) != 36 || Q_strnicmp( name, "!MD5", 4 ))
{
Con_Printf( "Ingoring upload of non-customization\n" );
return;
}
memset( &custResource, 0, sizeof( custResource ));
COM_HexConvert( name + 4, 32, md5 );
if( HPAK_ResourceForHash( hpk_custom_file.string, md5, &custResource ))
{
if( memcmp( md5, custResource.rgucMD5_hash, 16 ))
{
Con_Reportf( "Bogus data retrieved from %s, attempting to delete entry\n", hpk_custom_file.string );
HPAK_RemoveLump( hpk_custom_file.string, &custResource );
return;
}
if( HPAK_GetDataPointer( hpk_custom_file.string, &custResource, &buf, &size ))
{
byte md5[16];
MD5Context_t ctx;
memset( &ctx, 0, sizeof( ctx ));
MD5Init( &ctx );
MD5Update( &ctx, buf, size );
MD5Final( md5, &ctx );
if( memcmp( custResource.rgucMD5_hash, md5, 16 ))
{
Con_Reportf( "HPAK_AddLump called with bogus lump, md5 mismatch\n" );
Con_Reportf( "Purported: %s\n", MD5_Print( custResource.rgucMD5_hash ) );
Con_Reportf( "Actual : %s\n", MD5_Print( md5 ) );
Con_Reportf( "Removing conflicting lump\n" );
HPAK_RemoveLump( hpk_custom_file.string, &custResource );
return;
}
}
}
if( buf && size > 0 )
{
Netchan_CreateFileFragmentsFromBuffer( &cls.netchan, name, buf, size );
Netchan_FragSend( &cls.netchan );
Mem_Free( buf );
}
}
/*
==================
CL_Quit_f
==================
*/
void CL_Quit_f( void )
{
CL_Disconnect();
Sys_Quit( "command" );
}
/*
================
CL_Drop
Called after an Host_Error was thrown
================
*/
void CL_Drop( void )
{
if( !cls.initialized )
return;
CL_Disconnect();
}
static void CL_GetCDKey( char *protinfo, size_t protinfosize )
{
byte hash[16] = { 0 };
MD5Context_t ctx = { 0 };
char key[64];
int keylength = Q_snprintf( key, sizeof( key ), "%u", COM_RandomLong( 0, 0x7ffffffe ));
MD5Init( &ctx );
MD5Update( &ctx, key, keylength );
MD5Final( hash, &ctx );
Q_strnlwr( MD5_Print( hash ), key, sizeof( key ));
Info_SetValueForKey( protinfo, "cdkey", key, protinfosize );
}
static void CL_WriteSteamTicket( sizebuf_t *send )
{
string key;
netadr_t adr = { .type = NA_LOOPBACK, }; // goldsrc servers don't get unique key as xashid isn't sent raw to them
uint32_t crc;
char buf[768] = { 0 }; // setti and steamemu return 768
int i = sizeof( buf );
if( !Q_strcmp( cl_ticket_generator.string, "null" ))
{
MSG_WriteBytes( send, buf, 512 ); // specifically 512 bytes of zeros
return;
}
ID_GetMD5ForAddress( key, adr, sizeof( key ));
CRC32_Init( &crc );
CRC32_ProcessBuffer( &crc, key, Q_strlen( key ));
crc = CRC32_Final( crc );
i = GenerateRevEmu2013( buf, key, crc );
MSG_WriteBytes( send, buf, i );
// RevEmu2013: pTicket[1] = revHash (low), pTicket[5] = 0x01100001 (high)
*(uint32_t*)cls.steamid = LittleLong( ((uint32_t*)buf)[1] );
*(uint32_t*)(cls.steamid + 4) = LittleLong( ((uint32_t*)buf)[5] );
}
void CL_SendGoldSrcConnectPacket( netadr_t adr, int challenge, const void *ticket, size_t ticketlen )
{
sizebuf_t send;
byte send_buf[2048];
char protinfo[MAX_INFO_STRING];
protinfo[0] = 0;
Info_SetValueForKey( protinfo, "prot", "3", sizeof( protinfo )); // steam auth type
Info_SetValueForKeyf( protinfo, "unique", sizeof( protinfo ), "%i", 0xffffffff );
Info_SetValueForKey( protinfo, "raw", "steam", sizeof( protinfo ));
CL_GetCDKey( protinfo, sizeof( protinfo ));
const char *name = Info_ValueForKey( cls.userinfo, "name" );
if( cl_advertise_engine_in_name.value && Q_strnicmp( name, "[Xash3D]", 8 ))
Info_SetValueForKeyf( cls.userinfo, "name", sizeof( cls.userinfo ), "[Xash3D]%s", name );
MSG_Init( &send, "GoldSrcConnect", send_buf, sizeof( send_buf ));
MSG_WriteLong( &send, NET_HEADER_OUTOFBANDPACKET );
MSG_WriteStringf( &send, C2S_CONNECT" %i %i \"%s\" \"%s\"\n",
PROTOCOL_GOLDSRC_VERSION, challenge, protinfo, cls.userinfo );
MSG_SeekToBit( &send, -8, SEEK_CUR ); // rewrite null terminator
if( ticket == NULL )
CL_WriteSteamTicket( &send );
else
MSG_WriteBytes( &send, ticket, ticketlen );
if( MSG_CheckOverflow( &send ))
Con_Printf( S_ERROR "%s: %s overflow!\n", __func__, MSG_GetName( &send ) );
NET_SendPacket( NS_CLIENT, MSG_GetNumBytesWritten( &send ), MSG_GetData( &send ), adr );
Con_Printf( "Trying to connect with GoldSrc 48 protocol\n" );
}
/*
=======================
CL_SendConnectPacket
We have gotten a challenge from the server, so try and
connect.
======================
*/
static void CL_SendConnectPacket( connprotocol_t proto, int challenge )
{
char protinfo[MAX_INFO_STRING];
netadr_t adr = { 0 };
protinfo[0] = 0;
if( !NET_StringToAdr( cls.servername, &adr ))
{
Con_Printf( "%s: bad server address\n", __func__ );
cls.connect_time = 0;
return;
}
netadrtype_t adrtype = NET_NetadrType( &adr );
if( adr.port == 0 ) adr.port = MSG_BigShort( PORT_SERVER );
int input_devices = IN_CollectInputDevices();
IN_LockInputDevices( adrtype != NA_LOOPBACK ? true : false );
// GoldSrc doesn't need useragent string
if( adrtype != NA_LOOPBACK && proto != PROTO_GOLDSRC )
{
Info_SetValueForKeyf( protinfo, "d", sizeof( protinfo ), "%d", input_devices );
Info_SetValueForKey( protinfo, "v", XASH_VERSION, sizeof( protinfo ) );
Info_SetValueForKeyf( protinfo, "b", sizeof( protinfo ), "%d", Q_buildnum( ));
Info_SetValueForKey( protinfo, "o", Q_buildos(), sizeof( protinfo ) );
Info_SetValueForKey( protinfo, "a", Q_buildarch(), sizeof( protinfo ) );
}
cls.broker_wait = false;
cls.netchan_pending_cookie = 0;
if( proto == PROTO_GOLDSRC )
{
// if the cl_ticket_generator is set to "steam" we need to get ticket
// from steam broker, which is asynchronous process by nature
if( !Q_stricmp( cl_ticket_generator.string, "steam" ))
{
if( SteamBroker_InitiateGameConnection( adr, challenge ))
{
// we are waiting for the broker response...
cls.broker_wait = true;
cls.timestart = Platform_DoubleTime();
return;
}
}
CL_SendGoldSrcConnectPacket( adr, challenge, NULL, 0 );
}
else
{
const char *qport = Cvar_VariableString( "net_qport" );
int extensions = adrtype == NA_LOOPBACK ? 0 : ( NET_EXT_SPLITSIZE | NET_EXT_NETCHAN_COOKIE );
string key;
ID_GetMD5ForAddress( key, adr, sizeof( key ));
// reset nickname from cvar value
Info_SetValueForKey( cls.userinfo, "name", name.string, sizeof( cls.userinfo ));
if( cl_dlmax.value > FRAGMENT_MAX_SIZE || cl_dlmax.value < FRAGMENT_MIN_SIZE )
Cvar_DirectSetValue( &cl_dlmax, FRAGMENT_DEFAULT_SIZE );
Info_SetValueForKey( protinfo, "uuid", key, sizeof( protinfo ));
Info_SetValueForKey( protinfo, "qport", qport, sizeof( protinfo ));
Info_SetValueForKeyf( protinfo, "ext", sizeof( protinfo ), "%d", extensions );
if( FBitSet( extensions, NET_EXT_NETCHAN_COOKIE ))
{
uint64_t a = COM_RandomLong( 0, 0xFFFF );
uint64_t b = COM_RandomLong( 0, 0xFFFF );
uint64_t c = COM_RandomLong( 0, 0xFFFF );
uint64_t d = COM_RandomLong( 0, 0xFFFF );
cls.netchan_pending_cookie = ( a << 48 ) | ( b << 32 ) | ( c << 16 ) | d;
Info_SetValueForKeyf( protinfo, "cookie", sizeof( protinfo ), "%016"PRIx64, cls.netchan_pending_cookie );
}
Netchan_OutOfBandPrint( NS_CLIENT, adr, C2S_CONNECT" %i %i \"%s\" \"%s\"\n", PROTOCOL_VERSION, challenge, protinfo, cls.userinfo );
Con_Printf( "Trying to connect with modern protocol\n" );
}
cls.timestart = Platform_DoubleTime();
}
/*
=================
CL_GetTestFragmentSize
Returns bandwidth test fragment size
=================
*/
static int CL_GetTestFragmentSize( void )
{
// const int fragmentSizes[CL_TEST_RETRIES] = { 64000, 32000, 10666, 5200, 1400 };
// it turns out, even if we pass the bandwidth test, it doesn't mean we can use such large fragments
// as a temporary solution, use smaller fragment sizes
const int fragmentSizes[CL_TEST_RETRIES] = { 1400, 1200, 1000, 800, 508 };
if( cls.bandwidth_test.retry >= 0 && cls.bandwidth_test.retry < CL_TEST_RETRIES )
return bound( FRAGMENT_MIN_SIZE, fragmentSizes[cls.bandwidth_test.retry], FRAGMENT_MAX_SIZE );
else
return FRAGMENT_MIN_SIZE;
}
static void CL_SendBandwidthTest( netadr_t to, qboolean start )
{
if( start )
{
cls.bandwidth_test.started = true;
cls.bandwidth_test.retry = 0;
}
else cls.bandwidth_test.retry++;
cls.max_fragment_size = CL_GetTestFragmentSize();
Con_Printf( "Connecting to %s... (retry #%i, test #%i)\n",
cls.servername, cls.connect_retry, cls.bandwidth_test.retry );
Netchan_OutOfBandPrint( NS_CLIENT, to, C2S_BANDWIDTHTEST " %i %i %i\n",
PROTOCOL_VERSION, cls.max_fragment_size, cls.bandwidth_test.challenge );
}
static void CL_SendGetChallenge( netadr_t to )
{
// always send GoldSrc-styled getchallenge message
// Xash servers will ignore it but for GoldSrc it will help
// in auto-detection
Netchan_OutOfBandPrint( NS_CLIENT, to, C2S_GETCHALLENGE" steam\n" );
}
/*
=================
CL_CheckForResend
Resend a connect message if the last one has timed out
=================
*/
static void CL_CheckForResend( void )
{
netadr_t adr;
if( cls.internetservers_wait )
cls.internetservers_wait = NET_MasterQuery( 1, cls.internetservers_nat, cls.internetservers_customfilter );
// if the local server is running and we aren't then connect
if( cls.state == ca_disconnected && SV_Active( ))
{
cls.signon = 0;
cls.state = ca_connecting;
Q_strncpy( cls.servername, "localhost", sizeof( cls.servername ));
NET_NetadrSetType( &cls.serveradr, NA_LOOPBACK );
cls.legacymode = PROTO_CURRENT;
// we don't need a challenge on the localhost
CL_SendConnectPacket( PROTO_CURRENT, 0 );
return;
}
// resend if we haven't gotten a reply yet
if( cls.demoplayback || cls.state != ca_connecting )
return;
if( cl_resend.value < CL_MIN_RESEND_TIME )
Cvar_DirectSetValue( &cl_resend, CL_MIN_RESEND_TIME );
else if( cl_resend.value > CL_MAX_RESEND_TIME )
Cvar_DirectSetValue( &cl_resend, CL_MAX_RESEND_TIME );
float resend_time;
if( cls.bandwidth_test.started && !cls.bandwidth_test.passed && !cls.bandwidth_test.failed )
resend_time = 2.0f;
else
resend_time = cl_resend.value;
if(( host.realtime - cls.connect_time ) < resend_time )
return;
net_gai_state_t res = NET_StringToAdrNB( cls.servername, &adr, false );
if( res == NET_EAI_NONAME )
{
CL_Disconnect();
return;
}
if( res == NET_EAI_AGAIN )
{
cls.connect_time = MAX_HEARTBEAT;
return;
}
if( adr.port == 0 ) adr.port = MSG_BigShort( PORT_SERVER );
if( cls.bandwidth_test.started )
{
if( cls.bandwidth_test.retry >= CL_TEST_RETRIES )
{
Con_DPrintf( S_ERROR "%s: couldn't connect\n", __func__ );
CL_Disconnect();
return;
}
// retry counter incremented during send
}
else
{
// only retry so many times before failure.
