Files
xash3d-fwgs/engine/wscript

336 lines
12 KiB
Python

#! /usr/bin/env python
# encoding: utf-8
# mittorn, 2018
from waflib import Logs, TaskGen
from waflib.extras import pthread
import os
from copy import copy
top = '.'
EXECINFO_TEST = '''#include <execinfo.h>
int main(int argc, char **argv)
{
backtrace(0, 0);
backtrace_symbols(0, 0);
}'''
FFMPEG_CHECK_FRAGMENT='''
#include <libswresample/swresample.h>
#include <libavformat/avformat.h>
#include <libavcodec/avcodec.h>
#include <libswscale/swscale.h>
#include <libavutil/avutil.h>
int main(int argc, char **argv)
{
swresample_version();
avformat_version();
avcodec_version();
swscale_version();
avutil_version();
return 0;
}
'''
CURL_CHECK_FRAGMENT='''
#include <curl/curl.h>
int main(int argc, char **argv)
{
CURL *easy = curl_easy_init();
return 0;
}
'''
frameworks = ['Foundation', 'UIKit', 'QuartzCore', 'GameController', 'SystemConfiguration', 'CFNetwork', 'AVFoundation', 'CoreGraphics']
@TaskGen.extension('.m')
def m_hook(self, node):
return self.create_compiled_task('c', node)
def options(opt):
grp = opt.add_option_group('Engine options')
grp.add_option('--enable-fbdev', action = 'store_true', dest = 'FBDEV_SW', default = False,
help = 'build fbdev-only software-only engine')
grp.add_option('--enable-custom-swap', action = 'store_true', dest = 'CUSTOM_SWAP', default = False,
help = 'enable custom swap allocator. For devices with no swap support')
grp.add_option('--use-sdl1', action = 'store_true', dest = 'SDL12', default = False,
help = 'enable using SDL1.2 instead of SDL2 (not supported or recommended) [default: %(default)s]')
grp.add_option('--enable-static-binary', action = 'store_true', dest = 'STATIC', default = False,
help = 'build static binary(not recommended, --single-binary required) [default: %(default)s]')
grp.add_option('--enable-engine-tests', action = 'store_true', dest = 'ENGINE_TESTS', default = False,
help = 'embed tests into the engine, jump into them by -runtests command line switch [default: %(default)s]')
grp.add_option('--enable-engine-fuzz', action = 'store_true', dest = 'ENGINE_FUZZ', default = False,
help = 'add LLVM libFuzzer [default: %(default)s]' )
grp.add_option('--enable-ffmpeg', action = 'store_true', dest = 'FFMPEG', default = False,
help = 'enable ffmpeg based movie playback [default: %(default)s')
grp.add_option('--enable-ffmpeg-dlopen', action = 'store_true', dest = 'FFMPEG_DLOPEN', default = False,
help = 'load ffmpeg libraries in runtime [default: %(default)s]')
grp.add_option('--disable-curl', action = 'store_false', dest = 'CURL', default = False,
help = 'enable curl-based HTTP downloader [default: %(default)s]')
opt.load('sdl2')
def find_sdl(conf):
err_msg = '%s not available! If you want to build dedicated server, specify --dedicated'
if conf.env.DEST_OS in ['nswitch', 'psvita']:
err_msg = '%s not available!'
conf.load('sdl2')
if conf.options.SDL3:
if not conf.env.HAVE_SDL3:
conf.fatal(err_msg % 'SDL3')
conf.env.XASH_SDL = 3
else:
if not conf.env.HAVE_SDL2:
conf.fatal(err_msg % 'SDL2')
conf.env.XASH_SDL = 2
def configure(conf):
# Common dependencies, will be linked to both dedicated server and client
if conf.env.DEST_OS == 'linux':
conf.check_cc(lib='rt')
if conf.env.MAGX:
conf.define('XASH_CRASHHANDLER', 0)
elif conf.env.DEST_OS == 'haiku':
conf.env.LIB_HAIKU = ['network']
conf.env.LIBPATH_HAIKU = ['/boot/system/lib']
elif conf.env.DEST_OS == 'wasi':
conf.env.CFLAGS += ['-mllvm', '-wasm-enable-sjlj']
elif conf.env.DEST_OS == 'sunos':
conf.check_cc(lib='socket')
elif conf.env.DEST_OS == 'dos':
conf.options.STATIC = True
if conf.options.ENGINE_FUZZ:
conf.env.append_unique('CFLAGS', '-fsanitize=fuzzer-no-link')
conf.env.append_unique('LINKFLAGS', '-fsanitize=fuzzer')
# Client-only dependencies
if conf.env.CLIENT:
