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https://github.com/FWGS/xash3d-fwgs.git
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76 lines
1.8 KiB
C
76 lines
1.8 KiB
C
/*
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ios_lib.c - dynamic library code for iOS
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Copyright (C) 2017-2018 mittorn
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This program is free software: you can redistribute it and/sor modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include <string.h>
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#include <SDL.h>
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#include <dlfcn.h>
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#include "crtlib.h"
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#include "library.h"
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#include "platform/ios/lib_ios.h"
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#include "common.h"
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#define EXT_LENGTH 5
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static void *IOS_LoadLibraryInternal( const char *dllname )
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{
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void *pHandle;
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string errorstring = "";
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char path[MAX_SYSPATH];
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Q_snprintf( path, MAX_SYSPATH, "%s%s", SDL_GetBasePath(), dllname );
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pHandle = dlopen( path, RTLD_LAZY );
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if( !pHandle )
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{
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COM_PushLibraryError(errorstring);
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COM_PushLibraryError(dlerror());
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}
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return pHandle;
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}
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const char *g_szLibrarySuffix;
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void *IOS_LoadLibrary( const char *dllname )
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{
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//Immediately load if the library is filesystem_stdio.dylib or we will crash when accessing gamedir
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if ( !Q_strcmp( dllname, "filesystem_stdio.dylib" ) )
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{
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return IOS_LoadLibraryInternal( dllname );
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}
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string name;
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string strippedname;
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const char *postfix = g_szLibrarySuffix;
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char *pHandle;
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if( !postfix )
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{
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if ( Q_strcmp(FS_Gamedir(), host.default_gamedir ) )
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{
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postfix = FS_Gamedir( );
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}
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else postfix = "";
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}
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Q_strncpy( strippedname, dllname, sizeof( strippedname ) );
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COM_StripExtension(strippedname);
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Q_snprintf( name, MAX_STRING, "%s_%s.dylib", strippedname, postfix );
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pHandle = IOS_LoadLibraryInternal( name );
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if( pHandle )
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return pHandle;
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return IOS_LoadLibraryInternal( dllname );
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}
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