if( cls.connect_retry >= CL_CONNECTION_RETRIES )
{
Con_DPrintf( S_ERROR "%s: couldn't connect\n", __func__ );
CL_Disconnect();
return;
}
cls.connect_retry++;
}
cls.serveradr = adr;
cls.connect_time = host.realtime; // for retransmit requests
if( cls.bandwidth_test.started )
{
// a1ba: what should we do if the test has been failed?
// server might intentionally not implement the test,
// but tell us that test is allowed
// in this case, just send connect packet and hope for the best
if( cls.bandwidth_test.passed || cls.bandwidth_test.failed )
CL_SendConnectPacket( cls.legacymode, cls.bandwidth_test.challenge );
else
CL_SendBandwidthTest( adr, false );
}
else if( !cls.broker_wait )
{
Con_Printf( "Connecting to %s... (retry #%i)\n", cls.servername, cls.connect_retry );
CL_SendGetChallenge( adr );
}
}
static qboolean CL_StringToProtocol( const char *s, connprotocol_t *proto )
{
if( !Q_stricmp( s, "current" ) || !Q_strcmp( s, "49" ))
{
*proto = PROTO_CURRENT;
return true;
}
if( !Q_stricmp( s, "goldsrc" ) || !Q_stricmp( s, "gs" ))
{
*proto = PROTO_GOLDSRC;
return true;
}
// quake protocol only used for demos
Con_Printf( "Unknown protocol. Supported are: 49 (current), gs (goldsrc)\n" );
return false;
}
/*
================
CL_Connect_f
================
*/
static void CL_Connect_f( void )
{
string server;
connprotocol_t proto = PROTO_CURRENT;
// hint to connect by using legacy protocol
if( Cmd_Argc() == 3 && !CL_StringToProtocol( Cmd_Argv( 2 ), &proto ) && Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "connect <server> [protocol]\n" );
return;
}
Q_strncpy( server, Cmd_Argv( 1 ), sizeof( server ));
// if running a local server, kill it and reissue
if( SV_Active( ))
SV_Shutdown( "Server was killed due to connection to remote server\n" );
NET_Config( true, !cl_nat.value ); // allow remote
Con_Printf( "server %s\n", server );
CL_Disconnect();
// TESTTEST: a see console during connection
UI_SetActiveMenu( false );
Key_SetKeyDest( key_console );
cls.state = ca_connecting;
cls.legacymode = proto;
Q_strncpy( cls.servername, server, sizeof( cls.servername ));
cls.connect_time = MAX_HEARTBEAT; // CL_CheckForResend() will fire immediately
cls.max_fragment_size = FRAGMENT_MAX_SIZE; // guess a we can establish connection with maximum fragment size
cls.connect_retry = 0;
memset( &cls.bandwidth_test, 0, sizeof( cls.bandwidth_test ));
cls.spectator = false;
cls.signon = 0;
}
/*
=====================
CL_Rcon_f
Send the rest of the command line over as
an unconnected command.
=====================
*/
static void CL_Rcon_f( void )
{
char message[1024];
sizebuf_t msg;
netadr_t to;
if( COM_StringEmptyOrNULL( rcon_password.string ))
{
Con_Printf( "You must set 'rcon_password' before issuing an rcon command.\n" );
return;
}
NET_Config( true, false ); // allow remote
if( cls.state >= ca_connected )
{
to = cls.netchan.remote_address;
}
else
{
if( COM_StringEmptyOrNULL( rcon_address.string ))
{
Con_Printf( "You must either be connected or set the 'rcon_address' cvar to issue rcon commands\n" );
return;
}
NET_StringToAdr( rcon_address.string, &to );
if( to.port == 0 )
to.port = MSG_BigShort( PORT_SERVER );
}
MSG_Init( &msg, "RconMessage", message, sizeof( message ));
MSG_WriteLong( &msg, -1 );
MSG_WriteStringf( &msg, C2S_RCON" %s ", rcon_password.string );
MSG_SeekToBit( &msg, -8, SEEK_CUR );
for( int i = 1; i < Cmd_Argc(); i++ )
{
string command;
Cmd_Escape( command, Cmd_Argv( i ), sizeof( command ));
MSG_WriteString( &msg, command );
MSG_SeekToBit( &msg, -8, SEEK_CUR );
MSG_WriteChar( &msg, ' ' );
}
MSG_WriteByte( &msg, 0 );
NET_SendPacket( NS_CLIENT, MSG_GetNumBytesWritten( &msg ), MSG_GetData( &msg ), to );
}
/*
=====================
CL_ClearState
=====================
*/
void CL_ClearState( void )
{
CL_ClearResourceLists();
for( int i = 0; i < MAX_CLIENTS; i++ )
COM_ClearCustomizationList( &cl.players[i].customdata, false );
S_StopAllSounds ( true );
CL_ClearEffects ();
CL_FreeEdicts ();
PM_ClearPhysEnts( clgame.pmove );
NetAPI_CancelAllRequests();
// wipe the entire cl structure
memset( &cl, 0, sizeof( cl ));
MSG_Clear( &cls.netchan.message );
memset( &clgame.fade, 0, sizeof( clgame.fade ));
memset( &clgame.shake, 0, sizeof( clgame.shake ));
clgame.mapname[0] = '\0';
Cvar_DirectFullSet( &cl_background, "0", FCVAR_READ_ONLY );
cl.maxclients = 1; // allow to drawing player in menu
cl.mtime[0] = cl.mtime[1] = 1.0f; // because level starts from 1.0f second
cls.signon = 0;
cl.resourcesneeded.pNext = cl.resourcesneeded.pPrev = &cl.resourcesneeded;
cl.resourcesonhand.pNext = cl.resourcesonhand.pPrev = &cl.resourcesonhand;
CL_CreateResourceList();
CL_ClearSpriteTextures(); // now all hud sprites are invalid
cl.local.interp_amount = 0.1f;
cl.local.scr_fov = 90.0f;
Cvar_SetValue( "scr_download", -1.0f );
Cvar_SetValue( "scr_loading", 0.0f );
host.allow_console = host.allow_console_init;
HTTP_ClearCustomServers();
}
/*
=====================
CL_SendDisconnectMessage
Sends a disconnect message to the server
=====================
*/
static void CL_SendDisconnectMessage( connprotocol_t proto )
{
sizebuf_t buf;
byte data[32];
if( cls.state == ca_disconnected ) return;
MSG_Init( &buf, "LastMessage", data, sizeof( data ));
MSG_BeginClientCmd( &buf, clc_stringcmd );
if( proto == PROTO_GOLDSRC )
MSG_WriteString( &buf, "dropclient\n" );
else MSG_WriteString( &buf, "disconnect" );
if( NET_NetadrType( &cls.netchan.remote_address ) == NA_UNDEFINED )
NET_NetadrSetType( &cls.netchan.remote_address, NA_LOOPBACK );
// make sure message will be delivered
Netchan_TransmitBits( &cls.netchan, MSG_GetNumBitsWritten( &buf ), MSG_GetData( &buf ));
Netchan_TransmitBits( &cls.netchan, MSG_GetNumBitsWritten( &buf ), MSG_GetData( &buf ));
Netchan_TransmitBits( &cls.netchan, MSG_GetNumBitsWritten( &buf ), MSG_GetData( &buf ));
}
size_t CL_GetSplitSize( void )
{
size_t splitsize = (int)cl_dlmax.value;
if( !FBitSet( cls.extensions, NET_EXT_SPLITSIZE ))
return 1400;
if(( splitsize < FRAGMENT_MIN_SIZE ) || ( splitsize > FRAGMENT_MAX_SIZE ))
{
Cvar_SetValue( "cl_dlmax", FRAGMENT_DEFAULT_SIZE );
return FRAGMENT_DEFAULT_SIZE;
}
return splitsize;
}
void CL_SetupNetchanForProtocol( connprotocol_t proto )
{
int (*pfnBlockSize)( void *, fragsize_t ) = CL_GetFragmentSize;
uint flags = 0;
switch( proto )
{
case PROTO_GOLDSRC:
SetBits( flags, NETCHAN_USE_MUNGE | NETCHAN_USE_BZIP2 | NETCHAN_GOLDSRC );
pfnBlockSize = CL_GetGoldSrcFragmentSize;
break;
default:
if( !Host_IsLocalClient( ))
SetBits( flags, NETCHAN_USE_LZSS );
cls.extensions = Q_atoi( Info_ValueForKey( Cmd_Argv( 1 ), "ext" ));
if( FBitSet( cls.extensions, NET_EXT_SPLITSIZE ))
Con_Reportf( "^2NET_EXT_SPLITSIZE enabled^7 (packet size is %d)\n", (int)cl_dlmax.value );
if( FBitSet( cls.extensions, NET_EXT_NETCHAN_COOKIE ))
{
Con_Reportf( "^2NET_EXT_NETCHAN_COOKIE enabled^7\n" );
SetBits( flags, NETCHAN_USE_COOKIE );
}
break;
}
Netchan_Setup( NS_CLIENT, &cls.netchan, net_from, Cvar_VariableInteger( "net_qport" ), NULL, pfnBlockSize, flags );
if( FBitSet( flags, NETCHAN_USE_COOKIE ))
Netchan_SetCookie( &cls.netchan, cls.netchan_pending_cookie );
}
/*
=====================
CL_Reconnect
build a request to reconnect client
=====================
*/
static void CL_Reconnect( qboolean setup_netchan )
{
if( setup_netchan )
{
CL_SetupNetchanForProtocol( cls.legacymode );
}
else
{
// clear channel and stuff
Netchan_Clear( &cls.netchan );
MSG_Clear( &cls.netchan.message );
}
cls.demonum = cls.movienum = -1; // not in the demo loop now
cls.state = ca_connected;
cls.signon = 0;
CL_ServerCommand( true, "new" );
cl.validsequence = 0; // haven't gotten a valid frame update yet
cl.delta_sequence = -1; // we'll request a full delta from the baseline
cls.lastoutgoingcommand = -1; // we don't have a backed up cmd history yet
cls.nextcmdtime = host.realtime; // we can send a cmd right away
cl.last_command_ack = -1;
CL_StartupDemoHeader ();
}
/*
=====================
CL_Disconnect
Goes from a connected state to full screen console state
Sends a disconnect message to the server
This is also called on Host_Error, so it shouldn't cause any errors
=====================
*/
void CL_Disconnect( void )
{
if( cls.state == ca_disconnected )
return;
cls.connect_time = 0;
cls.changedemo = false;
cls.max_fragment_size = FRAGMENT_MAX_SIZE; // reset fragment size
Voice_Disconnect();
CL_Stop_f();
// send a disconnect message to the server
CL_SendDisconnectMessage( cls.legacymode );
SteamBroker_TerminateGameConnection();
CL_ClearState ();
S_StopBackgroundTrack ();
SCR_EndLoadingPlaque (); // get rid of loading plaque
// clear the network channel, too.