if conf.env.DEST_OS in ['nswitch', 'psvita']:
extra_libs = ['-lm']
if conf.env.DEST_OS == 'psvita':
extra_libs = ['-lstdc++', '-lm', '-lSceShaccCgExt', '-lSceShaccCg_stub', '-ltaihen_stub', '-lSceKernelDmacMgr_stub']
conf.env.append_unique('CXXFLAGS', ['-Wl,--no-undefined'])
conf.env.append_unique('CFLAGS', ['-Wl,--no-undefined'])
conf.env.LDFLAGS += extra_libs
find_sdl(conf)
for lib in extra_libs: conf.env.LDFLAGS.remove(lib)
if conf.env.DEST_OS == 'nswitch': # remove libstdc++ linking from SDL2, we link it later
conf.env.LIB_SDL2.remove('stdc++')
elif conf.env.DEST_OS == 'linux' and conf.options.FBDEV_SW:
conf.check_cc(lib='asound')
elif conf.options.SDL12: # TODO: move to sdl2.py
conf.check_cfg(package='sdl', args='--cflags --libs', uselib_store='SDL1')
conf.env.XASH_SDL = 1
conf.env.HAVE_SDL1 = True
else:
find_sdl(conf)
if conf.options.STATIC:
conf.env.STATIC = True
conf.define('XASH_NO_LIBDL', 1)
if not conf.env.DEST_OS in ['win32', 'android']:
conf.check_pthreads(mode='c')
if conf.env.IOS:
for i in frameworks :
conf.check(features='c cprogram', framework=i, uselib_store=i, msg='Checking for %s framework' % i)
conf.check_cc(fragment=EXECINFO_TEST, msg='Checking for glibc backtrace()', mandatory=False, define_name='HAVE_EXECINFO')
conf.define('ENGINE_DLL', 1)
conf.define_cond('XASH_ENGINE_TESTS', conf.options.ENGINE_TESTS)
if conf.options.FFMPEG:
pkgconf_args = '--cflags' if conf.options.FFMPEG_DLOPEN else '--cflags --libs'
features = 'c' if conf.options.FFMPEG_DLOPEN else 'c cprogram'
# add ffmpeg libraries into single uselib package
conf.check_cfg(package='libswresample', uselib_store='SWRESAMPLE', args=pkgconf_args)
conf.check_cfg(package='libavformat', uselib_store='AVFORMAT', args=pkgconf_args)
conf.check_cfg(package='libavcodec', uselib_store='AVCODEC', args=pkgconf_args)
conf.check_cfg(package='libswscale', uselib_store='SWSCALE', args=pkgconf_args)
conf.check_cfg(package='libavutil', uselib_store='AVUTIL', args=pkgconf_args)
# validate ffmpeg libs installation
conf.check(features=features, fragment=FFMPEG_CHECK_FRAGMENT, use='SWRESAMPLE AVCODEC AVFORMAT AVUTIL SWSCALE', msg='Checking for ffmpeg sanity')
conf.env.FFMPEG = True
conf.define('HAVE_FFMPEG', True)
conf.define_cond('XASH_FFMPEG_DLOPEN', conf.options.FFMPEG_DLOPEN)
if conf.options.CURL:
pkgconf_args = '--cflags --libs'
features = 'c cprogram'
# TODO: when dlopen curl is implemented, we might not need this check
# as we can safely bundle curl headers as curl never breaks API/ABI
conf.check_cfg(package='libcurl', uselib_store='CURL', args=pkgconf_args)
conf.check(features=features, fragment=CURL_CHECK_FRAGMENT, use='CURL', msg='Checking for curl sanity')
conf.env.CURL=True
conf.define('HAVE_CURL', True)
conf.define_cond('XASH_STATIC_LIBS', conf.env.STATIC_LINKING)
conf.define_cond('XASH_CUSTOM_SWAP', conf.options.CUSTOM_SWAP)
conf.define_cond('PSAPI_VERSION', conf.env.DEST_OS == 'win32') # will be defined as 1
for refdll in conf.refdlls:
refdll.register_define(conf)
def build(bld):
# public includes for renderers and utils use
bld(name = 'engine_includes', export_includes = '. common common/imagelib', use = 'filesystem_includes')
libs = ['engine_includes', 'public', 'werror', 'backtrace', 'library_suffix', 'build_vcs']
includes = ['server', 'client', 'client/vgui', 'common/soundlib', 'platform']
# basic build: dedicated only
source = bld.path.ant_glob(['common/*.c', 'common/imagelib/*.c', 'common/soundlib/*.c', 'server/*.c'])
# include platform-specific sources, this shall not fail if directory doesn't exist
source += bld.path.ant_glob('platform/%s/*.c' % bld.env.DEST_OS)
# Android _is_ Linux based, after all
if bld.env.DEST_OS == 'android':
source += bld.path.ant_glob('platform/linux/*.c')
# include common POSIX conformant code
if bld.env.DEST_OS not in ['win32', 'dos']:
source += bld.path.ant_glob('platform/posix/*.c')
if bld.env.IOS:
source += bld.path.ant_glob('platform/ios/*.c')
source += bld.path.ant_glob('platform/ios/*.m')
includes += bld.path.ant_glob('platform/ios')
# include sources for optional features
if bld.get_define('XASH_CUSTOM_SWAP'):
source += ['platform/misc/kmalloc.c', 'platform/misc/sbrk.c']
if bld.get_define('XASH_STATIC_LIBS'):
source += ['platform/misc/lib_static.c']
if bld.get_define('HAVE_CURL'):
source += ['common/http/net_http_curl.c']
libs += ['CURL']
else:
source += ['common/http/net_http_xash.c']
if bld.env.DEST_OS == 'win32':
libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32', 'DBGHELP', 'PSAPI', 'WS2_32']
elif bld.env.DEST_OS == 'nswitch':
libs += ['SOLDER']
# HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting
# we can't do this right away because std::filesystem will complain about not having pathconf(),
# which we have defined in sys_nswitch.c
bld.env.LDFLAGS += ['-v', '-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
elif bld.env.DEST_OS == 'psvita':
libs += ['VRTLD']
# HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting
# also link in all the funky dependencies that aren't in SDL2's LDFLAGS
bld.env.LDFLAGS += ['-Wl,--whole-archive', '-lstdc++', '-lpthread', '-Wl,--no-whole-archive',
'-lm', '-lSceShaccCgExt', '-lkubridge_stub', '-ltaihen_stub', '-lSceShaccCg_stub', '-lSceKernelModulemgr_stub', '-lSceSblSsMgr_stub', '-lSceVshBridge_stub', '-lSceKernelDmacMgr_stub', '-lSceLibKernel_stub',
]
else: # POSIX
libs += ['M', 'RT', 'PTHREAD', 'ASOUND', 'HAIKU', 'MAGX', 'LOG', 'SOCKET']
if not bld.env.STATIC:
libs += ['DL']
if bld.env.SERVER:
# TODO: avoid possible name collision when client is built without launcher
# but dedicated server is enabled. They're both called 'xash' in this case
bld.program(
source = copy(source),
target = 'xash',
use = copy(libs),
includes = includes,
defines = 'XASH_ENABLE_MAIN=1 XASH_DEDICATED=1',
rpath = bld.env.DEFAULT_RPATH,
install_path = bld.env.BINDIR,
)
if bld.env.CLIENT:
defines = []
if bld.env.XASH_SDL:
libs += ['SDL%d' % bld.env.XASH_SDL]
source += bld.path.ant_glob(['platform/sdl%d/*.c' % bld.env.XASH_SDL])
defines += ['XASH_SDL=%d' % bld.env.XASH_SDL]
if bld.get_define('HAVE_FFMPEG'):
libs.append('SWRESAMPLE')
libs.append('AVCODEC')
libs.append('AVFORMAT')
libs.append('AVUTIL')
libs.append('SWSCALE')
# add client files
if not bld.env.DEDICATED:
source += bld.path.ant_glob('client/**/*.c')
libs += ['bzip2', 'MultiEmulator', 'opus', 'opusfile', 'vorbis', 'vorbisfile']
# Android port is linked differently
if bld.env.DEST_OS == 'android':
f = bld.shlib
install_path = bld.env.LIBDIR
defines += ['XASH_ENABLE_MAIN=1', 'XASH_SDLMAIN=1']
elif not bld.env.LAUNCHER:
f = bld.program
install_path = bld.env.BINDIR
defines += ['XASH_ENABLE_MAIN=1']
else:
f = bld.shlib
install_path = bld.env.LIBDIR
if bld.env.IOS:
libs += frameworks
defines += ['XASH_SDLMAIN=1']
if bld.env.DEST_OS in ['nswitch', 'psvita', 'emscripten']:
install_path = None
linkflags = []
if bld.env.DEST_OS == 'emscripten':
linkflags = ['-sINITIAL_MEMORY=134217728', '-sALLOW_MEMORY_GROWTH=1', '-sSTACK_SIZE=16777216']
linkflags += ['-sASYNCIFY=1']
node = bld.srcnode.find_node('rodir')
if not node:
bld.fatal('Put game data into rodir folder in source tree root')
linkflags += ['--preload-file', '%s@/rodir' % node.path_from(bld.bldnode)]
f(source = source,
target = 'xash',
includes = includes,
features = 'cxx c',
use = libs,
defines = defines,
install_path = install_path,
special_install_path = bld.env.BINDIR,
nacp = 'platform/nswitch/xash3d-fwgs.nacp',
icon = 'platform/nswitch/icon.jpg',
sce_sys = 'platform/psvita/sce_sys',
title_id = 'XASH10000',
app_name = 'xash3d-fwgs',
rpath = bld.env.DEFAULT_RPATH,
linkflags = linkflags,
)