Netchan_Clear( &cls.netchan );
IN_LockInputDevices( false ); // unlock input devices
cls.state = ca_disconnected;
memset( &cls.serveradr, 0, sizeof( cls.serveradr ));
cls.set_lastdemo = false;
cls.connect_retry = 0;
memset( &cls.bandwidth_test, 0, sizeof( cls.bandwidth_test ));
cls.signon = 0;
cls.legacymode = PROTO_CURRENT;
// back to menu in non-developer mode
if( host_developer.value || cls.key_dest == key_menu )
return;
UI_SetActiveMenu( true );
}
void CL_Disconnect_f( void )
{
if( Host_IsLocalClient( ))
Host_EndGame( true, "disconnected from server\n" );
else CL_Disconnect();
}
void CL_Crashed( void )
{
// already freed
if( host.status == HOST_CRASHED ) return;
if( host.type != HOST_NORMAL ) return;
if( !cls.initialized ) return;
host.status = HOST_CRASHED;
CL_Stop_f(); // stop any demos
// send a disconnect message to the server
CL_SendDisconnectMessage( cls.legacymode );
Host_WriteOpenGLConfig();
Host_WriteConfig(); // write config
}
/*
=================
CL_LocalServers_f
=================
*/
static void CL_LocalServers_f( void )
{
Con_Printf( "Scanning for servers on the local network area...\n" );
NET_Config( true, true ); // allow remote
for( int i = 0; i < 10; i++ )
{
netadr_t adr =
{
.port = MSG_BigShort( PORT_SERVER + i ),
};
NET_NetadrSetType( &adr, NA_BROADCAST );
Netchan_OutOfBandPrint( NS_CLIENT, adr, A2A_INFO" %i", PROTOCOL_VERSION );
NET_NetadrSetType( &adr, NA_MULTICAST_IP6 );
Netchan_OutOfBandPrint( NS_CLIENT, adr, A2A_INFO" %i", PROTOCOL_VERSION );
}
}
/*
=================
CL_InternetServers_f
=================
*/
static void CL_InternetServers_f( void )
{
if( Cmd_Argc( ) > 2 || ( Cmd_Argc( ) == 2 && !Info_IsValid( Cmd_Argv( 1 ))))
{
Con_Printf( S_USAGE "internetservers [filter]\n" );
return;
}
Con_Printf( "Scanning for servers on the internet area...\n" );
NET_Config( true, true ); // allow remote
cls.internetservers_nat = cl_nat.value != 0.0f;
cls.internetservers_pending = true;
Q_strncpy( cls.internetservers_customfilter, Cmd_Argv( 1 ), sizeof( cls.internetservers_customfilter ));
// the key is dead extension, keep for compatibility until we use UDP based master server protocol
cls.internetservers_wait = NET_MasterQuery( 1, cls.internetservers_nat, cls.internetservers_customfilter );
}
static void CL_QueryServer_f( void )
{
netadr_t adr;
connprotocol_t proto;
if( Cmd_Argc( ) != 3 )
{
Con_Printf( S_USAGE "ui_queryserver <adr> <protocol>\n" );
return;
}
NET_Config( true, false );
if( !NET_StringToAdr( Cmd_Argv( 1 ), &adr ))
{
Con_Printf( S_ERROR "%s: can't parse %s", __func__, Cmd_Argv( 1 ));
return;
}
if( adr.port == 0 )
adr.port = PORT_SERVER;
if( !CL_StringToProtocol( Cmd_Argv( 2 ), &proto ))
return;
NET_QueryServerByAddress( adr, proto );
}
/*
=================
CL_Reconnect_f
The server is changing levels
=================
*/
static void CL_Reconnect_f( void )
{
if( cls.state == ca_disconnected )
return;
S_StopAllSounds ( true );
if( cls.state == ca_connected )
{
CL_Reconnect( false );
return;
}
if( !COM_StringEmptyOrNULL( cls.servername ))
{
connprotocol_t proto = cls.legacymode;
if( cls.state >= ca_connected )
CL_Disconnect();
cls.connect_time = MAX_HEARTBEAT; // fire immediately
cls.demonum = cls.movienum = -1; // not in the demo loop now
cls.state = ca_connecting;
cls.signon = 0;
cls.legacymode = proto; // don't change protocol
Con_Printf( "reconnecting...\n" );
}
}
/*
=================
CL_Retry_f
retry connection to last server
=================
*/
static void CL_Retry_f( void )
{
if( COM_StringEmptyOrNULL( cls.servername ))
{
Con_Printf( "Can't retry, no previous connection.\n" );
return;
}
// can't retry when running a server
if( SV_Active( ))
{
Con_Printf( "Can't retry when running a server.\n" );
return;
}
NET_Config( true, !cl_nat.value ); // allow remote
Con_Printf( "Commencing connection retry to %s\n", cls.servername );
CL_Disconnect();
UI_SetActiveMenu( false );
Key_SetKeyDest( key_console );
cls.state = ca_connecting;
cls.connect_time = MAX_HEARTBEAT; // CL_CheckForResend() will fire immediately
cls.max_fragment_size = FRAGMENT_MAX_SIZE;
cls.connect_retry = 0;
memset( &cls.bandwidth_test, 0, sizeof( cls.bandwidth_test ));
cls.spectator = false;
cls.signon = 0;
}
/*
=================
CL_FixupColorStringsForInfoString
all the keys and values must be ends with ^7
=================
*/
static void CL_FixupColorStringsForInfoString( const char *in, char *out, size_t len )
{
int color = 7;
int count = 0;
if( *in == '\\' )
{
*out++ = *in++;
count++;
}
while( *in && count < len )
{
if( IsColorString( in ))
color = ColorIndex( *(in+1));
// color the not reset while end of key (or value) was found!
if( *in == '\\' && color != 7 )
{
if( IsColorString( out - 2 ))
{
*(out - 1) = '7';
}
else
{
*out++ = '^';
*out++ = '7';
count += 2;
}
color = 7;
}
*out++ = *in++;
count++;
}
// check the remaining value
if( color != 7 )
{
// if the ends with another color rewrite it
if( IsColorString( out - 2 ))
{
*(out - 1) = '7';
}
else
{
*out++ = '^';
*out++ = '7';
count += 2;
}
}
*out = '\0';
}
/*
=================
CL_ParseStatusMessage
Handle a reply from a info
=================
*/
static void CL_ParseStatusMessage( netadr_t from, sizebuf_t *msg )
{
static char infostring[512+8];
char *s = MSG_ReadString( msg );
int numcl, maxcl, i;
if( !Info_IsValid( s ))
return;
CL_FixupColorStringsForInfoString( s, infostring, sizeof( infostring ));
if( COM_StringEmptyOrNULL( Info_ValueForKey( infostring, "gamedir" )))
return; // unsupported proto
if( COM_StringEmptyOrNULL( Info_ValueForKey( infostring, "host" )))
return;
if( COM_StringEmptyOrNULL( Info_ValueForKey( infostring, "map" )))
return;
// don't let servers pretend they're something else
if( !COM_StringEmptyOrNULL( Info_ValueForKey( infostring, "gs" )))
return;
maxcl = Q_atoi( Info_ValueForKey( infostring, "maxcl" ));
numcl = Q_atoi( Info_ValueForKey( infostring, "numcl" ));
i = Q_atoi( Info_ValueForKey( infostring, "p" ));
// sanity check
if( maxcl > MAX_CLIENTS || numcl > MAX_CLIENTS || numcl > maxcl || i != PROTOCOL_VERSION )
return;
UI_AddServerToList( from, infostring );
}
static void CL_ParseGoldSrcStatusMessage( netadr_t from, sizebuf_t *msg, qboolean legacy_format )
{
static char s[512+8];
int p, numcl, maxcl, password, remaining, bots;
string host, map, gamedir, version;
char *replace;
// set to beginning but skip header
MSG_SeekToBit( msg, (sizeof( uint32_t ) + sizeof( uint8_t )) << 3, SEEK_SET );
if( legacy_format )
{
string address;
int mod;
Q_strncpy( address, MSG_ReadString( msg ), sizeof( address ));
Q_strncpy( host, MSG_ReadString( msg ), sizeof( host ));
Q_strncpy( map, MSG_ReadString( msg ), sizeof( map ));
Q_strncpy( gamedir, MSG_ReadString( msg ), sizeof( gamedir ));
MSG_ReadString( msg ); // game description
numcl = MSG_ReadByte( msg );
maxcl = MSG_ReadByte( msg );
MSG_ReadByte( msg ); // protocol version
MSG_ReadByte( msg ); // server type
MSG_ReadByte( msg ); // operating system
password = MSG_ReadByte( msg );
mod = MSG_ReadByte( msg ); // mod flag
if( mod == 1 )
{
MSG_ReadString( msg ); // mod URL
MSG_ReadString( msg ); // mod download URL
MSG_ReadLong( msg ); // mod version
MSG_ReadLong( msg ); // mod size
MSG_ReadByte( msg ); // mod type (SP/MP)
MSG_ReadByte( msg ); // custom DLL flag
Q_strncpy( version, MSG_ReadString( msg ), sizeof( version ));
bots = MSG_ReadByte( msg ); // bots count
}
else
{
Q_strncpy( version, MSG_ReadString( msg ), sizeof( version ));
bots = MSG_ReadByte( msg ); // bots count
}
}
else
{
p = MSG_ReadByte( msg );
Q_strncpy( host, MSG_ReadString( msg ), sizeof( host ));
Q_strncpy( map, MSG_ReadString( msg ), sizeof( map ));
Q_strncpy( gamedir, MSG_ReadString( msg ), sizeof( gamedir ));
MSG_ReadString( msg ); // game description
MSG_ReadShort( msg ); // app id
numcl = MSG_ReadByte( msg );
maxcl = MSG_ReadByte( msg );
bots = MSG_ReadByte( msg ); // bots count
MSG_ReadByte( msg ); // server type
MSG_ReadByte( msg ); // operating system
password = MSG_ReadByte( msg );
Q_strncpy( version, MSG_ReadString( msg ), sizeof( version ));
}
// sanity check
if( maxcl > MAX_CLIENTS || numcl > MAX_CLIENTS || bots > MAX_CLIENTS || numcl > maxcl || bots > maxcl )
return;
if( MSG_CheckOverflow( msg ))
{
Con_Printf( "%s: malfored info packet from %s\n", __func__, NET_AdrToString( from ));
return;
}
// now construct infostring for mainui
Info_SetValueForKeyf( s, "p", sizeof( s ), "%i", p );
Info_SetValueForKey( s, "gs", "1", sizeof( s )); // we only support GoldSrc here, Xash never should reply with this message
Info_SetValueForKey( s, "map", map, sizeof( s ));
Info_SetValueForKey( s, "dm", "0", sizeof( s )); // obsolete keys
Info_SetValueForKey( s, "team", "0", sizeof( s ));
Info_SetValueForKey( s, "coop", "0", sizeof( s ));
Info_SetValueForKeyf( s, "numcl", sizeof( s ), "%i", numcl );
Info_SetValueForKeyf( s, "maxcl", sizeof( s ), "%i", maxcl );
Info_SetValueForKey( s, "gamedir", gamedir, sizeof( s ));
Info_SetValueForKey( s, "password", password ? "1" : "0", sizeof( s ));
// write host last so we can try to cut off too long hostnames
// TODO: value size limit for infostrings
remaining = sizeof( s ) - Q_strlen( s ) - sizeof( "\\host\\" ) - 1;
if( remaining < 0 )
{
// should never happen?
Con_Printf( S_ERROR "%s: infostring overflow!\n", __func__ );
return;
}
while(( replace = Q_strpbrk( host, "\\\"" )))
{
*replace = ' '; // find a better replacement?
}
Info_SetValueForKey( s, "host", host, sizeof( s ));
UI_AddServerToList( from, s );
}
/*
=================
CL_ParseNETInfoMessage
Handle a reply from a netinfo
=================
*/
static void CL_ParseNETInfoMessage( netadr_t from, const char *s )
{
net_request_t *nr = NULL;
static char infostring[MAX_PRINT_MSG];
int i, context, type;
int errorBits = 0;
const char *val;
context = Q_atoi( Cmd_Argv( 1 ));
type = Q_atoi( Cmd_Argv( 2 ));
// find request with specified context and type
for( i = 0; i < MAX_REQUESTS; i++ )
{
if( clgame.net_requests[i].resp.context == context && clgame.net_requests[i].resp.type == type )
{
nr = &clgame.net_requests[i];
break;
}
}
// not found, ignore
if( nr == NULL )
return;
// find the payload
s = Q_strchr( s, ' ' ); // skip netinfo
if( !s )
return;
s = Q_strchr( s + 1, ' ' ); // skip challenge
if( !s )
return;
s = Q_strchr( s + 1, ' ' ); // skip type
if( s )
s++; // skip final whitespace
else if( type != NETAPI_REQUEST_PING ) // ping have no payload, and that's ok
return;
if( s )
{
if( s[0] == '\\' )
{
// check for errors
val = Info_ValueForKey( s, "neterror" );
if( !Q_stricmp( val, "protocol" ))
SetBits( errorBits, NET_ERROR_PROTO_UNSUPPORTED );
else if( !Q_stricmp( val, "undefined" ))
SetBits( errorBits, NET_ERROR_UNDEFINED );
else if( !Q_stricmp( val, "forbidden" ))
SetBits( errorBits, NET_ERROR_FORBIDDEN );
CL_FixupColorStringsForInfoString( s, infostring, sizeof( infostring ));
}
else
{
Q_strncpy( infostring, s, sizeof( infostring ));
}
}
else
{
infostring[0] = 0;
}
// setup the answer
nr->resp.response = infostring;
nr->resp.remote_address = from;
nr->resp.error = NET_SUCCESS;
nr->resp.ping = host.realtime - nr->timesend;
if( nr->timeout <= host.realtime )
SetBits( nr->resp.error, NET_ERROR_TIMEOUT );
SetBits( nr->resp.error, errorBits ); // misc error bits
nr->pfnFunc( &nr->resp );
if( !FBitSet( nr->flags, FNETAPI_MULTIPLE_RESPONSE ))
memset( nr, 0, sizeof( *nr )); // done
}
/*
=================
CL_ProcessNetRequests
check for timeouts
=================
*/
static void CL_ProcessNetRequests( void )
{
net_request_t *nr;
int i;
// find a request with specified context
for( i = 0; i < MAX_REQUESTS; i++ )
{
nr = &clgame.net_requests[i];
if( !nr->pfnFunc ) continue; // not used
if( nr->timeout <= host.realtime )
{
// setup the answer
SetBits( nr->resp.error, NET_ERROR_TIMEOUT );
nr->resp.ping = host.realtime - nr->timesend;
nr->pfnFunc( &nr->resp );
memset( nr, 0, sizeof( *nr )); // done
}
}
}
//===================================================================
/*
===============
CL_SetupOverviewParams
Get initial overview values
===============
*/
void CL_SetupOverviewParams( void )
{
ref_overview_t *ov = &clgame.overView;
float mapAspect, screenAspect, aspect;
ov->rotated = ( world.size[1] <= world.size[0] ) ? true : false;
// calculate nearest aspect
mapAspect = world.size[!ov->rotated] / world.size[ov->rotated];
screenAspect = (float)refState.width / (float)refState.height;
aspect = Q_max( mapAspect, screenAspect );
ov->zNear = world.maxs[2];
ov->zFar = world.mins[2];
ov->flZoom = ( 8192.0f / world.size[ov->rotated] ) / aspect;
VectorAverage( world.mins, world.maxs, ov->origin );
memset( &cls.spectator_state, 0, sizeof( cls.spectator_state ));
if( cls.spectator )
{
cls.spectator_state.playerstate.friction = 1;
cls.spectator_state.playerstate.gravity = 1;
cls.spectator_state.playerstate.number = cl.playernum + 1;
cls.spectator_state.playerstate.usehull = 1;
cls.spectator_state.playerstate.movetype = MOVETYPE_NOCLIP;
cls.spectator_state.client.maxspeed = clgame.movevars.spectatormaxspeed;
}
}
/*
=================
CL_IsFromConnectingServer
Used for connectionless packets, when netchan may not be ready.
=================
*/
qboolean CL_IsFromConnectingServer( netadr_t from )
{
return NET_IsLocalAddress( from ) ||
NET_CompareAdr( cls.serveradr, from );
}
static void CL_HandleTestPacket( netadr_t from, sizebuf_t *msg )
{
byte recv_buf[NET_MAX_FRAGMENT];
dword crcValue;
int realsize;
dword crcValue2 = 0;
// this message only used during connection
// it doesn't make sense after client_connect
if( cls.state != ca_connecting )
return;
if( !CL_IsFromConnectingServer( from ))
return;
crcValue = MSG_ReadLong( msg );
realsize = MSG_GetMaxBytes( msg ) - MSG_GetNumBytesRead( msg );
if( cls.max_fragment_size != MSG_GetMaxBytes( msg ))
{
if( cls.bandwidth_test.retry >= CL_TEST_RETRIES )
{
// too many fails use default connection method
Con_Printf( "hi-speed connection is failed, use default method\n" );
Cvar_SetValue( "cl_dlmax", FRAGMENT_DEFAULT_SIZE );
cls.connect_time = MAX_HEARTBEAT;
cls.bandwidth_test.failed = true;
return;
}
return; // just wait for a next response
}
// reading test buffer
MSG_ReadBytes( msg, recv_buf, sizeof( recv_buf ), realsize );
// procssing the CRC
CRC32_ProcessBuffer( &crcValue2, recv_buf, realsize );
if( crcValue == crcValue2 )
{
// packet was sucessfully delivered, adjust the fragment size
Con_DPrintf( "CRC %x is matched, get challenge, fragment size %d\n", crcValue, cls.max_fragment_size );
Cvar_SetValue( "cl_dlmax", cls.max_fragment_size );
cls.connect_time = MAX_HEARTBEAT;
cls.bandwidth_test.passed = true;
}
else
{
if( cls.bandwidth_test.retry >= CL_TEST_RETRIES )
{
// too many fails use default connection method
Con_Printf( "hi-speed connection is failed, use default method\n" );
Cvar_SetValue( "cl_dlmax", FRAGMENT_MIN_SIZE );
cls.connect_time = host.realtime;
cls.bandwidth_test.failed = true;
return;
}
Msg( "got testpacket, CRC mismatched 0x%08x should be 0x%08x, trying next fragment size %d\n", crcValue2, crcValue, cls.max_fragment_size >> 1 );
}
}
static void CL_ClientConnect( connprotocol_t proto, const char *c, netadr_t from )
{
if( !CL_IsFromConnectingServer( from ))
return;
if( cls.state == ca_connected )
{
Con_DPrintf( S_ERROR "dup connect received. ignored\n");
return;
}
if( proto == PROTO_GOLDSRC )
{
if( Q_strcmp( c, S2C_GOLDSRC_CONNECTION ))
{
Con_DPrintf( S_ERROR "GoldSrc client connect expected but wasn't received, ignored\n");
CL_Disconnect_f();
return;
}
cls.build_num = Q_atoi( Cmd_Argv( 4 ));
cls.allow_cheats = false; // set by svc_goldsrc_sendextrainfo
}
else
{
if( Q_strcmp( c, S2C_CONNECTION ))
{
Con_DPrintf( S_ERROR "Xash3D client connect expected but wasn't received, ignored\n");
CL_Disconnect_f();
return;
}
if( cls.netchan_pending_cookie != 0 )
{
int server_extensions = Q_atoi( Info_ValueForKey( Cmd_Argv( 1 ), "ext" ));
if( FBitSet( server_extensions, NET_EXT_NETCHAN_COOKIE ))
{
const char *cookie_str = Info_ValueForKey( Cmd_Argv( 1 ), "cookie" );
if( Q_strlen( cookie_str ) != 16 )
{
Con_Reportf( S_WARN "%s: missing cookie echo from %s, ignoring (possible spoof)\n", __func__, NET_AdrToString( from ));
return;
}
byte buf[8];
COM_HexConvert( cookie_str, 16, buf );
uint64_t echoed = 0;
for( int i = 0; i < 8; i++ )
echoed = ( echoed << 8 ) | buf[i];
if( echoed != cls.netchan_pending_cookie )
{
Con_Reportf( S_WARN "%s: invalid cookie echo from %s, ignoring (possible spoof)\n", __func__, NET_AdrToString( from ));
return;
}
}
else
{
cls.netchan_pending_cookie = 0;
}
}
cls.build_num = 0; // not used in Xash3D protocols
cls.allow_cheats = Q_atoi( Info_ValueForKey( Cmd_Argv( 1 ), "cheats" ));
}
CL_Reconnect( true );
UI_SetActiveMenu( cl.background );
}
static void CL_Print( const char *c, const char *args, netadr_t from, sizebuf_t *msg )
{
const char *s;
s = c[0] == A2C_GOLDSRC_PRINT ? args + 1 : MSG_ReadString( msg );
if( COM_StringEmpty( s ))
return;
Con_Printf( "Remote message from %s:\n", NET_AdrToString( from ));
Con_Printf( "%s%c", s, s[Q_strlen( s ) - 1] != '\n' ? '\n' : '\0' );
}
static void CL_Challenge( const char *c, netadr_t from )
{
if( cls.state != ca_connecting )
return;
if( !CL_IsFromConnectingServer( from ))
return;
// try to autodetect protocol by challenge response
if( !Q_strcmp( c, S2C_GOLDSRC_CHALLENGE ))
{
cls.legacymode = PROTO_GOLDSRC;
cls.steam_auth = Q_atoi( Cmd_Argv( 2 )) == 3;
if( Cmd_Argc( ) == 5 && cls.steam_auth )
{
// arg 2 auth protocol, we only support steam
// arg 3 if steam is server's steam id
// arg 4 if steam is server's VAC status
cls.server_steamid = strtoull( Cmd_Argv( 3 ), NULL, 10 );
cls.vac2_secure = Q_atoi( Cmd_Argv( 4 ));
}
}
cls.bandwidth_test.challenge = Q_atoi( Cmd_Argv( 1 ));
if( cls.legacymode == PROTO_CURRENT && cl_test_bandwidth.value && !cls.bandwidth_test.passed )
{
// when connecting to old server or server that has bandwidth test disabled
// it might be more preferrable to have some sane fragment size
if( !Q_atoi( Cmd_Argv( 2 )))
{
Cvar_SetValue( "cl_dlmax", FRAGMENT_DEFAULT_SIZE );
CL_SendConnectPacket( cls.legacymode, cls.bandwidth_test.challenge );
}
else
{
CL_SendBandwidthTest( from, true );
}
}
else
{
// challenge from the server we are connecting to
CL_SendConnectPacket( cls.legacymode, cls.bandwidth_test.challenge );
}
}
static void CL_ErrorMsg( const char *c, const char *args, netadr_t from, sizebuf_t *msg )
{
char formatted_msg[MAX_VA_STRING];
if( !CL_IsFromConnectingServer( from ))
return;
if( msg != NULL && !Q_strcmp( c, S2C_ERRORMSG ))
{
const char *s = MSG_ReadString( msg );
Q_snprintf( formatted_msg, sizeof( formatted_msg ), "^3Server message^7\n%s", s );
}
else if( c[0] == S2C_GOLDSRC_REJECT )
{
Q_snprintf( formatted_msg, sizeof( formatted_msg ), "^3Server message^7\n%s", args + 1 );
}
else if( c[0] == S2C_GOLDSRC_REJECT_BADPASSWORD )
{
if( !Q_strnicmp( &c[1], "BADPASSWORD", 11 ))
Q_snprintf( formatted_msg, sizeof( formatted_msg ), "^3Server message^7\n%s", args + 12 );
else
Q_snprintf( formatted_msg, sizeof( formatted_msg ), "^3Server message^7\n%s", args + 1 );
}
// in case we're in console or it's classic mainui which doesn't support messageboxes
if( !UI_IsVisible() || !UI_ShowMessageBox( formatted_msg ))
Msg( "%s\n", formatted_msg );
// don't disconnect, errormsg is a FWGS extension and
// always followed by disconnect message
}
static void CL_Reject( const char *c, const char *args, netadr_t from )
{
// this message only used during connection
// it doesn't make sense after client_connect
if( cls.state != ca_connecting )
return;
if( !CL_IsFromConnectingServer( from ))
return;
CL_ErrorMsg( c, args, from, NULL );
// a disconnect message from the server, which will happen if the server
// dropped the connection but it is still getting packets from us
CL_Disconnect_f();
}
/*
=================
CL_NotifyServerListResponse
=================
*/
void CL_NotifyServerListResponse( void )
{
if( !cls.internetservers_pending )
return;
UI_ResetPing();
cls.internetservers_pending = false;
}
static void CL_ServerList( netadr_t from, sizebuf_t *msg )
{
connprotocol_t proto;
if( !NET_IsMasterAdr( from, &proto ))
{
Con_Printf( S_WARN "unexpected server list packet from %s\n", NET_AdrToString( from ));
return;
}
if( proto == PROTO_CURRENT )
{
// dead extension
if( MSG_ReadByte( msg ) == 0x7f )
{
MSG_ReadDword( msg ); // was key
MSG_ReadByte( msg ); // was reserved
}
}
// serverlist got from masterserver
while( MSG_GetNumBitsLeft( msg ) > 8 )
{
uint8_t addr[16];
netadr_t servadr = { 0 };
if( NET_NetadrType( &from ) == NA_IP6 ) // IPv6 master server only sends IPv6 addresses
{
MSG_ReadBytes( msg, addr, sizeof( addr ), sizeof( addr ));
NET_IP6BytesToNetadr( &servadr, addr );
NET_NetadrSetType( &servadr, NA_IP6 );
}
else
{
MSG_ReadBytes( msg, servadr.ip, sizeof( servadr.ip ), sizeof( servadr.ip )); // 4 bytes for IP
NET_NetadrSetType( &servadr, NA_IP );
}
MSG_ReadBytes( msg, &servadr.port, sizeof( servadr.port ), sizeof( servadr.port )); // 2 bytes for Port, in network byte order
// list is ends here
if( !servadr.port )
break;
NET_Config( true, false ); // allow remote
NET_QueryServerByAddress( servadr, proto );
}
CL_NotifyServerListResponse();
}
/*
=================
CL_ConnectionlessPacket
Responses to broadcasts, etc
=================
*/
static void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
{
char *args;
const char *c;
MSG_Clear( msg );
MSG_ReadLong( msg ); // skip the -1
args = MSG_ReadStringLine( msg );
Cmd_TokenizeString( args );
c = Cmd_Argv( 0 );
if( cl_log_outofband.value )
Con_Reportf( "%s: %s : %s\n", __func__, NET_AdrToString( from ), c );
// server connection
if( !Q_strcmp( c, S2C_GOLDSRC_CONNECTION ) || !Q_strcmp( c, S2C_CONNECTION ))
{
CL_ClientConnect( cls.legacymode, c, from );
}
else if( !Q_strcmp( c, A2A_INFO ))
{
CL_ParseStatusMessage( from, msg ); // server responding to a status broadcast
}
else if( c[0] == S2A_GOLDSRC_INFO )
{
CL_ParseGoldSrcStatusMessage( from, msg, false );
}
else if( c[0] == S2A_GOLDSRC_LEGACY_INFO )
{
CL_ParseGoldSrcStatusMessage( from, msg, true );
}
else if( !Q_strcmp( c, A2A_NETINFO ))
{
CL_ParseNETInfoMessage( from, args ); // server responding to a status broadcast
}
else if( c[0] == A2C_GOLDSRC_PRINT || !Q_strcmp( c, A2C_PRINT ))
{
CL_Print( c, args, from, msg );
}
else if( !Q_strcmp( c, S2C_BANDWIDTHTEST ))
{
CL_HandleTestPacket( from, msg );
}
else if( !Q_strcmp( c, A2A_PING ))
{
Netchan_OutOfBandPrint( NS_CLIENT, from, A2A_ACK );
}
else if( !Q_strcmp( c, A2A_GOLDSRC_PING ))
{
Netchan_OutOfBandPrint( NS_CLIENT, from, A2A_GOLDSRC_ACK );
}
else if( !Q_strcmp( c, A2A_ACK ) || !Q_strcmp( c, A2A_GOLDSRC_ACK ))
{
// no-op
}
else if( !Q_strcmp( c, S2C_CHALLENGE ) || !Q_strcmp( c, S2C_GOLDSRC_CHALLENGE ))
{
CL_Challenge( c, from );
}
else if( !Q_strcmp( c, S2C_REJECT ) || c[0] == S2C_GOLDSRC_REJECT || c[0] == S2C_GOLDSRC_REJECT_BADPASSWORD )
{
CL_Reject( c, args, from );
}
else if( !Q_strcmp( c, S2C_ERRORMSG ))
{
CL_ErrorMsg( c, args, from, msg );
}
else if( !Q_strcmp( c, M2A_SERVERSLIST ))
{
CL_ServerList( from, msg );
}
else
{
char buf[MAX_SYSPATH];
int len = sizeof( buf );
if( clgame.dllFuncs.pfnConnectionlessPacket( &from, args, buf, &len ))
{
// user out of band message (must be handled in SV_ConnectionlessPacket)
if( len > 0 )
Netchan_OutOfBand( NS_SERVER, from, len, (byte *)buf );
}
else if( cl_log_outofband.value )
{
Con_DPrintf( S_ERROR "bad connectionless packet from %s:\n%s\n", NET_AdrToString( from ), args );
}
}
}
/*
====================
CL_GetMessage
Handles recording and playback of demos, on top of NET_ code
====================
*/
static qboolean CL_GetMessage( byte *data, size_t *length )
{
if( cls.demoplayback )
return CL_DemoReadMessage( data, length );
return NET_GetPacket( NS_CLIENT, &net_from, data, length );
}
static void CL_ParseNetMessage( sizebuf_t *msg, void (*parsefn)( sizebuf_t * ))
{
cls.starting_count = MSG_GetNumBytesRead( msg ); // updates each frame
CL_Parse_Debug( true ); // begin parsing
parsefn( msg );
cl.frames[cl.parsecountmod].graphdata.msgbytes += MSG_GetNumBytesRead( msg ) - cls.starting_count;
CL_Parse_Debug( false ); // done
// we don't know if it is ok to save a demo message until
// after we have parsed the frame
if( !cls.demoplayback )
{
if( cls.state != ca_active )
CL_WriteDemoMessage( true, cls.starting_count, msg );
if( cls.demorecording && !cls.demowaiting )
CL_WriteDemoMessage( false, cls.starting_count, msg );
}
}
/*
=================
CL_ReadNetMessage
=================
*/
static void CL_ReadNetMessage( void )
{
size_t curSize;
void (*parsefn)( sizebuf_t *msg );
switch( cls.legacymode )
{
case PROTO_QUAKE:
parsefn = CL_ParseQuakeMessage;
break;
case PROTO_GOLDSRC:
parsefn = CL_ParseGoldSrcServerMessage;
break;
default:
parsefn = CL_ParseServerMessage;
break;
}
while( CL_GetMessage( net_message_buffer, &curSize ))
{
MSG_Init( &net_message, "ServerData", net_message_buffer, curSize );
// check for connectionless packet (0xffffffff) first
if( MSG_GetMaxBytes( &net_message ) >= 4 && *(int *)net_message.pData == -1 )
{
CL_ConnectionlessPacket( net_from, &net_message );
continue;
}
// can't be a valid sequenced packet
if( cls.state < ca_connected ) continue;
if( !cls.demoplayback )
{
if( MSG_GetMaxBytes( &net_message ) < 8 )
{
Con_Printf( S_WARN "%s: %s:runt packet\n", __func__, NET_AdrToString( net_from ));
continue;
}
// packet from server
if( !NET_CompareAdr( net_from, cls.netchan.remote_address ))
{
Con_DPrintf( S_ERROR "%s: %s:sequenced packet without connection\n", __func__, NET_AdrToString( net_from ));
continue;
}
if( !Netchan_Process( &cls.netchan, &net_message ))
continue; // wasn't accepted for some reason
}
if( cls.state == ca_active )
{
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].valid = false;
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].choked = false;
}
else
{
CL_ResetFrame( &cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK] );
}
CL_ParseNetMessage( &net_message, parsefn );
}
// build list of all solid entities per next frame (exclude clients)
CL_SetSolidEntities();
// check for fragmentation/reassembly related packets.
if( cls.state != ca_disconnected && Netchan_IncomingReady( &cls.netchan ))
{
// process the incoming buffer(s)
if( Netchan_CopyNormalFragments( &cls.netchan, &net_message, &curSize ))
{
MSG_Init( &net_message, "ServerData", net_message_buffer, curSize );
CL_ParseNetMessage( &net_message, parsefn );
}
if( Netchan_CopyFileFragments( &cls.netchan, &net_message ))
{
// remove from resource request stuff.
CL_ProcessFile( true, cls.netchan.incomingfilename );
}
}
Netchan_UpdateProgress( &cls.netchan );
// check requests for time-expire
CL_ProcessNetRequests();
}
/*
=================
CL_ReadPackets
Updates the local time and reads/handles messages
on client net connection.
=================
*/
static void CL_ReadPackets( void )
{
// decide the simulation time
cl.oldtime = cl.time;
if( !cl.paused )
cl.time += host.frametime;
// demo time
if( cls.demorecording && !cls.demowaiting )
cls.demotime += host.frametime;
CL_ReadNetMessage();
CL_ApplyAddAngle();
// hot precache and downloading resources
if( cls.signon == SIGNONS && cl.lastresourcecheck < host.realtime )
{
double checktime = Host_IsLocalClient() ? 0.1 : 1.0;
if( !cls.dl.custom && cl.resourcesneeded.pNext != &cl.resourcesneeded )
{
// check resource for downloading and precache
CL_EstimateNeededResources();
CL_BatchResourceRequest( false );
cls.dl.doneregistering = false;
cls.dl.custom = true;
}
cl.lastresourcecheck = host.realtime + checktime;
}
// singleplayer never has connection timeout
if( NET_IsLocalAddress( cls.netchan.remote_address ))
return;
// if in the debugger last frame, don't timeout
if( host.frametime > 5.0f ) cls.netchan.last_received = Platform_DoubleTime();
// check timeout
if( cls.state >= ca_connected && cls.state != ca_cinematic && !cls.demoplayback )
{
if( host.realtime - cls.netchan.last_received > cl_timeout.value )
{
Con_Printf( "\nServer connection timed out.\n" );
CL_Disconnect();
return;
}
}
}
/*
====================
CL_CleanFileName
Replace the displayed name for some resources
====================
*/
static const char *CL_CleanFileName( const char *filename )
{
if( !COM_StringEmptyOrNULL( filename ) && filename[0] == '!' )
return "customization";
return filename;
}
/*
====================
CL_RegisterCustomization
register custom resource for player
====================
*/
static void CL_RegisterCustomization( resource_t *resource )
{
qboolean bFound = false;
customization_t *pList;
for( pList = cl.players[resource->playernum].customdata.pNext; pList; pList = pList->pNext )
{
if( !memcmp( pList->resource.rgucMD5_hash, resource->rgucMD5_hash, 16 ))
{
bFound = true;
break;
}
}
if( !bFound )
{
player_info_t *player = &cl.players[resource->playernum];
if( !COM_CreateCustomization( &player->customdata, resource, resource->playernum, FCUST_FROMHPAK, NULL, NULL ))
Con_Printf( "Unable to create custom decal for player %i\n", resource->playernum );
}
else
{
Con_DPrintf( "Duplicate resource received and ignored.\n" );
}
}
/*
====================
CL_ProcessFile
A file has been received via the fragmentation/reassembly layer, put it in the right spot and
see if we have finished downloading files.
====================
*/
void CL_ProcessFile( qboolean successfully_received, const char *filename )
{
int sound_len = sizeof( DEFAULT_SOUNDPATH ) - 1;
byte rgucMD5_hash[16];
resource_t *p;
if( !COM_StringEmptyOrNULL( filename ) && successfully_received )
{
if( filename[0] != '!' )
Con_Printf( "processing %s\n", filename );
}
else if( !successfully_received )
{
Con_Printf( S_ERROR "server failed to transmit file '%s'\n", CL_CleanFileName( filename ));
}
for( p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext )
{
if( !Q_strnicmp( filename, "!MD5", 4 ))
{
COM_HexConvert( filename + 4, 32, rgucMD5_hash );
if( !memcmp( p->rgucMD5_hash, rgucMD5_hash, 16 ))
break;
}
else if( p->type == t_sound )
{
const char *pfilename = filename;
if( !Q_strnicmp( filename, DEFAULT_SOUNDPATH, sound_len ))
pfilename += sound_len;
if( !Q_stricmp( p->szFileName, pfilename ))
break;
}
else
{
if( !Q_stricmp( p->szFileName, filename ))
break;
}
}
if( p != &cl.resourcesneeded )
{
if( successfully_received )
ClearBits( p->ucFlags, RES_WASMISSING );
if( filename[0] == '!' )
{
if( cls.netchan.tempbuffer )
{
if( p->nDownloadSize == cls.netchan.tempbuffersize )
{
if( p->ucFlags & RES_CUSTOM )
{
HPAK_AddLump( true, hpk_custom_file.string, p, cls.netchan.tempbuffer, NULL );
CL_RegisterCustomization( p );
}
}
else
{
Con_Printf( "Downloaded %i bytes for purported %i byte file, ignoring download\n",
cls.netchan.tempbuffersize, p->nDownloadSize );
}
if( cls.netchan.tempbuffer )
Mem_Free( cls.netchan.tempbuffer );
}
cls.netchan.tempbuffersize = 0;
cls.netchan.tempbuffer = NULL;
}
// moving to 'onhandle' list even if file was missed
CL_MoveToOnHandList( p );
}
if( cls.state != ca_disconnected )
{
host.downloadcount = 0;
for( p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext )
host.downloadcount++;
if( cl.resourcesneeded.pNext == &cl.resourcesneeded )
{
byte msg_buf[MAX_INIT_MSG];
sizebuf_t msg;
MSG_Init( &msg, "Resource Registration", msg_buf, sizeof( msg_buf ));
if( CL_PrecacheResources( ))
CL_RegisterResources( &msg, cls.legacymode );
if( MSG_GetNumBytesWritten( &msg ) > 0 )
{
Netchan_CreateFragments( &cls.netchan, &msg );
Netchan_FragSend( &cls.netchan );
}
}
if( cls.netchan.tempbuffer )
{
Con_Printf( "Received a decal %s, but didn't find it in resources needed list!\n", filename );
Mem_Free( cls.netchan.tempbuffer );
}
cls.netchan.tempbuffer = NULL;
cls.netchan.tempbuffersize = 0;
}
}
/*
====================
CL_ServerCommand
send command to a server
====================
*/
void CL_ServerCommand( qboolean reliable, const char *fmt, ... )
{
char string[MAX_SYSPATH];
va_list argptr;
if( cls.state < ca_connecting )
return;
va_start( argptr, fmt );
Q_vsnprintf( string, sizeof( string ), fmt, argptr );
va_end( argptr );
if( reliable )
{
MSG_BeginClientCmd( &cls.netchan.message, clc_stringcmd );
MSG_WriteString( &cls.netchan.message, string );
}
else
{
MSG_BeginClientCmd( &cls.datagram, clc_stringcmd );
MSG_WriteString( &cls.datagram, string );
}
}
/*
===============
CL_UpdateInfo
tell server about changed userinfo
===============
*/
void CL_UpdateInfo( const char *key, const char *value )
{
switch( cls.legacymode )
{
case PROTO_GOLDSRC:
if( cl_advertise_engine_in_name.value && !Q_stricmp( key, "name" ) && Q_strnicmp( value, "[Xash3D]", 8 ))
{
CL_ServerCommand( true, "setinfo \"%s\" \"[Xash3D]%s\"\n", key, value );
break;
}
// intentional fallthrough
default:
CL_ServerCommand( true, "setinfo \"%s\" \"%s\"\n", key, value );
break;
}
}
//=============================================================================
/*
==============
CL_SetInfo_f
==============
*/
static void CL_SetInfo_f( void )
{
convar_t *var;
if( Cmd_Argc() == 1 )
{
Con_Printf( "User info settings:\n" );
Info_Print( cls.userinfo );
Con_Printf( "Total %zu symbols\n", Q_strlen( cls.userinfo ));
return;
}
if( Cmd_Argc() != 3 )
{
Con_Printf( S_USAGE "setinfo [ <key> <value> ]\n" );
return;
}
// NOTE: some userinfo comed from cvars, e.g. cl_lw but we can call "setinfo cl_lw 1"
// without real cvar changing. So we need to lookup for cvar first to make sure what
// our key is not linked with console variable
var = Cvar_FindVar( Cmd_Argv( 1 ));
// make sure what cvar is existed and really part of userinfo
if( var && FBitSet( var->flags, FCVAR_USERINFO ))
{
Cvar_DirectSet( var, Cmd_Argv( 2 ));
}
else if( Info_SetValueForKey( cls.userinfo, Cmd_Argv( 1 ), Cmd_Argv( 2 ), sizeof( cls.userinfo )))
{
// send update only on successfully changed userinfo
Cmd_ForwardToServer ();
}
}
/*
==============
CL_Physinfo_f
==============
*/
static void CL_Physinfo_f( void )
{
Con_Printf( "Phys info settings:\n" );
Info_Print( cls.physinfo );
Con_Printf( "Total %zu symbols\n", Q_strlen( cls.physinfo ));
}
static qboolean CL_ShouldRescanFilesystem( void )
{
resource_t *res;
qboolean retval = false;
for( res = cl.resourcesonhand.pNext; res && res != &cl.resourcesonhand; res = res->pNext )
{
if( res->type == t_generic )
{
const char *ext = COM_FileExtension( res->szFileName );
if( !g_fsapi.IsArchiveExtensionSupported( ext, IAES_ONLY_REAL_ARCHIVES ))
continue;
if( FBitSet( res->ucExtraFlags, RES_EXTRA_ARCHIVE_CHECKED ))
continue;
SetBits( res->ucExtraFlags, RES_EXTRA_ARCHIVE_CHECKED );
retval = true;
}
}
return retval;
}
qboolean CL_PrecacheResources( void )
{
resource_t *pRes;
// if we downloaded new WAD files or any other archives they must be added to searchpath
if( CL_ShouldRescanFilesystem( ))
FS_Rescan_f();
// NOTE: world need to be loaded as first model
for( pRes = cl.resourcesonhand.pNext; pRes && pRes != &cl.resourcesonhand; pRes = pRes->pNext )
{
if( FBitSet( pRes->ucFlags, RES_PRECACHED ))
continue;
if( pRes->type != t_model || pRes->nIndex != WORLD_INDEX )
continue;
cl.models[pRes->nIndex] = Mod_LoadWorld( pRes->szFileName, true );
SetBits( pRes->ucFlags, RES_PRECACHED );
cl.nummodels = 1;
break;
}
// then we set up all the world submodels
for( pRes = cl.resourcesonhand.pNext; pRes && pRes != &cl.resourcesonhand; pRes = pRes->pNext )
{
if( FBitSet( pRes->ucFlags, RES_PRECACHED ))
continue;
if( pRes->type == t_model && pRes->szFileName[0] == '*' )
{
cl.models[pRes->nIndex] = Mod_ForName( pRes->szFileName, false, false );
cl.nummodels = Q_max( cl.nummodels, pRes->nIndex + 1 );
SetBits( pRes->ucFlags, RES_PRECACHED );
if( cl.models[pRes->nIndex] == NULL )
{
Con_Printf( S_ERROR "submodel %s not found\n", pRes->szFileName );
if( FBitSet( pRes->ucFlags, RES_FATALIFMISSING ))
{
CL_Disconnect_f();
return false;
}
}
}
}
if( cls.state != ca_active )
S_BeginRegistration();
// precache all the remaining resources where order is doesn't matter
for( pRes = cl.resourcesonhand.pNext; pRes && pRes != &cl.resourcesonhand; pRes = pRes->pNext )
{
if( FBitSet( pRes->ucFlags, RES_PRECACHED ))
continue;
switch( pRes->type )
{
case t_sound:
if( pRes->nIndex >= 0 && pRes->nIndex < ARRAYSIZE( cl.sound_precache ) && pRes->nIndex < ARRAYSIZE( cl.sound_index ))
{
if( FBitSet( pRes->ucFlags, RES_WASMISSING ))
{
Con_Printf( S_ERROR "Could not load sound " DEFAULT_SOUNDPATH "%s\n", pRes->szFileName );
cl.sound_precache[pRes->nIndex][0] = 0;
cl.sound_index[pRes->nIndex] = 0;
}
else
{
Q_strncpy( cl.sound_precache[pRes->nIndex], pRes->szFileName, sizeof( cl.sound_precache[0] ));
cl.sound_index[pRes->nIndex] = S_RegisterSound( pRes->szFileName );
if( !cl.sound_index[pRes->nIndex] )
{
if( FBitSet( pRes->ucFlags, RES_FATALIFMISSING ))
{
S_EndRegistration();
CL_Disconnect_f();
return false;
}
}
}
}
else
{
// client sounds
S_RegisterSound( pRes->szFileName );
}
break;
case t_skin:
break;
case t_model:
if( pRes->nIndex >= 0 && pRes->nIndex < ARRAYSIZE( cl.models ))
{
cl.nummodels = Q_max( cl.nummodels, pRes->nIndex + 1 );
if( pRes->szFileName[0] != '*' )
{
if( pRes->nIndex != -1 )
{
cl.models[pRes->nIndex] = Mod_ForName( pRes->szFileName, false, true );
if( cl.models[pRes->nIndex] == NULL )
{
if( FBitSet( pRes->ucFlags, RES_FATALIFMISSING ))
{
S_EndRegistration();
CL_Disconnect_f();
return false;
}
}
}
else
{
CL_LoadClientSprite( pRes->szFileName );
}
}
}
break;
case t_decal:
if( !FBitSet( pRes->ucFlags, RES_CUSTOM ) && pRes->nIndex >= 0 && pRes->nIndex < ARRAYSIZE( host.draw_decals ))
Q_strncpy( host.draw_decals[pRes->nIndex], pRes->szFileName, sizeof( host.draw_decals[0] ));
break;
case t_generic:
if( pRes->nIndex >= 0 && pRes->nIndex < ARRAYSIZE( cl.files_precache ))
{
Q_strncpy( cl.files_precache[pRes->nIndex], pRes->szFileName, sizeof( cl.files_precache[0] ));
cl.numfiles = Q_max( cl.numfiles, pRes->nIndex + 1 );
}
break;
case t_eventscript:
if( pRes->nIndex >= 0 && pRes->nIndex < ARRAYSIZE( cl.event_precache ))
{
Q_strncpy( cl.event_precache[pRes->nIndex], pRes->szFileName, sizeof( cl.event_precache[0] ));
CL_SetEventIndex( cl.event_precache[pRes->nIndex], pRes->nIndex );
}
break;
default:
break;
}
SetBits( pRes->ucFlags, RES_PRECACHED );
}
// make sure modelcount is in-range
cl.nummodels = bound( 0, cl.nummodels, MAX_MODELS );
cl.numfiles = bound( 0, cl.numfiles, MAX_CUSTOM );
if( cls.state != ca_active )
S_EndRegistration();
return true;
}
/*
==================
CL_FullServerinfo_f
Sent by server when serverinfo changes
==================
*/
static void CL_FullServerinfo_f( void )
{
if( Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "fullserverinfo <complete info string>\n" );
return;
}
Q_strncpy( cl.serverinfo, Cmd_Argv( 1 ), sizeof( cl.serverinfo ));
}
/*
=================
CL_Escape_f
Escape to menu from game
=================
*/
static void CL_Escape_f( void )
{
if( cls.key_dest == key_menu )
return;
// the final credits is running
if( UI_CreditsActive( )) return;
if( cls.state == ca_cinematic )
SCR_NextMovie(); // jump to next movie
else UI_SetActiveMenu( true );
}
static void CL_ListMessages_f( void )
{
int i;
Con_Printf( "num size name\n" );
for( i = 0; i < MAX_USER_MESSAGES; i++ )
{
if( COM_StringEmpty( clgame.msg[i].name ))
break;
Con_Printf( "%3d\t%3d\t%s\n", clgame.msg[i].number, clgame.msg[i].size, clgame.msg[i].name );
}
Con_Printf( "Total %i messages\n", i );
}
/*
=================
CL_InitLocal
=================
*/
static void CL_InitLocal( void )
{
cls.state = ca_disconnected;
cls.signon = 0;
memset( &cls.serveradr, 0, sizeof( cls.serveradr ) );
cl.resourcesneeded.pNext = cl.resourcesneeded.pPrev = &cl.resourcesneeded;
cl.resourcesonhand.pNext = cl.resourcesonhand.pPrev = &cl.resourcesonhand;
Cvar_RegisterVariable( &cl_ticket_generator );
Cvar_RegisterVariable( &cl_advertise_engine_in_name );
Cvar_RegisterVariable( &cl_log_outofband );
Cvar_RegisterVariable( &cl_autorecord );
Cvar_RegisterVariable( &showpause );
Cvar_RegisterVariable( &mp_decals );
Cvar_RegisterVariable( &dev_overview );
Cvar_RegisterVariable( &cl_resend );
Cvar_RegisterVariable( &cl_allow_upload );
Cvar_RegisterVariable( &cl_allow_download );
Cvar_RegisterVariable( &cl_download_ingame );
Cvar_RegisterVariable( &cl_logofile );
Cvar_RegisterVariable( &cl_logocolor );
Cvar_RegisterVariable( &cl_logoext );
Cvar_RegisterVariable( &cl_logoupdate );
Cvar_RegisterVariable( &cl_logomaxdim );
Cvar_RegisterVariable( &cl_test_bandwidth );
Voice_RegisterCvars();
VGui_RegisterCvars();
// register our variables
Cvar_RegisterVariable( &cl_crosshair );
Cvar_RegisterVariable( &cl_nodelta );
Cvar_RegisterVariable( &cl_idealpitchscale );
Cvar_RegisterVariable( &cl_solid_players );
Cvar_RegisterVariable( &cl_interp );
Cvar_RegisterVariable( &cl_timeout );
Cvar_RegisterVariable( &cl_charset );
Cvar_RegisterVariable( &hud_utf8 );
Cvar_RegisterVariable( &rcon_address );
Cvar_RegisterVariable( &cl_trace_consistency );
Cvar_RegisterVariable( &cl_trace_stufftext );
Cvar_RegisterVariable( &cl_trace_messages );
Cvar_RegisterVariable( &cl_trace_events );
// userinfo
Cvar_RegisterVariable( &cl_nopred );
Q_strncpy( username, Sys_GetCurrentUser(), sizeof( username )); // initialize before registering variable
Cvar_RegisterVariable( &name );
Cvar_Get( "ui_username", username, FCVAR_READ_ONLY|FCVAR_PRIVILEGED, "default user name" );
Cvar_RegisterVariable( &model );
Cvar_RegisterVariable( &cl_updaterate );
Cvar_RegisterVariable( &cl_dlmax );
Cvar_RegisterVariable( &cl_upmax );
Cvar_RegisterVariable( &cl_nat );
Cvar_RegisterVariable( &rate );
Cvar_RegisterVariable( &topcolor );
Cvar_RegisterVariable( &bottomcolor );
Cvar_RegisterVariable( &cl_lw );
Cvar_Get( "cl_lc", "1", FCVAR_ARCHIVE|FCVAR_USERINFO, "enable lag compensation" );
Cvar_Get( "password", "", FCVAR_USERINFO, "server password" );
Cvar_Get( "team", "", FCVAR_USERINFO, "player team" );
Cvar_Get( "skin", "", FCVAR_USERINFO, "player skin" );
Cvar_RegisterVariable( &cl_nosmooth );
Cvar_RegisterVariable( &cl_nointerp );
Cvar_RegisterVariable( &cl_smoothtime );
Cvar_RegisterVariable( &cl_cmdbackup );
Cvar_RegisterVariable( &cl_cmdrate );
Cvar_RegisterVariable( &cl_draw_particles );
Cvar_RegisterVariable( &cl_draw_tracers );
Cvar_RegisterVariable( &cl_draw_beams );
Cvar_RegisterVariable( &cl_lightstyle_lerping );
Cvar_RegisterVariable( &cl_showerror );
Cvar_RegisterVariable( &cl_bmodelinterp );
Cvar_RegisterVariable( &cl_clockreset );
Cvar_RegisterVariable( &cl_fixtimerate );
Cvar_RegisterVariable( &hud_fontscale );
Cvar_RegisterVariable( &hud_fontrender );
Cvar_RegisterVariable( &hud_scale );
Cvar_RegisterVariable( &hud_scale_minimal_width );
Cvar_RegisterVariable( &cl_showevents );
Cvar_Get( "lastdemo", "", FCVAR_ARCHIVE, "last played demo" );
Cvar_RegisterVariable( &ui_renderworld );
Cvar_RegisterVariable( &cl_maxframetime );
Cvar_RegisterVariable( &cl_fixmodelinterpolationartifacts );
// server commands
Cmd_AddCommand ("noclip", NULL, "enable or disable no clipping mode" );
Cmd_AddCommand ("notarget", NULL, "notarget mode (monsters do not see you)" );
Cmd_AddCommand ("fullupdate", NULL, "re-init HUD on start demo recording" );
Cmd_AddCommand ("give", NULL, "give specified item or weapon" );
Cmd_AddCommand ("drop", NULL, "drop current/specified item or weapon" );
Cmd_AddCommand ("gametitle", NULL, "show game logo" );
Cmd_AddRestrictedCommand ("kill", NULL, "die instantly" );
Cmd_AddCommand ("god", NULL, "enable godmode" );
Cmd_AddCommand ("fov", NULL, "set client field of view" );
Cmd_AddRestrictedCommand ("ent_list", NULL, "list entities on server" );
Cmd_AddRestrictedCommand ("ent_fire", NULL, "fire entity command (be careful)" );
Cmd_AddRestrictedCommand ("ent_info", NULL, "dump entity information" );
Cmd_AddRestrictedCommand ("ent_create", NULL, "create entity with specified values (be careful)" );
Cmd_AddRestrictedCommand ("ent_getvars", NULL, "put parameters of specified entities to client's' ent_last_* cvars" );
// register our commands
Cmd_AddCommand ("pause", NULL, "pause the game (if the server allows pausing)" );
Cmd_AddRestrictedCommand( "localservers", CL_LocalServers_f, "collect info about local servers" );
Cmd_AddRestrictedCommand( "internetservers", CL_InternetServers_f, "collect info about internet servers" );
Cmd_AddRestrictedCommand( "ui_queryserver", CL_QueryServer_f, "query server info from console" );
Cmd_AddCommand ("cd", CL_PlayCDTrack_f, "Play cd-track (not real cd-player of course)" );
Cmd_AddCommand ("mp3", CL_PlayCDTrack_f, "Play mp3-track (based on virtual cd-player)" );
Cmd_AddCommand ("waveplaylen", CL_WavePlayLen_f, "Get approximate length of wave file");
Cmd_AddRestrictedCommand ("setinfo", CL_SetInfo_f, "examine or change the userinfo string (alias of userinfo)" );
Cmd_AddRestrictedCommand ("userinfo", CL_SetInfo_f, "examine or change the userinfo string (alias of setinfo)" );
Cmd_AddCommand ("physinfo", CL_Physinfo_f, "print current client physinfo" );
Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server" );
Cmd_AddRestrictedCommand( "record", CL_Record_f, "record a demo" );
Cmd_AddCommand ("playdemo", CL_PlayDemo_f, "play a demo" );
Cmd_AddCommand ("timedemo", CL_TimeDemo_f, "demo benchmark" );
Cmd_AddRestrictedCommand( "killdemo", CL_DeleteDemo_f, "delete a specified demo file" );
Cmd_AddCommand ("startdemos", CL_StartDemos_f, "start playing back the selected demos sequentially" );
Cmd_AddCommand ("demos", CL_Demos_f, "restart looping demos defined by the last startdemos command" );
Cmd_AddCommand ("movie", CL_PlayVideo_f, "play a movie" );
Cmd_AddCommand ("stop", CL_Stop_f, "stop playing or recording a demo" );
Cmd_AddCommand( "listdemo", CL_ListDemo_f, "list demo entries" );
Cmd_AddCommand ("info", NULL, "collect info about local servers with specified protocol" );
Cmd_AddCommand ("escape", CL_Escape_f, "escape from game to menu" );
Cmd_AddCommand ("togglemenu", CL_Escape_f, "toggle between game and menu" );
Cmd_AddCommand ("pointfile", CL_ReadPointFile_f, "show leaks on a map (if present of course)" );
Cmd_AddCommand ("linefile", CL_ReadLineFile_f, "show leaks on a map (if present of course)" );
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f, "sent by server when serverinfo changes" );
Cmd_AddCommand ("upload", CL_BeginUpload_f, "uploading file to the server" );
Cmd_AddRestrictedCommand( "replaybufferdat", CL_ReplayBufferDat_f, "development and debugging tool" );
Cmd_AddRestrictedCommand ("quit", CL_Quit_f, "quit from game" );
Cmd_AddRestrictedCommand ("exit", CL_Quit_f, "quit from game" );
Cmd_AddCommand ("screenshot", CL_GenericShot_f, "takes a screenshot of the next rendered frame" );
Cmd_AddCommand ("snapshot", CL_GenericShot_f, "takes a snapshot of the next rendered frame" );
Cmd_AddCommand ("envshot", CL_GenericShot_f, "takes a six-sides cubemap shot with specified name" );
Cmd_AddCommand ("skyshot", CL_GenericShot_f, "takes a six-sides envmap (skybox) shot with specified name" );
Cmd_AddCommand ("levelshot", CL_LevelShot_f, "same as \"screenshot\", used for create plaque images" );
Cmd_AddCommand ("saveshot", CL_GenericShot_f, "used for create save previews with LoadGame menu" );
Cmd_AddRestrictedCommand ("connect", CL_Connect_f, "connect to a server by hostname" );
Cmd_AddCommand ("reconnect", CL_Reconnect_f, "reconnect to current level" );
Cmd_AddCommand ("retry", CL_Retry_f, "retry connection to last server" );
Cmd_AddRestrictedCommand ("rcon", CL_Rcon_f, "sends a command to the server console (rcon_password and rcon_address required)" );
Cmd_AddCommand( "richpresence_gamemode", Cmd_Null_f, "compatibility command, does nothing" );
Cmd_AddCommand( "richpresence_update", Cmd_Null_f, "compatibility command, does nothing" );
Cmd_AddCommand( "cl_list_messages", CL_ListMessages_f, "list registered user messages" );
}
//============================================================================
/*
==================
CL_AdjustClock
slowly adjuct client clock
to smooth lag effect
==================
*/
static void CL_AdjustClock( void )
{
if( cl.timedelta == 0.0f || !cl_fixtimerate.value )
return;
if( cl_fixtimerate.value < 0.0f )
Cvar_SetValue( "cl_fixtimerate", 7.5f );
if( fabs( cl.timedelta ) >= 0.001f )
{
double msec, adjust;
double sign;
msec = ( cl.timedelta * 1000.0 );
sign = ( msec < 0 ) ? 1.0 : -1.0;
msec = Q_min( cl_fixtimerate.value, fabs( msec ));
adjust = sign * ( msec / 1000.0 );
if( fabs( adjust ) < fabs( cl.timedelta ))
{
cl.timedelta += adjust;
cl.time += adjust;
}
if( cl.oldtime > cl.time )
cl.oldtime = cl.time;
}
}
/*
==================
Host_ClientBegin
==================
*/
void Host_ClientBegin( void )
{
// exec console commands
Cbuf_Execute ();
// if client is not active, do nothing
if( !cls.initialized ) return;
// finalize connection process if needs
CL_CheckClientState();
// check if logo cvars changed and re-upload if needed
CL_CheckLogoChanged();
// tell the client.dll about client data
CL_UpdateClientData();
// if running the server locally, make intentions now
if( SV_Active( )) CL_SendCommand ();
SteamBroker_Frame();
}
/*
==================
Host_ClientFrame
==================
*/
void Host_ClientFrame( void )
{
// if client is not active, do nothing
if( !cls.initialized ) return;
if( cls.key_dest == key_game && cls.state == ca_active && !Con_Visible() )
Platform_SetTimer( cl_maxframetime.value );
// if running the server remotely, send intentions now after
// the incoming messages have been read
if( !SV_Active( )) CL_SendCommand ();
clgame.dllFuncs.pfnFrame( host.frametime );
// remember last received framenum
CL_SetLastUpdate ();
// read updates from server
CL_ReadPackets ();
// do prediction again in case we got
// a new portion updates from server
CL_RedoPrediction ();
// update voice
Voice_Idle( host.frametime );
// emit visible entities
CL_EmitEntities ();
// in case we lost connection
CL_CheckForResend ();
// procssing resources on handle
while( CL_RequestMissingResources( ));
// handle thirdperson camera
CL_MoveThirdpersonCamera();
// handle spectator movement
CL_MoveSpectatorCamera();
// catch changes video settings
VID_CheckChanges();
// update the screen
SCR_UpdateScreen ();
// update audio
SND_UpdateSound ();
// play avi-files
SCR_RunCinematic ();
// adjust client time
CL_AdjustClock ();
}
//============================================================================
/*
====================
CL_Init
====================
*/
void CL_Init( void )
{
string libpath;
if( host.type == HOST_DEDICATED )
return; // nothing running on the client
CL_InitLocal();
VID_Init(); // init video
// unreliable buffer. unsed for unreliable commands and voice stream
MSG_Init( &cls.datagram, "cls.datagram", cls.datagram_buf, sizeof( cls.datagram_buf ));
COM_GetCommonLibraryPath( LIBRARY_CLIENT, libpath, sizeof( libpath ));
S_Init(); // init sound
Voice_Init( VOICE_DEFAULT_CODEC, 3, true ); // init voice (do not open the device)
ID_Init();
SteamBroker_Init();
// client must be always initialized last so it can fetch all cvars
if( !CL_LoadProgs( libpath ))
Host_Error( "can't initialize %s: %s\n", libpath, COM_GetLibraryError( ));
cls.build_num = 0;
cls.initialized = true;
cl.maxclients = 1; // allow to drawing player in menu
cls.olddemonum = -1;
cls.demonum = -1;
}
/*
===============
CL_Shutdown
===============
*/
void CL_Shutdown( void )
{
Con_Printf( "%s()\n", __func__ );
if( host.status != HOST_CRASHED && cls.initialized )
{
Host_WriteOpenGLConfig ();
Host_WriteVideoConfig ();
Touch_WriteConfig();
}
Joy_Shutdown ();
CL_CloseDemoHeader ();
IN_Shutdown ();
Mobile_Shutdown ();
SCR_Shutdown ();
CL_UnloadProgs ();
SteamBroker_Shutdown();
cls.initialized = false;
// for client-side VGUI support we use other order
if( FI && FI->GameInfo && !FI->GameInfo->internal_vgui_support )
VGui_Shutdown();
if( g_fsapi.Delete )
g_fsapi.Delete( "demoheader.tmp" ); // remove tmp file
SCR_FreeCinematic (); // release AVI's *after* client.dll because custom renderer may use them
S_Shutdown ();
R_Shutdown ();
Con_Shutdown ();
}